diff options
author | Shauren <shauren.trinity@gmail.com> | 2025-02-10 18:52:18 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2025-02-10 18:52:18 +0100 |
commit | 1f62d3caaac234bca14929ec2397befe69b85900 (patch) | |
tree | 6f3a1e20d7ac32ad0c7922b364528072023512a3 /src/server | |
parent | 5ace4d04e5a95463ae3212a569f5b55a00fb6b2c (diff) |
Core/Movement: Fixed formation movement resetting state on every waypoint of its leader
Closes #29950
Diffstat (limited to 'src/server')
-rw-r--r-- | src/server/game/Entities/Creature/CreatureGroups.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index da6c4ba208a..97e64340f3c 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -291,7 +291,7 @@ void CreatureGroup::LeaderStartedMoving() float angle = formationInfo->FollowAngle + float(M_PI); // for some reason, someone thought it was a great idea to invert relativ angles... float dist = formationInfo->FollowDist; - if (!member->HasUnitState(UNIT_STATE_FOLLOW_FORMATION)) + if (member->GetMotionMaster()->GetCurrentMovementGeneratorType(MOTION_SLOT_DEFAULT) != FORMATION_MOTION_TYPE) member->GetMotionMaster()->MoveFormation(_leader, dist, angle, formationInfo->LeaderWaypointIDs[0], formationInfo->LeaderWaypointIDs[1]); } } |