diff options
Diffstat (limited to 'src/server/worldserver')
| -rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 770da7decf0..3f6f6d75636 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -1409,37 +1409,12 @@ GM.TicketSystem.ChanceOfGMSurvey = 50 # Max limited by active player zone: ~ 333 # Min limit is max aggro radius (45) * Rate.Creature.Aggro # -# Visibility.Distance.Object -# Visible distance for gameobject, dynobject, bodies, corpses, bones -# Min limit is iteraction distance (5) -# -# Visibility.Distance.InFlight -# Visible distance for player in flight -# Min limit is 0 (not show any objects) -# -# Visibility.Distance.Grey.Unit -# Visibility grey distance for creatures/players (fast changing objects) -# addition to appropriate object type Visibility.Distance.* use in case -# visibility removing to object (except corpse around distances) -# If D is distance and G is grey distance then object -# make visible if distance to it <= D -# but make non visible if distance > D+G -# Default: 1 (yard) -# -# Visibility.Distance.Grey.Object -# Visibility grey distance for dynobjects/gameobjects/corpses/creatures -# Default: 10 (yards) -# ############################################################################### Visibility.GroupMode = 1 Visibility.Distance.Continents = 90 Visibility.Distance.Instances = 120 Visibility.Distance.BGArenas = 180 -Visibility.Distance.Object = 100 -Visibility.Distance.InFlight = 100 -Visibility.Distance.Grey.Unit = 1 -Visibility.Distance.Grey.Object = 10 Visibility.Notify.Period.OnContinents = 1000 Visibility.Notify.Period.InInstances = 1000 |
