diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-04-28 18:31:26 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-04-28 18:31:26 +0200 |
commit | dda375b9868d6dbe2a4d58b386bb90ae41d25e0d (patch) | |
tree | 9a4a55dd37d787b1384ed55ba99be0cc92cfa2e2 /src/server | |
parent | c88b602a2c7eda598a4205dd0ec9f562c31f21b0 (diff) |
Core/Spells: Rename SpellAttr2 to use official attribute names
* Corrected implementation of SPELL_ATTR1_ALLOW_WHILE_STEALTHED
* Implemented SPELL_ATTR2_RETAIN_ITEM_CAST
* Implemented SPELL_ATTR2_ALLOW_WHILE_INVISIBLE
* Implemented SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE
* Implemented SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE
* Implemented SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS
* Implemented SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE
* Implemented SPELL_ATTR1_REQUIRE_ALL_TARGETS
* Implemented SPELL_ATTR2_CHAIN_FROM_CASTER
* Implemented SPELL_ATTR2_NO_ACTIVE_PETS
* Implemented SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY
Diffstat (limited to 'src/server')
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 13 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 99 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 | ||||
-rw-r--r-- | src/server/game/Miscellaneous/SharedDefines.h | 70 | ||||
-rw-r--r-- | src/server/game/Miscellaneous/enuminfo_SharedDefines.cpp | 184 | ||||
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.cpp | 57 | ||||
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.h | 4 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 87 | ||||
-rw-r--r-- | src/server/game/Spells/SpellDefines.h | 7 | ||||
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 26 | ||||
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 27 | ||||
-rw-r--r-- | src/server/game/Spells/SpellInfo.h | 1 | ||||
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 6 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_shaman.cpp | 4 |
16 files changed, 354 insertions, 247 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 3c9976139f7..9cad8331c2d 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2364,7 +2364,7 @@ void WorldObject::ModSpellCastTime(SpellInfo const* spellInfo, int32& castTime, if (!(spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY) || spellInfo->HasAttribute(SPELL_ATTR0_IS_TRADESKILL) || spellInfo->HasAttribute(SPELL_ATTR3_NO_DONE_BONUS)) && ((GetTypeId() == TYPEID_PLAYER && spellInfo->SpellFamilyName) || GetTypeId() == TYPEID_UNIT)) castTime = unitCaster->CanInstantCast() ? 0 : int32(float(castTime) * unitCaster->m_unitData->ModCastingSpeed); - else if (spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) && !spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG)) + else if (spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) && !spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) castTime = int32(float(castTime) * unitCaster->m_modAttackSpeedPct[RANGED_ATTACK]); else if (IsPartOfSkillLine(SKILL_COOKING, spellInfo->Id) && unitCaster->HasAura(67556)) // cooking with Chef Hat. castTime = 500; @@ -2389,7 +2389,7 @@ void WorldObject::ModSpellDurationTime(SpellInfo const* spellInfo, int32& durati if (!(spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY) || spellInfo->HasAttribute(SPELL_ATTR0_IS_TRADESKILL) || spellInfo->HasAttribute(SPELL_ATTR3_NO_DONE_BONUS)) && ((GetTypeId() == TYPEID_PLAYER && spellInfo->SpellFamilyName) || GetTypeId() == TYPEID_UNIT)) duration = int32(float(duration) * unitCaster->m_unitData->ModCastingSpeed); - else if (spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) && !spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG)) + else if (spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) && !spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) duration = int32(float(duration) * unitCaster->m_modAttackSpeedPct[RANGED_ATTACK]); } @@ -2775,6 +2775,15 @@ SpellCastResult WorldObject::CastSpell(CastSpellTargetArg const& targets, uint32 if (args.OriginalCastItemLevel) spell->m_castItemLevel = *args.OriginalCastItemLevel; + if (!spell->m_CastItem && info->HasAttribute(SPELL_ATTR2_RETAIN_ITEM_CAST)) + { + if (args.TriggeringSpell) + spell->m_CastItem = args.TriggeringSpell->m_CastItem; + else if (args.TriggeringAura && !args.TriggeringAura->GetBase()->GetCastItemGUID().IsEmpty()) + if (Player const* triggeringAuraCaster = Object::ToPlayer(args.TriggeringAura->GetCaster())) + spell->m_CastItem = triggeringAuraCaster->GetItemByGuid(args.TriggeringAura->GetBase()->GetCastItemGUID()); + } + return spell->prepare(*targets.Targets, args.TriggeringAura); } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 3e5f86cbbca..aa8d4f693bf 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3132,7 +3132,7 @@ bool Player::HandlePassiveSpellLearn(SpellInfo const* spellInfo) // talent dependent passives activated at form apply have proper stance data ShapeshiftForm form = GetShapeshiftForm(); bool need_cast = (!spellInfo->Stances || (form && (spellInfo->Stances & (UI64LIT(1) << (form - 1)))) || - (!form && (spellInfo->HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT)))); + (!form && (spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED_CASTER_FORM)))); // Check EquippedItemClass // passive spells which apply aura and have an item requirement are to be added manually, instead of casted @@ -5465,7 +5465,7 @@ bool Player::UpdateCraftSkill(SpellInfo const* spellInfo) uint32 SkillValue = GetPureSkillValue(_spell_idx->second->SkillupSkillLineID); // Alchemy Discoveries here - if (spellInfo && spellInfo->Mechanic == MECHANIC_DISCOVERY) + if (spellInfo->Mechanic == MECHANIC_DISCOVERY) { if (uint32 discoveredSpell = GetSkillDiscoverySpell(_spell_idx->second->SkillupSkillLineID, spellInfo->Id, this)) LearnSpell(discoveredSpell, false); @@ -24758,7 +24758,7 @@ void Player::ApplyEquipCooldown(Item* pItem) continue; if (Aura* itemAura = GetAura(effectData->SpellID, GetGUID(), pItem->GetGUID())) - itemAura->AddProcCooldown(now + procEntry->Cooldown); + itemAura->AddProcCooldown(procEntry, now); continue; } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 332ac0e21f1..65e78d8cff9 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -759,10 +759,10 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons if (spellProto) { if (!spellProto->HasAttribute(SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS)) - victim->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Damage, spellProto->Id); + victim->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Damage, spellProto); } else - victim->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Damage, 0); + victim->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Damage); if (!damage && damagetype != DOT && cleanDamage && cleanDamage->absorbed_damage) if (victim != attacker && victim->GetTypeId() == TYPEID_PLAYER) @@ -956,7 +956,7 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons victim->ModifyHealth(-(int32)damage); if (damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE) - victim->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::NonPeriodicDamage, spellProto ? spellProto->Id : 0); + victim->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::NonPeriodicDamage, spellProto); if (victim->GetTypeId() != TYPEID_PLAYER) { @@ -2950,7 +2950,7 @@ bool Unit::IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled, bool skipAu { if (!skipInstant || m_currentSpells[CURRENT_GENERIC_SPELL]->GetCastTime()) { - if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->HasAttribute(SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS))) + if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))) return true; } } @@ -2958,7 +2958,7 @@ bool Unit::IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled, bool skipAu if (!skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] && (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)) { - if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->HasAttribute(SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS))) + if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))) return true; } // autorepeat spells may be finished or delayed, but they are still considered cast @@ -3921,19 +3921,38 @@ void Unit::RemoveNotOwnSingleTargetAuras(bool onPhaseChange /*= false*/) } template<typename InterruptFlag> -bool IsInterruptFlagIgnoredForSpell(InterruptFlag /*flag*/, Unit const* /*unit*/, SpellInfo const* /*spellInfo*/) +bool IsInterruptFlagIgnoredForSpell(InterruptFlag /*flag*/, Unit const* /*unit*/, SpellInfo const* /*auraSpellInfo*/, SpellInfo const* /*interruptSource*/) { return false; } template<> -bool