diff options
author | leak <leak@bitmx.net> | 2012-03-19 18:08:32 +0100 |
---|---|---|
committer | leak <leak@bitmx.net> | 2012-03-19 18:09:14 +0100 |
commit | 4665d5bfc456a49b10b0817db5473c3ee5c86603 (patch) | |
tree | 86d6003600d758f4db9f970b6c94620b35858f8a /src/server/worldserver/Master.cpp | |
parent | 178c658363bb07084c409f044c87b3073a108068 (diff) |
Core/DBLayer: Remnant cleanups
Diffstat (limited to 'src/server/worldserver/Master.cpp')
-rwxr-xr-x | src/server/worldserver/Master.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp index b2b0b04b63b..45827b10c2c 100755 --- a/src/server/worldserver/Master.cpp +++ b/src/server/worldserver/Master.cpp @@ -294,7 +294,7 @@ int Master::Run() rar_thread.wait(); ///- Clean database before leaving - clearOnlineAccounts(); + ClearOnlineAccounts(); _StopDB(); @@ -454,7 +454,7 @@ bool Master::_StartDB() sLog->SetRealmID(realmID); ///- Clean the database before starting - clearOnlineAccounts(); + ClearOnlineAccounts(); ///- Insert version info into DB WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH); // One-time query @@ -475,14 +475,12 @@ void Master::_StopDB() } /// Clear 'online' status for all accounts with characters in this realm -void Master::clearOnlineAccounts() +void Master::ClearOnlineAccounts() { - // Cleanup online status for characters hosted at current realm - /// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'? - LoginDatabase.DirectPExecute( - "UPDATE account SET online = 0 WHERE online > 0 " - "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')", realmID); + // Reset online status for all accounts with characters on the current realm + LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = %d)", realmID); + // Reset online status for all characters CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0"); // Battleground instance ids reset at server restart |