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authorShauren <shauren.trinity@gmail.com>2025-03-10 19:06:53 +0100
committerShauren <shauren.trinity@gmail.com>2025-03-10 19:06:53 +0100
commit44b51616a5d6c005e33899aa5e91319965e6d9dc (patch)
tree5a0ca72b9f837cf0be7de5eb1e47a347cd4ae53c /src/server
parent52b42b2e3526e9ae82d5378aac09c4b4f9899a46 (diff)
Core/Players: Removed old unneccessary death knight and demon hunter riding workaround
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/Entities/Player/Player.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ee60c0324f1..ce070f5c1a0 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -150,8 +150,6 @@
enum PlayerSpells
{
SPELL_EXPERIENCE_ELIMINATED = 206662,
- SPELL_APPRENTICE_RIDING = 33389,
- SPELL_JOURNEYMAN_RIDING = 33391
};
static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
@@ -25168,15 +25166,6 @@ void Player::LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue, Races r
// Check level, skip class spells if not high enough
uint32 requiredLevel = std::max(spellInfo->SpellLevel, spellInfo->BaseLevel);
-
- // riding special cases
- if (skillId == SKILL_RIDING)
- {
- if (GetClassMask() & ((1 << (CLASS_DEATH_KNIGHT - 1)) | (1 << (CLASS_DEMON_HUNTER - 1)))
- && (ability->Spell == SPELL_APPRENTICE_RIDING || ability->Spell == SPELL_JOURNEYMAN_RIDING))
- requiredLevel = 0;
- }
-
if (requiredLevel > GetLevel())
continue;