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| author | Ovahlord <dreadkiller@gmx.de> | 2024-01-23 00:55:57 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-23 00:55:57 +0100 |
| commit | ccc083593af16f505263f889712f46f9382bb588 (patch) | |
| tree | 9068af478ba558c407797d9675920daf2b571c29 /src/server/worldserver | |
| parent | 644a479e284a02a66a2809f7b484391781ffaf3e (diff) | |
Core/Loot: implemented a custom server config setting to enable or disable AE loot (#29602)
This config primarily serves as a means to reduce potential code differences between the master and classic branches as now we no longer have to meddle with code
Diffstat (limited to 'src/server/worldserver')
| -rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index d239a0857b5..0be8888f1b4 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -3555,6 +3555,14 @@ Creature.CheckInvalidPosition = 0 GameObject.CheckInvalidPosition = 0 # +# Loot.EnableAELoot +# Description: Enables AE loot which will allow looting all creatures within a 30 yards radius at once +# Default: 1 - (AE loot enabled) +# 0 - (AE loot disabled) + +Loot.EnableAELoot = 1 + +# ################################################################################################### ################################################################################################### |
