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| author | Treeston <treeston.mmoc@gmail.com> | 2017-06-27 00:22:33 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-06-27 00:22:33 +0200 |
| commit | 7dfd472f8dff6ce067572e2887c2beb56d9ba9de (patch) | |
| tree | db9a92f5e30f5f6783a8c5a43d56f5953070a35d /src/server/worldserver | |
| parent | 19fefbb72b0a4a413e86d57a13fb0fd040c2a78a (diff) | |
Proper client timeout detection (#19906)
- Properly detect client timeout when logged into a character after a configurable time (default 60s) has passed without the client sending any packets.
- Fixes issues with crashed clients leaving characters in the world for a very long time (default 15 minutes), as well as edge case exploits involving intentionally pausing client execution for some amount of time.
Diffstat (limited to 'src/server/worldserver')
| -rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 83dd87a487e..ba8a10c759d 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -305,6 +305,15 @@ InstanceMapLoadAllGrids = 0 SocketTimeOutTime = 900000 # +# SocketTimeOutTimeActive +# Description: Time (in milliseconds) after which an idle connection is dropped while +# logged into the world. +# The client sends keepalive packets every 30 seconds. Values <= 30s are not recommended. +# Default: 60000 - (1 minute) + +SocketTimeOutTimeActive = 60000 + +# # SessionAddDelay # Description: Time (in microseconds) that a network thread will sleep after authentication # protocol handling before adding a connection to the world session map. |
