diff options
| author | Rat <none@none> | 2010-10-27 21:01:47 +0200 |
|---|---|---|
| committer | Rat <none@none> | 2010-10-27 21:01:47 +0200 |
| commit | 5cb119e617195bfe4ddb35ce377201e0d01807fb (patch) | |
| tree | aa8a528ec76b9b28081714dbdb769ccbdfa22556 /src/server/worldserver | |
| parent | c9fba03da9b095ee1b76329af4db90ce18b31598 (diff) | |
Core/AI: implemented SmartScripts System (still beta) not 100% complete
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h
SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended
--HG--
branch : trunk
Diffstat (limited to 'src/server/worldserver')
| -rw-r--r-- | src/server/worldserver/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt index 006338e8114..7f8603eede1 100644 --- a/src/server/worldserver/CMakeLists.txt +++ b/src/server/worldserver/CMakeLists.txt @@ -73,6 +73,7 @@ include_directories( ${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI ${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI ${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI + ${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts ${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse ${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse/AuctionHouseBot ${CMAKE_SOURCE_DIR}/src/server/game/Battlegrounds |
