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authortreeston <treeston.mmoc@gmail.com>2017-06-18 01:25:36 +0200
committertreeston <treeston.mmoc@gmail.com>2017-06-18 01:25:36 +0200
commit4b9b1d485df1f00637cd34cb5dcd7204e7cad2f5 (patch)
treeecf38890be87aa7b42107d2ee456c69e5cb8463a /src/server/worldserver
parent9fc35785307efd7f8af009efa7ee4d693931c83b (diff)
Revert "Cross-check client-submitted fall time with server-measured time. When excessive difference is detected, punish player. (#19895)" due to really random edge case client behavior causing false positives.
Going to need to find a different approach for dealing with the underlying issue. This reverts commit 27cbfc3a9358bf20f12427e4b89f986a79a0926a.
Diffstat (limited to 'src/server/worldserver')
-rw-r--r--src/server/worldserver/worldserver.conf.dist10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index ff09c324df1..83dd87a487e 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -1248,16 +1248,6 @@ BirthdayTime = 1222964635
CacheDataQueries = 1
#
-# Anticheat.FallDelayed
-# Description: Decides what happens with players who show invalid fall behavior.
-# Can produce false positives in high latency situations.
-# 2 - (Force disconnect from server)
-# Default: 1 - (Kill player using fall damage)
-# 0 - (Only log to console)
-
-Anticheat.FallDelayed = 1
-
-#
###################################################################################################
###################################################################################################