diff options
| author | NathanHandley <necreia@gmail.com> | 2015-12-25 18:54:15 -0600 |
|---|---|---|
| committer | NathanHandley <necreia@gmail.com> | 2015-12-25 18:54:15 -0600 |
| commit | 33a75afb60f8e9ad44c7a87f7f52dae27dab62b6 (patch) | |
| tree | ad59d1ba7e1ac0a32a2288f063428f67032d8545 /src/server/worldserver | |
| parent | 347373264b4ca5046af5c23378117e6ddb66504d (diff) | |
Updated AuctionHouseSeller to have item class level stack control
For each item class (consumable, glyph), you can now edit the worldserver.conf to
configure the ratio (percent) of random compared to single stack auction postings.
Example 1
AuctionHouseBot.Class.RandomStackRatio.Consumable = 0
- New consumable auctions posted by AuctionHouseSeller will always be single stack.
Example 2
AuctionHouseBot.Class.RandomStackRatio.Consumable = 100
- New consumable auctions posted by AuctionHouseSeller will always be of a random
stack size.
Example 3
AuctionHouseBot.Class.RandomStackRatio.Consumable = 20
- New consumable auctions posted by AuctionHouseSeller have a 20% chance of being a
random stack size, and an 80% chance of being single stack size.
Diffstat (limited to 'src/server/worldserver')
| -rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 840b819fe99..f416e65dd9f 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -3190,6 +3190,46 @@ AuctionHouseBot.forceIncludeItems = "" AuctionHouseBot.forceExcludeItems = "" # +# AuctionHouseBot.Class.RandomStackRatio.* +# Description: Used to determine how often an item of the class will be single or randomly-size stacked +# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100 +# Examples: 100 = stacks will always be random in size +# 50 = half the time the stacks are random, the other half being single stack +# 0 = stacks will always single size +# Default: Consumable: 20 (20% random stack size, 80% single stack size) +# Container: 0 (100% single stack size) +# Weapon: 0 (100% single stack size) +# Gem: 20 (20% random stack size, 80% single stack size) +# Armor: 0 (100% single stack size) +# Reagent: 100 (100% random stack size) +# Projectile: 100 (100% random stack size) +# TradeGood: 50 (50% random stack size, 50% single stack size) +# Generic: 100 (100% random stack size) +# Recipe: 0 (100% single stack size) +# Quiver: 0 (100% single stack size) +# Quest: 100 (100% random stack size) +# Key: 100 (100% random stack size) +# Misc: 100 (100% random stack size) +# Glyph: 0 (100% single stack size) +# + +AuctionHouseBot.Class.RandomStackRatio.Consumable = 20 +AuctionHouseBot.Class.RandomStackRatio.Container = 0 +AuctionHouseBot.Class.RandomStackRatio.Weapon = 0 +AuctionHouseBot.Class.RandomStackRatio.Gem = 20 +AuctionHouseBot.Class.RandomStackRatio.Armor = 0 +AuctionHouseBot.Class.RandomStackRatio.Reagent = 100 +AuctionHouseBot.Class.RandomStackRatio.Projectile = 100 +AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50 +AuctionHouseBot.Class.RandomStackRatio.Generic = 100 +AuctionHouseBot.Class.RandomStackRatio.Recipe = 0 +AuctionHouseBot.Class.RandomStackRatio.Quiver = 0 +AuctionHouseBot.Class.RandomStackRatio.Quest = 100 +AuctionHouseBot.Class.RandomStackRatio.Key = 100 +AuctionHouseBot.Class.RandomStackRatio.Misc = 100 +AuctionHouseBot.Class.RandomStackRatio.Glyph = 0 + +# ################################################################################################### ################################################################################################### |
