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-rw-r--r--src/server/worldserver/worldserver.conf.dist25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 770da7decf0..3f6f6d75636 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -1409,37 +1409,12 @@ GM.TicketSystem.ChanceOfGMSurvey = 50
# Max limited by active player zone: ~ 333
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
-# Visibility.Distance.Object
-# Visible distance for gameobject, dynobject, bodies, corpses, bones
-# Min limit is iteraction distance (5)
-#
-# Visibility.Distance.InFlight
-# Visible distance for player in flight
-# Min limit is 0 (not show any objects)
-#
-# Visibility.Distance.Grey.Unit
-# Visibility grey distance for creatures/players (fast changing objects)
-# addition to appropriate object type Visibility.Distance.* use in case
-# visibility removing to object (except corpse around distances)
-# If D is distance and G is grey distance then object
-# make visible if distance to it <= D
-# but make non visible if distance > D+G
-# Default: 1 (yard)
-#
-# Visibility.Distance.Grey.Object
-# Visibility grey distance for dynobjects/gameobjects/corpses/creatures
-# Default: 10 (yards)
-#
###############################################################################
Visibility.GroupMode = 1
Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 120
Visibility.Distance.BGArenas = 180
-Visibility.Distance.Object = 100
-Visibility.Distance.InFlight = 100
-Visibility.Distance.Grey.Unit = 1
-Visibility.Distance.Grey.Object = 10
Visibility.Notify.Period.OnContinents = 1000
Visibility.Notify.Period.InInstances = 1000