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| author | jackpoz <giacomopoz@gmail.com> | 2016-08-03 18:51:42 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2016-08-03 18:51:42 +0200 |
| commit | 02a9ae031e71a9d075a59b25240b7e9aee6a31bb (patch) | |
| tree | 2ff2232491a00ee1d7280bb0d92b2f6f2d7bd2a4 /src/server | |
| parent | 9bc28632b3fb59932d6d4ef124278915c5fa7c4f (diff) | |
Common/Maps: Reduce differences between 3.3.5 and 6.x branches
Partially port 1347d7cf7a8656f3db9d8b2f6e6d955e1fa8c129 too
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 2e013c44ae8..d7624615099 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -61,7 +61,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature) // Limit height change const float distanceZ = float(rand_norm()) * travelDistZ/2.0f; destZ = respZ + distanceZ; - float levelZ = map->GetWaterOrGroundLevel(destX, destY, destZ-2.0f); + float levelZ = map->GetWaterOrGroundLevel(destX, destY, destZ-2.5f); // Problem here, we must fly above the ground and water, not under. Let's try on next tick if (levelZ >= destZ) |
