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authorMachiavelli <machiavelli.trinity@gmail.com>2011-05-21 14:49:22 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2011-05-21 14:50:28 +0200
commitd454ee2a7427754a64943a1e993caaee1dd65181 (patch)
tree3aaed19963f4f902c58047f3573f64a75f6a1a9f /src/server
parent18c016a890e00ea119224ef604d98896353e02f1 (diff)
Core/DBLayer: Apparantly the possible deadlock was present in Player::DeleteFromDB as well.
Thanks to Aokromes for pointing out
Diffstat (limited to 'src/server')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ab5b5935a5c..11d0802c444 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4828,7 +4828,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
uint32 pl_account = sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
- draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender);
+ draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender, trans);
}
while (resultMail->NextRow());
}