aboutsummaryrefslogtreecommitdiff
path: root/src/server/worldserver
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2015-10-05 16:57:02 +0200
committerCarbenium <carbenium@outlook.com>2015-11-07 00:15:00 +0100
commit8ceffaef4419d6dffe70ccc2fee1a4d5180ea546 (patch)
tree97acf23b22ef45a9f9a4d7790a9cf0e524a1c195 /src/server/worldserver
parented20680f92f5288f3a158e02b576d9e280120444 (diff)
Merge pull request #15646 from ShinDarth/ticket
Core/Player: implement ResetCoolDownAfterDuel configurable feature (cherry picked from commit 5b8f1469ca32ff1b02b8f902954e1ffc362c4343) Conflicts: src/server/game/Spells/SpellHistory.cpp src/server/game/Spells/SpellHistory.h src/server/game/World/World.h
Diffstat (limited to 'src/server/worldserver')
-rw-r--r--src/server/worldserver/worldserver.conf.dist8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 1229ccd2d93..e8cebe043c1 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -2660,6 +2660,14 @@ PlayerStart.MapsExplored = 0
HonorPointsAfterDuel = 0
#
+# ResetCoolDownAfterDuel
+# Description: Reset all cooldowns after duel, but only if player has no cooldowns before the duel.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ResetCoolDownAfterDuel = 0
+
+#
# AlwaysMaxWeaponSkill
# Description: Players will automatically gain max weapon/defense skill when logging in,
# or leveling.