diff options
| author | Shauren <none@none> | 2010-06-30 13:10:13 +0200 |
|---|---|---|
| committer | Shauren <none@none> | 2010-06-30 13:10:13 +0200 |
| commit | 2ea043484d3efadf955c30d1d7fb10894ee465b7 (patch) | |
| tree | 07437eb5803a509d8f9391b2d351b6ec0bd7320a /src/server/worldserver | |
| parent | b0d5071598a7a3bd329f1f107725c1d56d100e1e (diff) | |
It is now possible to use CMake on windows for proper build (PCH support included)
Merged PCH header into gamePCH since they became the same after these changes
--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
Diffstat (limited to 'src/server/worldserver')
| -rw-r--r-- | src/server/worldserver/CMakeLists.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt index 83fb4283877..823cc720e56 100644 --- a/src/server/worldserver/CMakeLists.txt +++ b/src/server/worldserver/CMakeLists.txt @@ -118,9 +118,9 @@ include_directories( set(worldserver_LINK_FLAGS "") add_executable(worldserver ${worldserver_SRCS}) -add_definitions( - -D_TRINITY_CORE_CONFIG='"${CONF_DIR}/worldserver.conf"' -) +if(NOT WIN32) + add_definitions(-D_TRINITY_CORE_CONFIG='"${CONF_DIR}/worldserver.conf"') +endif() add_dependencies(worldserver revision.h) @@ -152,11 +152,11 @@ if(WIN32) trinityconfig collision g3dlib - jemalloc ${SCRIPT_LIB} - ${ACE_LIBRARY} + ace ${MYSQL_LIBRARY} ${OPENSSL_LIBRARIES} + ${OPENSSL_EXTRA_LIBRARIES} ) else() target_link_libraries( |
