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authorShauren <shauren.trinity@gmail.com>2020-01-02 14:19:35 +0100
committerShauren <shauren.trinity@gmail.com>2022-10-04 00:19:38 +0200
commit9b924522d0549dd67b10e2cbdfc20297dd21e182 (patch)
treef0fcdf96902b7c497c1bc65db83621a8dfadf43a /src/server/worldserver/Main.cpp
parenta131542855d23022714a97640be1c8d68a741c31 (diff)
Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new InstanceLockMgr
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r--src/server/worldserver/Main.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index efc3f3cb298..69b9b00d978 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -33,7 +33,6 @@
#include "DeadlineTimer.h"
#include "GitRevision.h"
#include "InstanceLockMgr.h"
-#include "InstanceSaveMgr.h"
#include "IoContext.h"
#include "MapManager.h"
#include "Metric.h"
@@ -317,7 +316,6 @@ extern int main(int argc, char** argv)
// unload battleground templates before different singletons destroyed
sBattlegroundMgr->DeleteAllBattlegrounds();
- sInstanceSaveMgr->Unload();
sOutdoorPvPMgr->Die(); // unload it before MapManager
sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
sTerrainMgr.UnloadAll();