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authorOvahlord <dreadkiller@gmx.de>2024-01-23 00:55:57 +0100
committerGitHub <noreply@github.com>2024-01-23 00:55:57 +0100
commitccc083593af16f505263f889712f46f9382bb588 (patch)
tree9068af478ba558c407797d9675920daf2b571c29 /src/server/worldserver
parent644a479e284a02a66a2809f7b484391781ffaf3e (diff)
Core/Loot: implemented a custom server config setting to enable or disable AE loot (#29602)
This config primarily serves as a means to reduce potential code differences between the master and classic branches as now we no longer have to meddle with code
Diffstat (limited to 'src/server/worldserver')
-rw-r--r--src/server/worldserver/worldserver.conf.dist8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index d239a0857b5..0be8888f1b4 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -3555,6 +3555,14 @@ Creature.CheckInvalidPosition = 0
GameObject.CheckInvalidPosition = 0
#
+# Loot.EnableAELoot
+# Description: Enables AE loot which will allow looting all creatures within a 30 yards radius at once
+# Default: 1 - (AE loot enabled)
+# 0 - (AE loot disabled)
+
+Loot.EnableAELoot = 1
+
+#
###################################################################################################
###################################################################################################