diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-08-27 01:58:50 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2023-08-27 01:58:50 +0200 |
commit | 43584b4d1df65a7d7ff9f3a8db66e61855f747bf (patch) | |
tree | 120a063da8861fa02ea0c9b8d1af34915d510653 /src/server | |
parent | 9ca85627e22a25b635049b3959f1771481e1cdad (diff) |
Core/Misc: Fixed doxygen docs being attached to wrong fields
Diffstat (limited to 'src/server')
9 files changed, 43 insertions, 43 deletions
diff --git a/src/server/database/Database/MySQLConnection.h b/src/server/database/Database/MySQLConnection.h index 63fcc03141b..93681834225 100644 --- a/src/server/database/Database/MySQLConnection.h +++ b/src/server/database/Database/MySQLConnection.h @@ -57,8 +57,8 @@ class TC_DATABASE_API MySQLConnection friend class PingOperation; public: - MySQLConnection(MySQLConnectionInfo& connInfo); //! Constructor for synchronous connections. - MySQLConnection(ProducerConsumerQueue<SQLOperation*>* queue, MySQLConnectionInfo& connInfo); //! Constructor for asynchronous connections. + MySQLConnection(MySQLConnectionInfo& connInfo); //!< Constructor for synchronous connections. + MySQLConnection(ProducerConsumerQueue<SQLOperation*>* queue, MySQLConnectionInfo& connInfo); //!< Constructor for asynchronous connections. virtual ~MySQLConnection(); virtual uint32 Open(); @@ -98,18 +98,18 @@ class TC_DATABASE_API MySQLConnection typedef std::vector<std::unique_ptr<MySQLPreparedStatement>> PreparedStatementContainer; - PreparedStatementContainer m_stmts; //! PreparedStatements storage - bool m_reconnecting; //! Are we reconnecting? - bool m_prepareError; //! Was there any error while preparing statements? + PreparedStatementContainer m_stmts; //!< PreparedStatements storage + bool m_reconnecting; //!< Are we reconnecting? + bool m_prepareError; //!< Was there any error while preparing statements? private: bool _HandleMySQLErrno(uint32 errNo, uint8 attempts = 5); - ProducerConsumerQueue<SQLOperation*>* m_queue; //! Queue shared with other asynchronous connections. - std::unique_ptr<DatabaseWorker> m_worker; //! Core worker task. - MySQLHandle* m_Mysql; //! MySQL Handle. - MySQLConnectionInfo& m_connectionInfo; //! Connection info (used for logging) - ConnectionFlags m_connectionFlags; //! Connection flags (for preparing relevant statements) + ProducerConsumerQueue<SQLOperation*>* m_queue; //!< Queue shared with other asynchronous connections. + std::unique_ptr<DatabaseWorker> m_worker; //!< Core worker task. + MySQLHandle* m_Mysql; //!< MySQL Handle. + MySQLConnectionInfo& m_connectionInfo; //!< Connection info (used for logging) + ConnectionFlags m_connectionFlags; //!< Connection flags (for preparing relevant statements) std::mutex m_Mutex; MySQLConnection(MySQLConnection const& right) = delete; diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h index ebeb508802c..04859301e9f 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.h +++ b/src/server/game/Entities/Vehicle/Vehicle.h @@ -43,7 +43,7 @@ class TC_GAME_API Vehicle : public TransportBase void Reset(bool evading = false); void InstallAllAccessories(bool evading); void ApplyAllImmunities(); - void InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime); //! May be called from scripts + void InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime); // May be called from scripts Unit* GetBase() const { return _me; } VehicleEntry const* GetVehicleInfo() const { return _vehicleInfo; } diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h index 888c7745dad..0bc93ddcd42 100644 --- a/src/server/game/Events/GameEventMgr.h +++ b/src/server/game/Events/GameEventMgr.h @@ -130,7 +130,7 @@ class TC_GAME_API GameEventMgr void UpdateWorldStates(uint16 event_id, bool Activate); void UpdateEventNPCFlags(uint16 event_id); void UpdateEventNPCVendor(uint16 event_id, bool activate); - void RunSmartAIScripts(uint16 event_id, bool activate); //! Runs SMART_EVENT_GAME_EVENT_START/_END SAI + void RunSmartAIScripts(uint16 event_id, bool activate); //!