diff options
author | Naios <naios-dev@live.de> | 2015-11-04 21:20:07 +0100 |
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committer | Naios <naios-dev@live.de> | 2016-04-11 21:13:59 +0200 |
commit | bc0f2b6e5acd24f414508edb3b826a20a12bce62 (patch) | |
tree | 7ffe1acf1f0eaf8bc272d4f7691d68946811fcee /src/server/worldserver/Main.cpp | |
parent | 848b8a4136a4b395bfab74899520c74812d7f08e (diff) |
Core/Game: Add a dynamic script reloader which reloads scripts modules on changes.
* is responsible for registering plain modules.
* requires compilation with the `WITH_DYNAMIC_LINKING` flag.
* requires further support of the ScriptMgr.
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r-- | src/server/worldserver/Main.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index 770ba475352..d8859b1abc6 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -33,6 +33,7 @@ #include "InstanceSaveMgr.h" #include "ObjectAccessor.h" #include "ScriptMgr.h" +#include "ScriptReloadMgr.h" #include "ScriptLoader.h" #include "OutdoorPvP/OutdoorPvPMgr.h" #include "BattlegroundMgr.h" @@ -275,6 +276,7 @@ extern int main(int argc, char** argv) sOutdoorPvPMgr->Die(); // unload it before MapManager sMapMgr->UnloadAll(); // unload all grids (including locked in memory) sScriptMgr->Unload(); + sScriptReloadMgr->Unload(); // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realm.Id.Realm); |