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authorTuxity <kevin.darcel@gmail.com>2012-09-11 23:14:41 +0200
committerTuxity <kevin.darcel@gmail.com>2012-09-11 23:14:41 +0200
commit045682006a429cf4d585ce36878a7b4ffc0330de (patch)
tree9d5e3be5d36d0e2e571c7f8901d6dc3091be3724 /src/server/worldserver
parent2eed9b40459e89be288eca30718d00beb8513ecc (diff)
Core/Stats:
- Defense skill doesn't exist since 4.0.X - Weapon skill doesn't increase during player's level anymore, it's set to the max value for level on each levelup.
Diffstat (limited to 'src/server/worldserver')
-rw-r--r--src/server/worldserver/worldserver.conf.dist15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index f8ee2390842..ec6d60863dd 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -863,15 +863,6 @@ AllFlightPaths = 0
InstantFlightPaths = 0
#
-# AlwaysMaxSkillForLevel
-# Description: Players will automatically gain max skill level when logging in or leveling
-# up.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-AlwaysMaxSkillForLevel = 0
-
-#
# ActivateWeather
# Description: Activate the weather system.
# Default: 1 - (Enabled)
@@ -1952,19 +1943,13 @@ Rate.InstanceResetTime = 1
#
# SkillGain.Crafting
-# SkillGain.Defense
# SkillGain.Gathering
-# SkillGain.Weapon
# Description: Crafting/defense/gathering/weapon skills gain rate.
# Default: 1 - (SkillGain.Crafting)
-# 1 - (SkillGain.Defense)
# 1 - (SkillGain.Gathering)
-# 1 - (SkillGain.Weapon)
SkillGain.Crafting = 1
-SkillGain.Defense = 1
SkillGain.Gathering = 1
-SkillGain.Weapon = 1
#
# SkillChance.Orange