< Runs SMART_EVENT_GAME_EVENT_START/_END SAI bool CheckOneGameEventConditions(uint16 event_id); void SaveWorldEventStateToDB(uint16 event_id); bool hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id); diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index f966cd4abc2..c7d443f78d0 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -4707,8 +4707,8 @@ enum CreatureTypeFlags CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATOR = 0x00800000, CREATURE_TYPE_FLAG_DO_NOT_PLAY_UNIT_EVENT_SOUNDS = 0x01000000, CREATURE_TYPE_FLAG_HAS_NO_SHADOW_BLOB = 0x02000000, - CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT = 0x04000000, //! Creature can be targeted by spells that require target to be in caster's party/raid - CREATURE_TYPE_FLAG_FORCE_GOSSIP = 0x08000000, // Allows the creature to display a single gossip option. + CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT = 0x04000000, //!< Creature can be targeted by spells that require target to be in caster's party/raid + CREATURE_TYPE_FLAG_FORCE_GOSSIP = 0x08000000, // Allows the creature to display a single gossip option. CREATURE_TYPE_FLAG_DO_NOT_SHEATHE = 0x10000000, CREATURE_TYPE_FLAG_DO_NOT_TARGET_ON_INTERACTION = 0x20000000, CREATURE_TYPE_FLAG_DO_NOT_RENDER_OBJECT_NAME = 0x40000000, diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp index b8b8c1df099..797d706c44d 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp @@ -277,9 +277,9 @@ void FlightPathMovementGenerator::InitEndGridInfo() * Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will * be reinitialized for each flightmaster at the end of each spline (or stop) in the flight. */ - uint32 nodeCount = _path.size(); //! Number of nodes in path. + uint32 nodeCount = _path.size(); // Number of nodes in path. ASSERT(nodeCount, "FlightPathMovementGenerator::InitEndGridInfo() called with empty _path"); - _endMapId = _path[nodeCount - 1]->ContinentID; //! MapId of last node + _endMapId = _path[nodeCount - 1]->ContinentID; // MapId of last node if (nodeCount < 3) _preloadTargetNode = 0; else diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h index 10bbab589e2..8a624b3fc25 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h @@ -59,17 +59,17 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium<Player, Fligh std::string GetDebugInfo() const override; private: - float _endGridX; //! X coord of last node location - float _endGridY; //! Y coord of last node location - uint32 _endMapId; //! map Id of last node location - uint32 _preloadTargetNode; //! node index where preloading starts + float _endGridX; //!< X coord of last node location + float _endGridY; //!< Y coord of last node location + uint32 _endMapId; //!< map Id of last node location + uint32 _preloadTargetNode; //!< node index where preloading starts struct TaxiNodeChangeInfo { uint32 PathIndex; int64 Cost; }; - std::deque<TaxiNodeChangeInfo> _pointsForPathSwitch; //! node indexes and costs where TaxiPath changes + std::deque<TaxiNodeChangeInfo> _pointsForPathSwitch; //!< node indexes and costs where TaxiPath changes }; #endif // TRINITY_FLIGHTPATHMOVEMENTGENERATOR_H diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h index 100106a27de..269c323ca8b 100644 --- a/src/server/game/Reputation/ReputationMgr.h +++ b/src/server/game/Reputation/ReputationMgr.h @@ -172,7 +172,7 @@ class TC_GAME_API ReputationMgr uint8 _honoredFactionCount :8; uint8 _reveredFactionCount :8; uint8 _exaltedFactionCount :8; - bool _sendFactionIncreased; //! Play visual effect on next SMSG_SET_FACTION_STANDING sent + bool _sendFactionIncreased; //!< Play visual effect on next SMSG_SET_FACTION_STANDING sent }; #endif diff --git a/src/server/game/Spells/SpellDefines.h b/src/server/game/Spells/SpellDefines.h index 0810537733b..2e209838c9f 100644 --- a/src/server/game/Spells/SpellDefines.h +++ b/src/server/game/Spells/SpellDefines.h @@ -240,32 +240,32 @@ enum SpellFacingFlags enum TriggerCastFlags : uint32 { - TRIGGERED_NONE = 0x00000000, //! Not triggered - TRIGGERED_IGNORE_GCD = 0x00000001, //! Will ignore GCD - TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD = 0x00000002, //! Will ignore Spell and Category cooldowns - TRIGGERED_IGNORE_POWER_AND_REAGENT_COST = 0x00000004, //! Will ignore power and reagent cost - TRIGGERED_IGNORE_CAST_ITEM = 0x00000008, //! Will not take away cast item or update related achievement criteria - TRIGGERED_IGNORE_AURA_SCALING = 0x00000010, //! Will ignore aura scaling - TRIGGERED_IGNORE_CAST_IN_PROGRESS = 0x00000020, //! Will not check if a current cast is in progress + TRIGGERED_NONE = 0x00000000, //!