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authorGildor <gildor55@gmail.com>2021-08-08 13:18:08 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-12 01:16:36 +0100
commitb6615a45eb00a3127a11bf97a1fef1a7d81f39c7 (patch)
tree1f194a5b4442a05901928644086a6d8442260327 /src/server
parentec1c958d0152bbf611a7a17353d815288b4d2e1a (diff)
Core/Combat: Allow refresh pvp combat when assisting a unit that is in pvp combat (#26773)
(cherry picked from commit 372c84392b064d3308ad49f5aca5e3223de59b66)
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/Combat/CombatManager.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index dbe9f33f6b4..7cbab16aa04 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -236,14 +236,11 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who)
}
for (auto& ref : mgr._pvpRefs)
{
- if (!IsInCombatWith(ref.first))
- {
- Unit* target = ref.second->GetOther(who);
- if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) ||
- (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)))
- continue;
- SetInCombatWith(target);
- }
+ Unit* target = ref.second->GetOther(who);
+ if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) ||
+ (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)))
+ continue;
+ SetInCombatWith(target);
}
}