IsInterruptFlagIgnoredForSpell(SpellAuraInterruptFlags flag, Unit const* unit, SpellInfo const* spellInfo) +bool IsInterruptFlagIgnoredForSpell(SpellAuraInterruptFlags flag, Unit const* unit, SpellInfo const* auraSpellInfo, SpellInfo const* interruptSource) { - return flag == SpellAuraInterruptFlags::Moving && unit->CanCastSpellWhileMoving(spellInfo); + switch (flag) + { + case SpellAuraInterruptFlags::Moving: + return unit->CanCastSpellWhileMoving(auraSpellInfo); + case SpellAuraInterruptFlags::Action: + case SpellAuraInterruptFlags::ActionDelayed: + if (interruptSource) + { + if (interruptSource->HasAttribute(SPELL_ATTR1_ALLOW_WHILE_STEALTHED) && auraSpellInfo->HasAura(SPELL_AURA_MOD_STEALTH)) + return true; + + if (interruptSource->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_INVISIBLE) && auraSpellInfo->HasAura(SPELL_AURA_MOD_INVISIBILITY)) + return true; + } + break; + default: + break; + } + + return false; } template <typename InterruptFlags> -void Unit::RemoveAurasWithInterruptFlags(InterruptFlags flag, uint32 except) +void Unit::RemoveAurasWithInterruptFlags(InterruptFlags flag, SpellInfo const* source) { if (!HasInterruptFlag(flag)) return; @@ -3944,8 +3963,8 @@ void Unit::RemoveAurasWithInterruptFlags(InterruptFlags flag, uint32 except) Aura* aura = (*iter)->GetBase(); ++iter; if (aura->GetSpellInfo()->HasAuraInterruptFlag(flag) - && (!except || aura->GetId() != except) - && !IsInterruptFlagIgnoredForSpell(flag, this, aura->GetSpellInfo())) + && (!source || aura->GetId() != source->Id) + && !IsInterruptFlagIgnoredForSpell(flag, this, aura->GetSpellInfo(), source)) { uint32 removedAuras = m_removedAurasCount; RemoveAura(aura, AURA_REMOVE_BY_INTERRUPT); @@ -3958,15 +3977,15 @@ void Unit::RemoveAurasWithInterruptFlags(InterruptFlags flag, uint32 except) if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) if (spell->getState() == SPELL_STATE_CASTING && spell->GetSpellInfo()->HasChannelInterruptFlag(flag) - && spell->GetSpellInfo()->Id != except - && !IsInterruptFlagIgnoredForSpell(flag, this, spell->GetSpellInfo())) + && (!source || spell->GetSpellInfo()->Id != source->Id) + && !IsInterruptFlagIgnoredForSpell(flag, this, spell->GetSpellInfo(), source)) InterruptNonMeleeSpells(false); UpdateInterruptMask(); } -template TC_GAME_API void Unit::RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags flag, uint32 except); -template TC_GAME_API void Unit::RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2 flag, uint32 except); +template TC_GAME_API void Unit::RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags flag, SpellInfo const* source); +template TC_GAME_API void Unit::RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2 flag, SpellInfo const* source); void Unit::RemoveAurasWithFamily(SpellFamilyNames family, flag128 const& familyFlag, ObjectGuid casterGUID) { @@ -7169,7 +7188,7 @@ bool Unit::IsImmunedToDamage(SpellInfo const* spellInfo) const if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && spellInfo->HasAttribute(SPELL_ATTR3_IGNORE_HIT_RESULT)) return false; - if (spellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) || spellInfo->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE)) + if (spellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) || spellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES)) return false; if (uint32 schoolMask = spellInfo->GetSchoolMask()) @@ -7321,7 +7340,7 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo co return true; } - if (!spellInfo->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE)) + if (!spellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES)) { // Check for immune to application of harmful magical effects AuraEffectList const& immuneAuraApply = GetAuraEffectsByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL); @@ -9805,30 +9824,44 @@ void Unit::GetProcAurasTriggeredOnEvent(AuraApplicationProcContainer& aurasTrigg { TimePoint now = GameTime::Now(); + auto processAuraApplication = [&](AuraApplication* aurApp) + { + if (uint32 procEffectMask = aurApp->GetBase()->GetProcEffectMask(aurApp, eventInfo, now)) + { + aurApp->GetBase()->PrepareProcToTrigger(aurApp, eventInfo, now); + aurasTriggeringProc.emplace_back(procEffectMask, aurApp); + } + else + { + if (aurApp->GetBase()->GetSpellInfo()->HasAttribute(SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE)) + { + if (SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(aurApp->GetBase()->GetSpellInfo())) + { + aurApp->GetBase()->PrepareProcChargeDrop(procEntry, eventInfo); + aurApp->GetBase()->ConsumeProcCharges(procEntry); + } + } + + if (aurApp->GetBase()->GetSpellInfo()->HasAttribute(SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE)) + if (SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(aurApp->GetBase()->GetSpellInfo())) + aurApp->GetBase()->AddProcCooldown(procEntry, now); + } + }; + // use provided list of auras which can proc if (procAuras) { for (AuraApplication* aurApp : *procAuras) { ASSERT(aurApp->GetTarget() == this); - if (uint32 procEffectMask = aurApp->GetBase()->GetProcEffectMask(aurApp, eventInfo, now)) - { - aurApp->GetBase()->PrepareProcToTrigger(aurApp, eventInfo, now); - aurasTriggeringProc.emplace_back(procEffectMask, aurApp); - } + processAuraApplication(aurApp); } } // or generate one on our own else { for (AuraApplicationMap::iterator itr = GetAppliedAuras().begin(); itr != GetAppliedAuras().end(); ++itr) - { - if (uint32 procEffectMask = itr->second->GetBase()->GetProcEffectMask(itr->second, eventInfo, now)) - { - itr->second->GetBase()->PrepareProcToTrigger(itr->second, eventInfo, now); - aurasTriggeringProc.emplace_back(procEffectMask, itr->second); - } - } + processAuraApplication(itr->second); } } @@ -9878,12 +9911,8 @@ void Unit::TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, AuraApplicationProc if (disableProcs) SetCantProc(true); - for (auto const& aurAppProc : aurasTriggeringProc) + for (auto const& [procEffectMask, aurApp] : aurasTriggeringProc) { - AuraApplication* aurApp; - uint32 procEffectMask; - std::tie(procEffectMask, aurApp) = aurAppProc; - if (aurApp->GetRemoveMode()) continue; @@ -11563,7 +11592,7 @@ Aura* Unit::AddAura(SpellInfo const* spellInfo, uint32 effMask, Unit* target) if (!spellInfo) return nullptr; - if (!target->IsAlive() && !spellInfo->IsPassive() && !spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_DEAD)) + if (!target->IsAlive() && !spellInfo->IsPassive() && !spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_DEAD_TARGET)) return nullptr; if (target->IsImmunedToSpell(spellInfo, this)) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index b1dc82c6421..1a19d0d1fde 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1382,7 +1382,7 @@ class TC_GAME_API Unit : public WorldObject void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID = ObjectGuid::Empty, Aura* except = nullptr, bool negative = true, bool positive = true); void RemoveNotOwnSingleTargetAuras(bool onPhaseChange = false); template <typename InterruptFlags> - void RemoveAurasWithInterruptFlags(InterruptFlags flag, uint32 except = 0); + void RemoveAurasWithInterruptFlags(InterruptFlags flag, SpellInfo const* source = nullptr); void RemoveAurasWithAttribute(uint32 flags); void RemoveAurasWithFamily(SpellFamilyNames family, flag128 const& familyFlag, ObjectGuid casterGUID); void RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode = AURA_REMOVE_BY_DEFAULT, uint32 except = 0); diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 8ef099d970b..881d0ed94bd 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -404,7 +404,7 @@ uint32 constexpr QuestDifficultyColors[MAX_QUEST_DIFFICULTY] = // EnumUtils: DESCRIBE THIS enum SpellAttr0 : uint32 { - SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE = 0x00000001, /*NYI*/ // TITLE Proc Failure Burns Charge + SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE = 0x00000001, /*NYI, proc failure includes missed roll*/ // TITLE Proc Failure Burns Charge SPELL_ATTR0_USES_RANGED_SLOT = 0x00000002, // TITLE Uses Ranged Slot DESCRIPTION Use ammo, ranged attack range modifiers, ranged haste, etc. SPELL_ATTR0_ON_NEXT_SWING_NO_DAMAGE = 0x00000004, // TITLE On Next Swing (No Damage) DESCRIPTION Both "on next swing" attributes have identical handling in server & client SPELL_ATTR0_DO_NOT_LOG_IMMUNE_MISSES = 0x00000008, // TITLE Do Not Log Immune Misses (client only) @@ -415,7 +415,7 @@ enum SpellAttr0 : uint32 SPELL_ATTR0_DO_NOT_LOG = 0x00000100, // TITLE Do Not Log (client only) DESCRIPTION Spell will not appear in combat logs SPELL_ATTR0_HELD_ITEM_ONLY = 0x00000200, // TITLE Held Item Only (client only) DESCRIPTION