diff options
| author | Shauren <shauren.trinity@gmail.com> | 2024-11-19 20:20:33 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2024-11-19 20:20:33 +0100 |
| commit | b4d6ca277aef81a49e3654a3eec131ea621da991 (patch) | |
| tree | 0fab0b7393f63a2baead5915e64b03d71c3173fd /src/server | |
| parent | 225a1bbf7dabdc318bd340e15afa7378a7622612 (diff) | |
Core/vmaps: Removed vmap lookup functions duplicating functionality of each other
(cherry picked from commit 45ee989c70682c001d4467d97bf1ecedcf7dbcc3)
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 3 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 70 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.h | 47 | ||||
| -rw-r--r-- | src/server/game/Movement/PathGenerator.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 2 |
9 files changed, 43 insertions, 95 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 56cfb3713e8..fa44b3deac5 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1062,9 +1062,9 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u } { // area/zone id is needed immediately for ZoneScript::GetCreatureEntry hook before it is known which creature template to load (no model/scale available yet) - PositionFullTerrainStatus data; - GetMap()->GetFullTerrainStatusForPosition(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZ(), data, MAP_ALL_LIQUIDS, DEFAULT_COLLISION_HEIGHT); - ProcessPositionDataChanged(data); + PositionFullTerrainStatus terrainStatus; + GetMap()->GetFullTerrainStatusForPosition(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZ(), terrainStatus); + ProcessPositionDataChanged(terrainStatus); } // Allow players to see those units while dead, do it here (mayby altered by addon auras) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index f74b6668846..df73ba3c1d7 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1048,7 +1048,7 @@ void WorldObject::_Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 void WorldObject::UpdatePositionData() { PositionFullTerrainStatus data; - GetMap()->GetFullTerrainStatusForPosition(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZ(), data, MAP_ALL_LIQUIDS, GetCollisionHeight()); + GetMap()->GetFullTerrainStatusForPosition(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZ(), data, {}, GetCollisionHeight()); ProcessPositionDataChanged(data); } diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 8b31f2ed2d0..f9587e64f4d 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -21,6 +21,7 @@ #include "Common.h" #include "Duration.h" #include "EventProcessor.h" +#include "MapDefines.h" #include "ModelIgnoreFlags.h" #include "MovementInfo.h" #include "ObjectDefines.h" @@ -57,9 +58,7 @@ class WorldObject; class WorldPacket; class ZoneScript; struct FactionTemplateEntry; -struct PositionFullTerrainStatus; struct QuaternionData; -enum ZLiquidStatus : uint32; typedef std::unordered_map<Player*, UpdateData> UpdateDataMapType; diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index d9dba83832f..ecc900b41bd 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2352,7 +2352,7 @@ float GridMap::getLiquidLevel(float x, float y) const } // Get water state on map -inline ZLiquidStatus GridMap::GetLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data, float collisionHeight) +inline ZLiquidStatus GridMap::GetLiquidStatus(float x, float y, float z, Optional<uint8> ReqLiquidType, LiquidData* data, float collisionHeight) { // Check water type (if no water return) if (!_liquidGlobalFlags && !_liquidFlags) @@ -2400,7 +2400,7 @@ inline ZLiquidStatus GridMap::GetLiquidStatus(float x, float y, float z, uint8 R return LIQUID_MAP_NO_WATER; // Check req liquid type mask - if (ReqLiquidType && !(ReqLiquidType&type)) + if (ReqLiquidType && !