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author | Aurelio Arcabascio <aurelioarcabascio@gmail.com> | 2021-01-02 13:10:26 -0500 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-03-05 19:41:18 +0100 |
commit | 05a9b2d2cb40df7daedbce2712609f6bab9ad0e1 (patch) | |
tree | b0e7f30999885edbb16b5e706bcf5353f1c4e7aa /src/server | |
parent | 5b9fec5f0befaa96221ccf57285cdb4f1a1faf2e (diff) |
Core/Player: auto-attacked player stands up from sit or sleep state (#25684)
* Fixed Auto Attack bug on sitting player
* Victim now stands during sleep and stand emotes
(cherry picked from commit 4ea64b515aa952662dce11fd1012c566ae0d2449)
Diffstat (limited to 'src/server')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 94ad263d2fa..82d829e7c1d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1041,6 +1041,10 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons } } + // check to see if victim is sitting + if (victim->GetStandState()) + victim->SetStandState(UNIT_STAND_STATE_STAND); + return damage; } |