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| author | tkrokli <tkrokli@hotmail.com> | 2015-04-12 10:27:38 +0200 |
|---|---|---|
| committer | tkrokli <tkrokli@hotmail.com> | 2015-04-12 10:27:38 +0200 |
| commit | 8126faccdaf1d8182cbf483a1f8262830164e9fa (patch) | |
| tree | b8b5221b1bbecbadbc028bf765f8cbdf9dfc97a3 /src/server | |
| parent | 0cc1acec335a3021828c1acda73efb12517c9316 (diff) | |
Fix $n bug in NPC text for quest 11664 Escaping the Mist
Make quest NPC target player character to say the actual name instead of $n
Idea by @DDuarte
Final solution found in similar escort quests.
(Example script: npc_kayra_longmane in zone_zangarmarsh.cpp)
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/scripts/Northrend/zone_borean_tundra.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp index 4aea36e3fe7..280a94aa21f 100644 --- a/src/server/scripts/Northrend/zone_borean_tundra.cpp +++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp @@ -1706,7 +1706,7 @@ public: break; } creature->SetStandState(UNIT_STAND_STATE_STAND); - creature->AI()->Talk(SAY_1); + creature->AI()->Talk(SAY_1, player); ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID()); } return true; |
