aboutsummaryrefslogtreecommitdiff
path: root/src/server
diff options
context:
space:
mode:
authorTreeston <treeston.mmoc@gmail.com>2018-02-24 02:26:35 +0100
committerTreeston <treeston.mmoc@gmail.com>2018-02-24 02:26:35 +0100
commit0850b5ff39b187d8a1adb032dfd7900d4474cfaf (patch)
tree5a10be358e26781416529c0f0e64ed8b094ba99d /src/server
parent9f92896c52dfdaaad3a7eb66a780a7415dc12546 (diff)
Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_TEMP_GOBJ, since that's the only thing it still does in the dynspawn model. Adjust body accordingly to warn on misuse.
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp9
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp7
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h6
3 files changed, 13 insertions, 9 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index a9451caeee4..ba62da0fc12 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1454,19 +1454,18 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
break;
}
- case SMART_ACTION_RESPAWN_TARGET:
+ case SMART_ACTION_ENABLE_TEMP_GOBJ:
{
for (WorldObject* target : targets)
{
if (IsCreature(target))
- target->ToCreature()->Respawn();
+ TC_LOG_WARN("sql.sql", "Invalid creature target '%s' (entry %u, spawnId %u) specified for SMART_ACTION_ENABLE_TEMP_GOBJ", target->GetName().c_str(), target->GetEntry(), target->ToCreature()->GetSpawnId());
else if (IsGameObject(target))
{
- // do not modify respawndelay of already spawned gameobjects
if (target->ToGameObject()->isSpawnedByDefault())
- target->ToGameObject()->Respawn();
+ TC_LOG_WARN("sql.sql", "Invalid gameobject target '%s' (entry %u, spawnId %u) for SMART_ACTION_ENABLE_TEMP_GOBJ - the object is spawned by default", target->GetName().c_str(), target->GetEntry(), target->ToGameObject()->GetSpawnId());
else
- target->ToGameObject()->SetRespawnTime(e.action.RespawnTarget.goRespawnTime);
+ target->ToGameObject()->SetRespawnTime(e.action.enableTempGO.duration);
}
}
break;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 43a072342ec..6e9a6a6623a 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -1487,6 +1487,12 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
return false;
}
break;
+ case SMART_ACTION_ENABLE_TEMP_GOBJ:
+ if (!e.action.enableTempGO.duration)
+ {
+ TC_LOG_ERROR("sql.sql", "Entry %u SourceType %u Event %u Action %u does not specify duration", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
+ return false;
+ }
case SMART_ACTION_FOLLOW:
case SMART_ACTION_SET_ORIENTATION:
case SMART_ACTION_STORE_TARGET_LIST:
@@ -1520,7 +1526,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_REMOVE_UNIT_FLAG:
case SMART_ACTION_PLAYMOVIE:
case SMART_ACTION_MOVE_TO_POS:
- case SMART_ACTION_RESPAWN_TARGET:
case SMART_ACTION_CLOSE_GOSSIP:
case SMART_ACTION_TRIGGER_TIMED_EVENT:
case SMART_ACTION_REMOVE_TIMED_EVENT:
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 9b829c2666f..859dc0da01c 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -516,7 +516,7 @@ enum SMART_ACTION
SMART_ACTION_CREATE_TIMED_EVENT = 67, // id, InitialMin, InitialMax, RepeatMin(only if it repeats), RepeatMax(only if it repeats), chance
SMART_ACTION_PLAYMOVIE = 68, // entry
SMART_ACTION_MOVE_TO_POS = 69, // PointId, transport, disablePathfinding, ContactDistance
- SMART_ACTION_RESPAWN_TARGET = 70, //
+ SMART_ACTION_ENABLE_TEMP_GOBJ = 70, // despawnTimer (sec)
SMART_ACTION_EQUIP = 71, // entry, slotmask slot1, slot2, slot3 , only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), slots1-3 are only used if no entry is set
SMART_ACTION_CLOSE_GOSSIP = 72, // none
SMART_ACTION_TRIGGER_TIMED_EVENT = 73, // id(>1)
@@ -993,8 +993,8 @@ struct SmartAction
struct
{
- uint32 goRespawnTime;
- } RespawnTarget;
+ uint32 duration;
+ } enableTempGO;
struct
{