(*ReqLiquidType & type)) return LIQUID_MAP_NO_WATER; // Check water level: @@ -2466,7 +2466,7 @@ float Map::GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, fl LiquidData liquid_status; - ZLiquidStatus res = GetLiquidStatus(phasemask, x, y, ground_z, MAP_ALL_LIQUIDS, &liquid_status, collisionHeight); + ZLiquidStatus res = GetLiquidStatus(phasemask, x, y, ground_z, {}, &liquid_status, collisionHeight); switch (res) { case LIQUID_MAP_ABOVE_WATER: @@ -2542,27 +2542,18 @@ static inline bool IsInWMOInterior(uint32 mogpFlags) bool Map::GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const { - float vmap_z = z; - float dynamic_z = z; float check_z = z; VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager(); - uint32 vflags; - int32 vadtId; - int32 vrootId; - int32 vgroupId; - uint32 dflags; - int32 dadtId; - int32 drootId; - int32 dgroupId; - - bool hasVmapAreaInfo = vmgr->getAreaInfo(GetId(), x, y, vmap_z, vflags, vadtId, vrootId, vgroupId); - bool hasDynamicAreaInfo = _dynamicTree.getAreaInfo(x, y, dynamic_z, phaseMask, dflags, dadtId, drootId, dgroupId); - auto useVmap = [&]() { check_z = vmap_z; flags = vflags; adtId = vadtId; rootId = vrootId; groupId = vgroupId; }; - auto useDyn = [&]() { check_z = dynamic_z; flags = dflags; adtId = dadtId; rootId = drootId; groupId = dgroupId; }; + VMAP::AreaAndLiquidData vdata; + VMAP::AreaAndLiquidData ddata; + bool hasVmapAreaInfo = vmgr->getAreaAndLiquidData(GetId(), x, y, z, {}, vdata) && vdata.areaInfo.has_value(); + bool hasDynamicAreaInfo = _dynamicTree.getAreaAndLiquidData(x, y, z, phaseMask, {}, ddata) && ddata.areaInfo.has_value(); + auto useVmap = [&] { check_z = vdata.floorZ; groupId = vdata.areaInfo->groupId; adtId = vdata.areaInfo->adtId; rootId = vdata.areaInfo->rootId; flags = vdata.areaInfo->mogpFlags; }; + auto useDyn = [&] { check_z = ddata.floorZ; groupId = ddata.areaInfo->groupId; adtId = ddata.areaInfo->adtId; rootId = ddata.areaInfo->rootId; flags = ddata.areaInfo->mogpFlags; }; if (hasVmapAreaInfo) { - if (hasDynamicAreaInfo && dynamic_z > vmap_z) + if (hasDynamicAreaInfo && ddata.floorZ > vdata.floorZ) useDyn(); else useVmap(); @@ -2641,34 +2632,31 @@ void Map::GetZoneAndAreaId(uint32 phaseMask, uint32& zoneid, uint32& areaid, flo zoneid = area->ParentAreaID; } -ZLiquidStatus Map::GetLiquidStatus(uint32 phaseMask, float x, float y, float z, uint8 ReqLiquidType, LiquidData* data, float collisionHeight) const +ZLiquidStatus Map::GetLiquidStatus(uint32 phaseMask, float x, float y, float z, Optional<uint8> ReqLiquidType, LiquidData* data, float collisionHeight) const { ZLiquidStatus result = LIQUID_MAP_NO_WATER; VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager(); - float liquid_level = INVALID_HEIGHT; - float ground_level = INVALID_HEIGHT; - uint32 liquid_type = 0; - uint32 mogpFlags = 0; + VMAP::AreaAndLiquidData vmapData; bool useGridLiquid = true; - if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type, mogpFlags)) + if (vmgr->getAreaAndLiquidData(GetId(), x, y, z, ReqLiquidType, vmapData) && vmapData.liquidInfo) { - useGridLiquid = !IsInWMOInterior(mogpFlags); - TC_LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", liquid_level, ground_level, liquid_type); + useGridLiquid = !vmapData.areaInfo || !IsInWMOInterior(vmapData.areaInfo->mogpFlags); + TC_LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", vmapData.liquidInfo->level, vmapData.floorZ, vmapData.liquidInfo->type); // Check water level and ground level - if (liquid_level > ground_level && G3D::fuzzyGe(z, ground_level - GROUND_HEIGHT_TOLERANCE)) + if (vmapData.liquidInfo->level > vmapData.floorZ && G3D::fuzzyGe(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE)) { // All ok in water -> store data if (data) { // hardcoded in client like this - if (GetId() == 530 && liquid_type == 2) - liquid_type = 15; + if (GetId() == 530 && vmapData.liquidInfo->type == 2) + vmapData.liquidInfo->type = 15; uint32 liquidFlagType = 0; - if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquid_type)) + if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(vmapData.liquidInfo->type)) liquidFlagType = liq->SoundBank; - if (liquid_type && liquid_type < 21) + if (vmapData.liquidInfo->type && vmapData.liquidInfo->type < 21) { if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(GetAreaId(phaseMask, x, y, z))) { @@ -2682,20 +2670,20 @@ ZLiquidStatus Map::GetLiquidStatus(uint32 phaseMask, float x, float y, float z, if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid)) { - liquid_type = overrideLiquid; + vmapData.liquidInfo->type = overrideLiquid; liquidFlagType = liq->SoundBank; } } } - data->level = liquid_level; - data->depth_level = ground_level; + data->level = vmapData.liquidInfo->level; + data->depth_level = vmapData.floorZ; - data->entry = liquid_type; + data->entry = vmapData.liquidInfo->type; data->type_flags = 1 << liquidFlagType; } - float delta = liquid_level - z; + float delta = vmapData.liquidInfo->level - z; // Get position delta if (delta > collisionHeight) // Under water @@ -2715,7 +2703,7 @@ ZLiquidStatus Map::GetLiquidStatus(uint32 phaseMask, float x, float y, float z, LiquidData map_data; ZLiquidStatus map_result = gmap->GetLiquidStatus(x, y, z, ReqLiquidType, &map_data, collisionHeight); // Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER: - if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level)) + if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > vmapData.floorZ)) { if (data) { @@ -2732,7 +2720,7 @@ ZLiquidStatus Map::GetLiquidStatus(uint32 phaseMask, float x, float y, float z, return result; } -void Map::GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, PositionFullTerrainStatus& data, uint8 reqLiquidType, float collisionHeight) const +void Map::GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, PositionFullTerrainStatus& data, Optional<uint8> reqLiquidType, float collisionHeight) const { VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager(); VMAP::AreaAndLiquidData vmapData; @@ -2779,7 +2767,7 @@ void Map::GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, fl { if (wmoData->areaInfo) { - data.areaInfo.emplace(wmoData->areaInfo->adtId, wmoData->areaInfo->rootId, wmoData->areaInfo->groupId, wmoData->areaInfo->mogpFlags); + data.wmoLocation.emplace(wmoData->areaInfo->groupId, wmoData->areaInfo->adtId, wmoData->areaInfo->rootId, wmoData->areaInfo->uniqueId); // wmo found WMOAreaTableEntry const* wmoEntry = GetWMOAreaTableEntryByTripple(wmoData->areaInfo->rootId, wmoData->areaInfo->adtId, wmoData->areaInfo->groupId); data.outdoors = (wmoData->areaInfo->mogpFlags & 0x8) != 0; @@ -2908,7 +2896,7 @@ bool Map::IsInWater(uint32 phaseMask, float x, float y, float pZ, LiquidData* da { LiquidData liquid_status; LiquidData* liquid_ptr = data ? data : &liquid_status; - return (GetLiquidStatus(phaseMask, x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr) & (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER)) != 0; + return (GetLiquidStatus(phaseMask, x, y, pZ, {}, liquid_ptr) & (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER)) != 0; } bool Map::IsUnderWater(uint32 phaseMask, float x, float y, float z) const diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index af77c925858..dfe0ff4a37a 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -24,6 +24,7 @@ #include "DynamicTree.h" #include "GridDefines.h" #include "GridRefManager.h" +#include "MapDefines.h" #include "MapRefManager.h" #include "MPSCQueue.h" #include "ObjectGuid.h" @@ -140,18 +141,6 @@ struct map_liquidHeader float liquidLevel; }; -enum ZLiquidStatus : uint32 -{ - LIQUID_MAP_NO_WATER = 0x00000000, - LIQUID_MAP_ABOVE_WATER = 0x00000001, - LIQUID_MAP_WATER_WALK = 0x00000002, - LIQUID_MAP_IN_WATER = 0x00000004, - LIQUID_MAP_UNDER_WATER = 0x00000008 -}; - -#define MAP_LIQUID_STATUS_SWIMMING (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER) -#define MAP_LIQUID_STATUS_IN_CONTACT (MAP_LIQUID_STATUS_SWIMMING | LIQUID_MAP_WATER_WALK) - #define MAP_LIQUID_TYPE_NO_WATER 0x00 #define MAP_LIQUID_TYPE_WATER 0x01 #define MAP_LIQUID_TYPE_OCEAN 0x02 @@ -162,34 +151,6 @@ enum ZLiquidStatus : uint32 #define MAP_LIQUID_TYPE_DARK_WATER 0x10 -struct LiquidData -{ - uint32 type_flags; - uint32 entry; - float level; - float depth_level; -}; - -struct PositionFullTerrainStatus -{ - struct AreaInfo - { - AreaInfo(int32 _adtId, int32 _rootId, int32 _groupId, uint32 _flags) : adtId(_adtId), rootId(_rootId), groupId(_groupId), mogpFlags(_flags) { } - int32 const adtId; - int32 const rootId; - int32 const groupId; - uint32 const mogpFlags; - }; - - PositionFullTerrainStatus() : areaId(0), floorZ(0.0f), outdoors(true), liquidStatus(LIQUID_MAP_NO_WATER) { } - uint32 areaId; - float floorZ; - bool outdoors; - ZLiquidStatus liquidStatus; - Optional<AreaInfo> areaInfo; - Optional<LiquidData> liquidInfo; -}; - class TC_GAME_API GridMap { uint32 _flags; @@ -250,7 +211,7 @@ public: inline float getHeight(float x, float y) const {return (this->*_gridGetHeight)(x, y);} float getMinHeight(float x, float y) const; float getLiquidLevel(float x, float y) const; - ZLiquidStatus GetLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h + ZLiquidStatus GetLiquidStatus(float x, float y, float z, Optional<uint8> ReqLiquidType, LiquidData* data = 0, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h }; #pragma pack(push, 1) @@ -400,8 +361,8 @@ class TC_GAME_API Map : public GridRefManager<NGridType> Map const* GetParent() const { return m_parentMap; } - void GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, PositionFullTerrainStatus& data, uint8 reqLiquidType, float collisionHeight) const; - ZLiquidStatus GetLiquidStatus(uint32 phaseMask, float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = nullptr, float collisionHeight = 2.03128f) const; // DEFAULT_COLLISION_HEIGHT in Object.h + void GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, PositionFullTerrainStatus& data, Optional<uint8> reqLiquidType = {}, float collisionHeight = 2.03128f) const; // DEFAULT_COLLISION_HEIGHT in Object.h + ZLiquidStatus GetLiquidStatus(uint32 phaseMask, float x, float y, float z, Optional<uint8> ReqLiquidType, LiquidData* data = nullptr, float collisionHeight = 2.03128f) const; // DEFAULT_COLLISION_HEIGHT in Object.h bool GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId) const; uint32 GetAreaId(uint32 phaseMask, float x, float y, float z) const; diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index 08de2f4e12c..bb90f288596 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -184,7 +184,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con // Check both start and end points, if they're both in water, then we can *safely* let the creature move for (uint32 i = 0; i < _pathPoints.size(); ++i) { - ZLiquidStatus status = _source->GetMap()->GetLiquidStatus(_source->GetPhaseMask(), _pathPoints[i].x, _pathPoints[i].y, _pathPoints[i].z, MAP_ALL_LIQUIDS, nullptr, _source->GetCollisionHeight()); + ZLiquidStatus status = _source->GetMap()->GetLiquidStatus(_source->GetPhaseMask(), _pathPoints[i].x, _pathPoints[i].y, _pathPoints[i].z, {}, nullptr, _source->GetCollisionHeight()); // One of the points is not in the water, cancel movement. if (status == LIQUID_MAP_NO_WATER) { @@ -696,7 +696,7 @@ void PathGenerator::UpdateFilter() NavTerrainFlag PathGenerator::GetNavTerrain(float x, float y, float z) { LiquidData data; - ZLiquidStatus liquidStatus = _source->GetMap()->GetLiquidStatus(_source->GetPhaseMask(), x, y, z, MAP_ALL_LIQUIDS, &data, _source->GetCollisionHeight()); + ZLiquidStatus liquidStatus = _source->GetMap()->GetLiquidStatus(_source->GetPhaseMask(), x, y, z, {}, &data, _source->GetCollisionHeight()); if (liquidStatus == LIQUID_MAP_NO_WATER) return NAV_GROUND; diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index c5fe2d9dfd2..53be3ce0f1b 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1377,7 +1377,7 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffectInfo const& spellEffectIn float ground = m_caster->GetMapHeight(x, y, z); float liquidLevel = VMAP_INVALID_HEIGHT_VALUE; LiquidData liquidData; - if (m_caster->GetMap()->GetLiquidStatus(m_caster->GetPhaseMask(), x, y, z, MAP_ALL_LIQUIDS, &liquidData, m_caster->GetCollisionHeight())) + if (m_caster->GetMap()->GetLiquidStatus(m_caster->GetPhaseMask(), x, y, z, {}, &liquidData, m_caster->GetCollisionHeight())) liquidLevel = liquidData.level; if (liquidLevel <= ground) // When there is no liquid Map::GetWaterOrGroundLevel returns ground level diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 65c671bef2f..8b26d375c28 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -296,7 +296,7 @@ public: zoneX, zoneY, groundZ, floorZ, map->GetMinHeight(object->GetPositionX(), object->GetPositionY()), haveMap, haveVMap, haveMMap); LiquidData liquidStatus; - ZLiquidStatus status = map->GetLiquidStatus(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus, object->GetCollisionHeight()); + ZLiquidStatus status = map->GetLiquidStatus(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), {}, &liquidStatus); if (status) handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status); diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 81264592509..f9a30113a37 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -214,7 +214,7 @@ class spell_spawn_blood_pool : public SpellScript Unit* caster = GetCaster(); Position summonPos = caster->GetPosition(); LiquidData liquidStatus; - if (caster->GetMap()->GetLiquidStatus(caster->GetPhaseMask(), caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus, caster->GetCollisionHeight())) + if (caster->GetMap()->GetLiquidStatus(caster->GetPhaseMask(), caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), {}, &liquidStatus, caster->GetCollisionHeight())) summonPos.m_positionZ = liquidStatus.level; dest.Relocate(summonPos); } |
