aboutsummaryrefslogtreecommitdiff
path: root/src/server/worldserver/Master.cpp
diff options
context:
space:
mode:
authorMachiavelli <none@none>2010-08-18 02:25:52 +0200
committerMachiavelli <none@none>2010-08-18 02:25:52 +0200
commit87218eadcdeac5ba86a035edfd079958405cb24f (patch)
treeb72020ed0d390953b70d2026bf4c0b16c8271d11 /src/server/worldserver/Master.cpp
parent1ab2bd6d58adf35090ca3a9ef82eee00a14ff507 (diff)
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Database Layer: - Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3) - Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info) - Every mapupdate thread now has its seperate MySQL connection to the world and characters database - Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later - Drop current prepared statement interface - this will be done *properly* later - You´ll need to update your worldserver.conf and authserver.conf - You´re recommended to make a backup of your databases before using this. * HIGHLY EXPERIMENTAL - USE AT OWN RISK * * HIGHLY EXPERIMENTAL - USE AT OWN RISK * etc. --HG-- branch : trunk
Diffstat (limited to 'src/server/worldserver/Master.cpp')
-rw-r--r--src/server/worldserver/Master.cpp47
1 files changed, 34 insertions, 13 deletions
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp
index ce2f442fa8f..ab906cb9b42 100644
--- a/src/server/worldserver/Master.cpp
+++ b/src/server/worldserver/Master.cpp
@@ -370,9 +370,9 @@ int Master::Run()
clearOnlineAccounts();
///- Wait for delay threads to end
- CharacterDatabase.HaltDelayThread();
- WorldDatabase.HaltDelayThread();
- LoginDatabase.HaltDelayThread();
+ CharacterDatabase.Close();
+ WorldDatabase.Close();
+ LoginDatabase.Close();
sLog.outString( "Halting process..." );
@@ -439,8 +439,8 @@ bool Master::_StartDB()
{
sLog.SetLogDB(false);
std::string dbstring;
+ uint8 num_threads;
- ///- Get world database info from configuration file
dbstring = sConfig.GetStringDefault("WorldDatabaseInfo", "");
if (dbstring.empty())
{
@@ -448,13 +448,20 @@ bool Master::_StartDB()
return false;
}
- ///- Initialise the world database
- if( !WorldDatabase.Initialize(dbstring.c_str()))
+ num_threads = sConfig.GetIntDefault("WorldDatabase.WorkerThreads", 1);
+ if (num_threads < 1 || num_threads > 32)
{
- sLog.outError("Cannot connect to world database %s",dbstring.c_str());
+ sLog.outError("World database: invalid number of worker threads specified. "
+ "Please pick a value between 1 and 32.");
return false;
}
+ ///- Initialise the world database
+ if (!WorldDatabase.Open(dbstring, num_threads))
+ {
+ sLog.outError("Cannot connect to world database %s", dbstring.c_str());
+ return false;
+ }
///- Get character database info from configuration file
dbstring = sConfig.GetStringDefault("CharacterDatabaseInfo", "");
if (dbstring.empty())
@@ -463,13 +470,20 @@ bool Master::_StartDB()
return false;
}
- ///- Initialise the Character database
- if (!CharacterDatabase.Initialize(dbstring.c_str()))
+ num_threads = sConfig.GetIntDefault("CharacterDatabase.WorkerThreads", 1);
+ if (num_threads < 1 || num_threads > 32)
{
- sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
+ sLog.outError("Character database: invalid number of worker threads specified. "
+ "Please pick a value between 1 and 32.");
return false;
}
+ ///- Initialise the Character database
+ if (!CharacterDatabase.Open(dbstring, num_threads))
+ {
+ sLog.outError("Cannot connect to Character database %s", dbstring.c_str());
+ return false;
+ }
///- Get login database info from configuration file
dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
if (dbstring.empty())
@@ -478,13 +492,20 @@ bool Master::_StartDB()
return false;
}
- ///- Initialise the login database
- if (!LoginDatabase.Initialize(dbstring.c_str()))
+ num_threads = sConfig.GetIntDefault("LoginDatabase.WorkerThreads", 1);
+ if (num_threads < 1 || num_threads > 32)
{
- sLog.outError("Cannot connect to login database %s",dbstring.c_str());
+ sLog.outError("Login database: invalid number of worker threads specified. "
+ "Please pick a value between 1 and 32.");
return false;
}
+ ///- Initialise the login database
+ if (!LoginDatabase.Open(dbstring, num_threads))
+ {
+ sLog.outError("Cannot connect to login database %s", dbstring.c_str());
+ return false;
+ }
///- Get the realm Id from the configuration file
realmID = sConfig.GetIntDefault("RealmID", 0);
if (!realmID)