diff options
| author | ModoX <moardox@gmail.com> | 2024-05-25 19:28:49 +0200 |
|---|---|---|
| committer | Ovahlord <dreadkiller@gmx.de> | 2024-06-20 00:53:49 +0200 |
| commit | 246956453655674739fca8ee2cfc0a84581d5250 (patch) | |
| tree | 9cc3f6a461edf3f482f759eb368276e3db65620c /src/server | |
| parent | f88cb9b62eb8810da55f69779618d273a1a29365 (diff) | |
Core/Creature: Implemented CREATURE_STATIC_FLAG_IGNORE_COMBAT
(cherry picked from commit cbddc337083f55980a5bcf5c292a2e95211381a1)
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 33f2d0b4ea6..ac1d2375e84 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1268,7 +1268,7 @@ Unit* Creature::SelectVictim() void Creature::InitializeReactState() { - if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService()) + if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService() || _staticFlags.HasFlag(CREATURE_STATIC_FLAG_IGNORE_COMBAT)) SetReactState(REACT_PASSIVE); /* else if (IsCivilian()) |
