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authorNay <dnpd.dd@gmail.com>2012-08-20 21:54:36 +0100
committerNay <dnpd.dd@gmail.com>2012-08-20 21:54:36 +0100
commit9e0907874e3f461aa5650f7122af880301025b7f (patch)
treec5419dc2fdc0c8e7364bc5c7730f2a6cc150c03b /src/server
parent16a0813c1b9871c53157bc1fc15612af578b2684 (diff)
Core: Fix 4 warnings / SQL: Rename two SQL files
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index c57f2bf0597..48d6b59d007 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -574,7 +574,7 @@ void BattlefieldWG::OnCreatureCreate(Creature* creature)
}
}
-void BattlefieldWG::OnCreatureRemove(Creature* creature)
+void BattlefieldWG::OnCreatureRemove(Creature* /*creature*/)
{
/* possibly can be used later
if (IsWarTime())
@@ -896,7 +896,7 @@ void BattlefieldWG::SendInitWorldStatesToAll()
player->GetSession()->SendPacket(&data);
}
-void BattlefieldWG::BrokenWallOrTower(TeamId team)
+void BattlefieldWG::BrokenWallOrTower(TeamId /*team*/)
{
// might be some use for this in the future. old code commented out below. KL
/* if (team == GetDefenderTeam())