diff options
| author | Vincent-Michael <vincent_michael@gmx.de> | 2016-03-16 21:38:01 +0100 |
|---|---|---|
| committer | Vincent-Michael <vincent_michael@gmx.de> | 2016-03-16 21:40:15 +0100 |
| commit | 5e74c2223bff8a467d6f1ce18f6f08aa05e17019 (patch) | |
| tree | d37de0a0f3d540bb7e45b4176049820f2d88b309 /src/server/worldserver | |
| parent | 8050f58b21d1ed082c79e2289533c0a7dd61ab3f (diff) | |
Core: Remove whitespaces
Diffstat (limited to 'src/server/worldserver')
| -rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index ab567f891f8..8e68d9f08fe 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -3100,21 +3100,21 @@ AuctionHouseBot.Items.Yellow.Price.Ratio = 100 # Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses) # Default: 100 - (No change) -AuctionHouseBot.Class.Consumable.Price.Ratio = 100 -AuctionHouseBot.Class.Container.Price.Ratio = 100 -AuctionHouseBot.Class.Weapon.Price.Ratio = 100 -AuctionHouseBot.Class.Gem.Price.Ratio = 100 -AuctionHouseBot.Class.Armor.Price.Ratio = 100 -AuctionHouseBot.Class.Reagent.Price.Ratio = 100 -AuctionHouseBot.Class.Projectile.Price.Ratio = 100 -AuctionHouseBot.Class.TradeGood.Price.Ratio = 100 -AuctionHouseBot.Class.Generic.Price.Ratio = 100 -AuctionHouseBot.Class.Recipe.Price.Ratio = 100 -AuctionHouseBot.Class.Quiver.Price.Ratio = 100 -AuctionHouseBot.Class.Quest.Price.Ratio = 100 -AuctionHouseBot.Class.Key.Price.Ratio = 100 -AuctionHouseBot.Class.Misc.Price.Ratio = 100 -AuctionHouseBot.Class.Glyph.Price.Ratio = 100 +AuctionHouseBot.Class.Consumable.Price.Ratio = 100 +AuctionHouseBot.Class.Container.Price.Ratio = 100 +AuctionHouseBot.Class.Weapon.Price.Ratio = 100 +AuctionHouseBot.Class.Gem.Price.Ratio = 100 +AuctionHouseBot.Class.Armor.Price.Ratio = 100 +AuctionHouseBot.Class.Reagent.Price.Ratio = 100 +AuctionHouseBot.Class.Projectile.Price.Ratio = 100 +AuctionHouseBot.Class.TradeGood.Price.Ratio = 100 +AuctionHouseBot.Class.Generic.Price.Ratio = 100 +AuctionHouseBot.Class.Recipe.Price.Ratio = 100 +AuctionHouseBot.Class.Quiver.Price.Ratio = 100 +AuctionHouseBot.Class.Quest.Price.Ratio = 100 +AuctionHouseBot.Class.Key.Price.Ratio = 100 +AuctionHouseBot.Class.Misc.Price.Ratio = 100 +AuctionHouseBot.Class.Glyph.Price.Ratio = 100 |
