diff options
author | Meji <alvaro.megias@outlook.com> | 2025-07-12 22:22:57 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2025-07-12 22:22:57 +0200 |
commit | 32270f1e5e5a28c5770cd730628a501d57c9710d (patch) | |
tree | 06cc521633974cad26856271f34705fbf85c8aba /src/server | |
parent | cd3dd59b530111898d443453426673ff98feca99 (diff) |
Core/GameObjects: Allow reset for GAMEOBJECT_TYPE_GOOBER without lockId or autoCloseTime (#31079)
Diffstat (limited to 'src/server')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 6bb1f0a6aa1..31aee1f9daf 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1627,9 +1627,7 @@ void GameObject::Update(uint32 diff) m_usetimes = 0; } - // Only goobers with a lock id or a reset time may reset their go state - if (GetGOInfo()->GetLockId() || GetGOInfo()->GetAutoCloseTime()) - SetGoState(GO_STATE_READY); + SetGoState(GO_STATE_READY); //any return here in case battleground traps if (GameObjectOverride const* goOverride = GetGameObjectOverride()) |