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authorSubv <s.v.h21@hotmail.com>2012-12-23 09:33:29 -0500
committerSubv <s.v.h21@hotmail.com>2012-12-23 09:33:29 -0500
commit24466d721ce337306b11fbbeb301fa635a109cfe (patch)
tree4751e8e1d8093c61cc8402de1de3d0efa399e6d8 /src/server
parent143340b38c857b2cc50ee9f8577abf9248b6317a (diff)
Core/Entities: Missing change from previous commit
Calling UpdateObjectVisibility() will make sure that the semi-far teleports (those where the destination position is not in direct sight) will work correctly.
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 6e0d76208e5..d44dc6ff235 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -17327,6 +17327,7 @@ void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool cas
UpdatePosition(x, y, z, orientation, true);
Position pos; // dummy, not used for creatures.
SendTeleportPacket(pos);
+ UpdateObjectVisibility();
}
}