diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-05-22 14:53:05 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-05-22 14:53:05 +0200 |
commit | c13d26e1fa40ac8d40e1b4f7c72e4c1ef3f6c5e8 (patch) | |
tree | f2860f37c8fce085b7ca2574294ca9d96ac79bd9 /src/server | |
parent | 703452d28d05e8690ad802b9c7c22e0df6c50d71 (diff) |
Core/GameObjects: Use all axis rotations for gameobject model collision, not just orientation
Diffstat (limited to 'src/server')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 76a09af2d0b..01212a02097 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -3299,7 +3299,7 @@ public: uint8 GetNameSetId() const override { return _owner->GetNameSetId(); } bool IsInPhase(PhaseShift const& phaseShift) const override { return _owner->GetPhaseShift().CanSee(phaseShift); } G3D::Vector3 GetPosition() const override { return G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); } - float GetOrientation() const override { return _owner->GetOrientation(); } + G3D::Quat GetRotation() const override { return G3D::Quat(_owner->GetLocalRotation().x, _owner->GetLocalRotation().y, _owner->GetLocalRotation().z, _owner->GetLocalRotation().w); } float GetScale() const override { return _owner->GetObjectScale(); } void DebugVisualizeCorner(G3D::Vector3 const& corner) const override { _owner->SummonCreature(1, corner.x, corner.y, corner.z, 0, TEMPSUMMON_MANUAL_DESPAWN); } |