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authorMeji <alvaro.megias@outlook.com>2025-11-12 12:56:04 +0100
committerGitHub <noreply@github.com>2025-11-12 12:56:04 +0100
commit7ccc2d4f6b972800f96f1631da1ff52542710d72 (patch)
tree2d298c70c655eb68a9c46c851a5355d4a7f17d75 /src/server
parent07e9f3e75ec6b382fa58e0b23619d96748bd9af7 (diff)
Core/Creatures: Add UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS for creatures using CREATURE_STATIC_FLAG_4_PREVENT_SWIM (#31389)
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 1b9857defad..59ffb63a4b0 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1638,6 +1638,9 @@ void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64* npcFl
if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_3_CANNOT_TURN))
*unitFlags2 |= UNIT_FLAG2_CANNOT_TURN;
+ if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_4_PREVENT_SWIM))
+ *unitFlags2 |= UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS;
+
if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_5_INTERACT_WHILE_HOSTILE))
*unitFlags2 |= UNIT_FLAG2_INTERACT_WHILE_HOSTILE;
}