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authorShauren <shauren.trinity@gmail.com>2022-05-22 14:53:05 +0200
committerShauren <shauren.trinity@gmail.com>2022-05-22 14:53:05 +0200
commitc13d26e1fa40ac8d40e1b4f7c72e4c1ef3f6c5e8 (patch)
treef2860f37c8fce085b7ca2574294ca9d96ac79bd9 /src/server
parent703452d28d05e8690ad802b9c7c22e0df6c50d71 (diff)
Core/GameObjects: Use all axis rotations for gameobject model collision, not just orientation
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 76a09af2d0b..01212a02097 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -3299,7 +3299,7 @@ public:
uint8 GetNameSetId() const override { return _owner->GetNameSetId(); }
bool IsInPhase(PhaseShift const& phaseShift) const override { return _owner->GetPhaseShift().CanSee(phaseShift); }
G3D::Vector3 GetPosition() const override { return G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); }
- float GetOrientation() const override { return _owner->GetOrientation(); }
+ G3D::Quat GetRotation() const override { return G3D::Quat(_owner->GetLocalRotation().x, _owner->GetLocalRotation().y, _owner->GetLocalRotation().z, _owner->GetLocalRotation().w); }
float GetScale() const override { return _owner->GetObjectScale(); }
void DebugVisualizeCorner(G3D::Vector3 const& corner) const override { _owner->SummonCreature(1, corner.x, corner.y, corner.z, 0, TEMPSUMMON_MANUAL_DESPAWN); }