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authorHristo Bogdanov <hristo+github@fenix.international>2015-01-26 19:15:06 +0000
committerNayd <dnpd.dd@gmail.com>2015-01-26 19:43:45 +0000
commit08f790d6f98c10e481825ce5c64cd81e22f0c193 (patch)
tree99dfb0648e8601469d3b65066fdfc74ce6a31985 /src/server/worldserver
parent25d9f9e38d7663b596a6c53e4ba34e59d318ef82 (diff)
Core/Creatures: No gray aggro config
(Custom) Adds option to disable aggro from gray creatures when the players are above/below certain levels. Closes #13919 (cherry picked from commit 02e11a605640ff49aefbae299a44a1856156cec3)
Diffstat (limited to 'src/server/worldserver')
-rw-r--r--src/server/worldserver/worldserver.conf.dist15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 6c0820f99be..9cb25475ecf 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -2701,6 +2701,21 @@ Calculate.Creature.Zone.Area.Data = 0
Calculate.Gameoject.Zone.Area.Data = 0
#
+# NoGrayAggro
+# Description: Gray mobs will not aggro players above/below some levels
+# NoGrayAggro.Above: If player is at this level or above, gray mobs will not attack
+# NoGrayAggro.Below: If player is at this level or below, gray mobs will not attack
+# Example: You can for example make players free from gray until they reach level 30.
+# Then gray will start to attack them, until they reach max level (80 for example):
+# NoGrayAggro.Above = 80
+# NoGrayAggro.Below = 29
+# Default: 0 - (Blizzlike)
+#
+
+NoGrayAggro.Above = 0
+NoGrayAggro.Below = 0
+
+#
###################################################################################################
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