diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-01-02 14:19:35 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-10-04 00:19:38 +0200 |
commit | 9b924522d0549dd67b10e2cbdfc20297dd21e182 (patch) | |
tree | f0fcdf96902b7c497c1bc65db83621a8dfadf43a /src/server/worldserver/Main.cpp | |
parent | a131542855d23022714a97640be1c8d68a741c31 (diff) |
Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new InstanceLockMgr
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r-- | src/server/worldserver/Main.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index efc3f3cb298..69b9b00d978 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -33,7 +33,6 @@ #include "DeadlineTimer.h" #include "GitRevision.h" #include "InstanceLockMgr.h" -#include "InstanceSaveMgr.h" #include "IoContext.h" #include "MapManager.h" #include "Metric.h" @@ -317,7 +316,6 @@ extern int main(int argc, char** argv) // unload battleground templates before different singletons destroyed sBattlegroundMgr->DeleteAllBattlegrounds(); - sInstanceSaveMgr->Unload(); sOutdoorPvPMgr->Die(); // unload it before MapManager sMapMgr->UnloadAll(); // unload all grids (including locked in memory) sTerrainMgr.UnloadAll(); |