< Not triggered + TRIGGERED_IGNORE_GCD = 0x00000001, //!< Will ignore GCD + TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD = 0x00000002, //!< Will ignore Spell and Category cooldowns + TRIGGERED_IGNORE_POWER_AND_REAGENT_COST = 0x00000004, //!< Will ignore power and reagent cost + TRIGGERED_IGNORE_CAST_ITEM = 0x00000008, //!< Will not take away cast item or update related achievement criteria + TRIGGERED_IGNORE_AURA_SCALING = 0x00000010, //!< Will ignore aura scaling + TRIGGERED_IGNORE_CAST_IN_PROGRESS = 0x00000020, //!< Will not check if a current cast is in progress // reuse = 0x00000040, - TRIGGERED_CAST_DIRECTLY = 0x00000080, //! In Spell::prepare, will be cast directly without setting containers for executed spell - TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS = 0x00000100, //! Will ignore interruptible aura's at cast - TRIGGERED_IGNORE_SET_FACING = 0x00000200, //! Will not adjust facing to target (if any) - TRIGGERED_IGNORE_SHAPESHIFT = 0x00000400, //! Will ignore shapeshift checks + TRIGGERED_CAST_DIRECTLY = 0x00000080, //!< In Spell::prepare, will be cast directly without setting containers for executed spell + TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS = 0x00000100, //!< Will ignore interruptible aura's at cast + TRIGGERED_IGNORE_SET_FACING = 0x00000200, //!< Will not adjust facing to target (if any) + TRIGGERED_IGNORE_SHAPESHIFT = 0x00000400, //!< Will ignore shapeshift checks // reuse - TRIGGERED_DISALLOW_PROC_EVENTS = 0x00001000, //! Disallows proc events from triggered spell (default) - TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE = 0x00002000, //! Will ignore mounted/on vehicle restrictions + TRIGGERED_DISALLOW_PROC_EVENTS = 0x00001000, //!< Disallows proc events from triggered spell (default) + TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE = 0x00002000, //!< Will ignore mounted/on vehicle restrictions // reuse = 0x00004000, // reuse = 0x00008000, - TRIGGERED_IGNORE_CASTER_AURAS = 0x00010000, //! Will ignore caster aura restrictions or requirements - TRIGGERED_DONT_RESET_PERIODIC_TIMER = 0x00020000, //! Will allow periodic aura timers to keep ticking (instead of resetting) - TRIGGERED_DONT_REPORT_CAST_ERROR = 0x00040000, //! Will return SPELL_FAILED_DONT_REPORT in CheckCast functions - TRIGGERED_FULL_MASK = 0x0007FFFF, //! Used when doing CastSpell with triggered == true + TRIGGERED_IGNORE_CASTER_AURAS = 0x00010000, //!< Will ignore caster aura restrictions or requirements + TRIGGERED_DONT_RESET_PERIODIC_TIMER = 0x00020000, //!< Will allow periodic aura timers to keep ticking (instead of resetting) + TRIGGERED_DONT_REPORT_CAST_ERROR = 0x00040000, //!< Will return SPELL_FAILED_DONT_REPORT in CheckCast functions + TRIGGERED_FULL_MASK = 0x0007FFFF, //!< Used when doing CastSpell with triggered == true // debug flags (used with .cast triggered commands) - TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT = 0x00080000, //! Will ignore equipped item requirements - TRIGGERED_IGNORE_TARGET_CHECK = 0x00100000, //! Will ignore most target checks (mostly DBC target checks) - TRIGGERED_IGNORE_CASTER_AURASTATE = 0x00200000, //! Will ignore caster aura states including combat requirements and death state + TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT = 0x00080000, //!< Will ignore equipped item requirements + TRIGGERED_IGNORE_TARGET_CHECK = 0x00100000, //!< Will ignore most target checks (mostly DBC target checks) + TRIGGERED_IGNORE_CASTER_AURASTATE = 0x00200000, //!< Will ignore caster aura states including combat requirements and death state TRIGGERED_FULL_DEBUG_MASK = 0xFFFFFFFF }; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp index cb5becbdd08..53b23697add 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp @@ -351,7 +351,7 @@ class boss_freya : public CreatureScript { me->AddAura(SPELL_DRAINED_OF_POWER, Elder[n]); Elder[n]->CastSpell(me, SPELL_IRONBRANCH_ESSENCE, true); - Elder[n]->RemoveLootMode(LOOT_MODE_DEFAULT); //! Why? + Elder[n]->RemoveLootMode(LOOT_MODE_DEFAULT); // Why? Elder[n]->AI()->AttackStart(who); AddThreat(who, 250.0f, Elder[n]); ++elderCount; |