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authorMachiavelli <none@none>2010-06-08 15:41:37 +0200
committerMachiavelli <none@none>2010-06-08 15:41:37 +0200
commit04955cfb235e7dd3803a486ec1d198401446278f (patch)
treebea032349065bafac55e31396eed6526178ab45a /src/server
parent332b0f3c8efb39d2532b965a4aed266a33f267ef (diff)
Fix Infusion of Light talent (53569,53576), properly cast HoT on target after Flash of Light cast when target has Sacred Shield active.
Big thanks to Shauren, QAston and JohnHoliver. --HG-- branch : trunk
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 703ea029460..a5a3ea268f3 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -7742,12 +7742,30 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 /*damage*/, Aur
// Used in case when access to whole aura is needed
// All procs should be handled like this...
-bool Unit::HandleAuraProc(Unit * /*pVictim*/, uint32 damage, Aura * triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 procEx, uint32 /*cooldown*/, bool * handled)
+bool Unit::HandleAuraProc(Unit * pVictim, uint32 damage, Aura * triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 procEx, uint32 /*cooldown*/, bool * handled)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto();
switch(dummySpell->SpellFamilyName)
{
+ case SPELLFAMILY_PALADIN:
+ {
+ // Infusion of Light
+ if (dummySpell->SpellIconID == 3021)
+ {
+ // Flash of Light Heal over Time
+ if (procSpell->SpellFamilyFlags[0] & 0x40000000 && procSpell->SpellIconID == 242)
+ {
+ *handled = true;
+ if (pVictim->HasAura(53601))
+ {
+ int32 bp0 = (damage/12) * dummySpell->CalculateSimpleValue(2)/100;
+ CastCustomSpell(pVictim, 66922, &bp0, NULL, NULL, true);
+ return true;
+ }
+ }
+ }
+ }break;
case SPELLFAMILY_MAGE:
{
// Combustion