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authorlinencloth <none@none>2010-11-13 17:18:09 +0100
committerlinencloth <none@none>2010-11-13 17:18:09 +0100
commitbf888285aab32ae2571002f23dd217396b2f12d8 (patch)
treee13695f4909b7df4f218057126919321b4374f58 /src/server/worldserver
parent995408f0a9e6512af53e7719799d332d487f84eb (diff)
Core:
- Redesigned stealth and invisibility handling - Implemented the handling of multiple stealth types - Implemented fake inebriation - The message deliverer no longer sends packets from a non-visible source - The server won't send that much garbage which just takes bandwith - It won't be possible to use cheats to detect invisible objects - Removed a lot of checks for the Z-coord - Fixes visibility problems happening while flying - Limited the grid activation range of creatures to use less resources - Implemented Shroud of Death - Implemented increased visibility range for active objects - Removed visibility check at spellhit (only sanctuary effects should prevent it) (And a lot of other changes...) Closes issue 4208 Closes issue 3049 Closes issue 2097 Closes issue 2198 Closes issue 2384 Closes issue 2197 Closes issue 2319 --HG-- branch : trunk
Diffstat (limited to 'src/server/worldserver')
-rw-r--r--src/server/worldserver/worldserver.conf.dist25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 770da7decf0..3f6f6d75636 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -1409,37 +1409,12 @@ GM.TicketSystem.ChanceOfGMSurvey = 50
# Max limited by active player zone: ~ 333
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
-# Visibility.Distance.Object
-# Visible distance for gameobject, dynobject, bodies, corpses, bones
-# Min limit is iteraction distance (5)
-#
-# Visibility.Distance.InFlight
-# Visible distance for player in flight
-# Min limit is 0 (not show any objects)
-#
-# Visibility.Distance.Grey.Unit
-# Visibility grey distance for creatures/players (fast changing objects)
-# addition to appropriate object type Visibility.Distance.* use in case
-# visibility removing to object (except corpse around distances)
-# If D is distance and G is grey distance then object
-# make visible if distance to it <= D
-# but make non visible if distance > D+G
-# Default: 1 (yard)
-#
-# Visibility.Distance.Grey.Object
-# Visibility grey distance for dynobjects/gameobjects/corpses/creatures
-# Default: 10 (yards)
-#
###############################################################################
Visibility.GroupMode = 1
Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 120
Visibility.Distance.BGArenas = 180
-Visibility.Distance.Object = 100
-Visibility.Distance.InFlight = 100
-Visibility.Distance.Grey.Unit = 1
-Visibility.Distance.Grey.Object = 10
Visibility.Notify.Period.OnContinents = 1000
Visibility.Notify.Period.InInstances = 1000