diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-01-19 18:29:38 +0100 |
|---|---|---|
| committer | Ovahlord <dreadkiller@gmx.de> | 2025-01-20 20:46:17 +0100 |
| commit | 54d64860348be2307266a17d7af44bef5b128bbf (patch) | |
| tree | 8b1323d5ee00e9d5ea42a8d603135687cca83b7e /src/server | |
| parent | e122b1b67f0318274509d94daecc029f0122aa8b (diff) | |
Core/Misc: Added float chrono typedefs
(cherry picked from commit cb4013efe67a875dc19ef3bcd5b8c142f5a131d6)
# Conflicts:
# src/server/scripts/Spells/spell_dh.cpp
# src/server/scripts/Spells/spell_evoker.cpp
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 7afc63628dc..7572a80a377 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -2013,15 +2013,13 @@ void Aura::TriggerProcOnEvent(uint32 procEffectMask, AuraApplication* aurApp, Pr float Aura::CalcPPMProcChance(Unit* actor) const { - using FSeconds = std::chrono::duration<float, Seconds::period>; - // Formula see http://us.battle.net/wow/en/forum/topic/8197741003#1 float ppm = m_spellInfo->CalcProcPPM(actor, GetCastItemLevel()); float averageProcInterval = 60.0f / ppm; TimePoint currentTime = GameTime::Now(); - float secondsSinceLastAttempt = std::min(std::chrono::duration_cast<FSeconds>(currentTime - m_lastProcAttemptTime).count(), 10.0f); - float secondsSinceLastProc = std::min(std::chrono::duration_cast<FSeconds>(currentTime - m_lastProcSuccessTime).count(), 1000.0f); + float secondsSinceLastAttempt = std::min(duration_cast<FloatSeconds>(currentTime - m_lastProcAttemptTime).count(), 10.0f); + float secondsSinceLastProc = std::min(duration_cast<FloatSeconds>(currentTime - m_lastProcSuccessTime).count(), 1000.0f); float chance = std::max(1.0f, 1.0f + ((secondsSinceLastProc / averageProcInterval - 1.5f) * 3.0f)) * ppm * secondsSinceLastAttempt / 60.0f; RoundToInterval(chance, 0.0f, 1.0f); |