Client will automatically select main-hand item as cast target SPELL_ATTR0_ON_NEXT_SWING = 0x00000400, // TITLE On Next Swing DESCRIPTION Both "on next swing" attributes have identical handling in server & client - SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER = 0x00000800, /*NYI*/ // TITLE Wearer Casts Proc Trigger + SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER = 0x00000800, // TITLE Wearer Casts Proc Trigger DESCRIPTION Just a marker attribute to show auras that trigger another spell (either directly or with a script) SPELL_ATTR0_SERVER_ONLY = 0x00001000, // TITLE Server Only SPELL_ATTR0_ALLOW_ITEM_SPELL_IN_PVP = 0x00002000, // TITLE Allow Item Spell In PvP SPELL_ATTR0_ONLY_INDOORS = 0x00004000, // TITLE Only Indoors @@ -467,7 +467,7 @@ enum SpellAttr1 : uint32 SPELL_ATTR1_IGNORE_OWNERS_DEATH = 0x00800000, /*NYI*/ // TITLE Ignore Owner's Death SPELL_ATTR1_SPECIAL_SKILLUP = 0x01000000, // TITLE Special Skillup SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT = 0x02000000, // TITLE Aura Stays After Combat - SPELL_ATTR1_REQUIRE_ALL_TARGETS = 0x04000000, /*NYI, UNK*/ // TITLE Require All Targets + SPELL_ATTR1_REQUIRE_ALL_TARGETS = 0x04000000, // TITLE Require All Targets SPELL_ATTR1_DISCOUNT_POWER_ON_MISS = 0x08000000, // TITLE Discount Power On Miss SPELL_ATTR1_NO_AURA_ICON = 0x10000000, // TITLE No Aura Icon (client only) SPELL_ATTR1_NAME_IN_CHANNEL_BAR = 0x20000000, // TITLE Name in Channel Bar (client only) @@ -478,38 +478,38 @@ enum SpellAttr1 : uint32 // EnumUtils: DESCRIBE THIS enum SpellAttr2 : uint32 { - SPELL_ATTR2_CAN_TARGET_DEAD = 0x00000001, // TITLE Can target dead players or corpses - SPELL_ATTR2_UNK1 = 0x00000002, // TITLE Unknown attribute 1@Attr2 - SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS = 0x00000004, // TITLE Ignore Line of Sight - SPELL_ATTR2_UNK3 = 0x00000008, // TITLE Ignore aura scaling - SPELL_ATTR2_DISPLAY_IN_STANCE_BAR = 0x00000010, // TITLE Show in stance bar (client only) - SPELL_ATTR2_AUTOREPEAT_FLAG = 0x00000020, // TITLE Ranged auto-attack spell - SPELL_ATTR2_CANT_TARGET_TAPPED = 0x00000040, // TITLE Cannot target others' tapped units DESCRIPTION Can only target untapped units, or those tapped by caster - SPELL_ATTR2_UNK7 = 0x00000080, // TITLE Unknown attribute 7@Attr2 - SPELL_ATTR2_UNK8 = 0x00000100, // TITLE Unknown attribute 8@Attr2 - SPELL_ATTR2_UNK9 = 0x00000200, // TITLE Unknown attribute 9@Attr2 - SPELL_ATTR2_UNK10 = 0x00000400, // TITLE Unknown attribute 10@Attr2 DESCRIPTION Related to taming? - SPELL_ATTR2_HEALTH_FUNNEL = 0x00000800, // TITLE Health Funnel - SPELL_ATTR2_UNK12 = 0x00001000, // TITLE Unknown attribute 12@Attr2 - SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA = 0x00002000, // TITLE Enchant persists when entering arena - SPELL_ATTR2_UNK14 = 0x00004000, // TITLE Unknown attribute 14@Attr2 - SPELL_ATTR2_UNK15 = 0x00008000, // TITLE Unknown attribute 15@Attr2 - SPELL_ATTR2_TAME_BEAST = 0x00010000, // TITLE Tame Beast - SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS = 0x00020000, // TITLE Don't reset swing timer DESCRIPTION Does not reset melee/ranged autoattack timer on cast - SPELL_ATTR2_REQ_DEAD_PET = 0x00040000, // TITLE Requires dead pet - SPELL_ATTR2_NOT_NEED_SHAPESHIFT = 0x00080000, // TITLE Also allow outside shapeshift DESCRIPTION Even if Stances are nonzero, allow spell to be cast outside of shapeshift (though not in a different shapeshift) - SPELL_ATTR2_UNK20 = 0x00100000, // TITLE Unknown attribute 20@Attr2 - SPELL_ATTR2_DAMAGE_REDUCED_SHIELD = 0x00200000, // TITLE Damage reduction ability DESCRIPTION Causes BG flags to be dropped if combined with ATTR1_DISPEL_AURAS_ON_IMMUNITY - SPELL_ATTR2_UNK22 = 0x00400000, // TITLE Unknown attribute 22@Attr2 - SPELL_ATTR2_IS_ARCANE_CONCENTRATION = 0x00800000, // TITLE Arcane Concentration - SPELL_ATTR2_UNK24 = 0x01000000, // TITLE Unknown attribute 24@Attr2 - SPELL_ATTR2_UNK25 = 0x02000000, // TITLE Unknown attribute 25@Attr2 - SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE = 0x04000000, // TITLE Pierce aura application immunities DESCRIPTION Allow aura to be applied despite target being immune to new aura applications - SPELL_ATTR2_UNK27 = 0x08000000, // TITLE Unknown attribute 27@Attr2 - SPELL_ATTR2_IGNORE_ACTION_AURA_INTERRUPT_FLAGS= 0x10000000,// TITLE Not an Action - SPELL_ATTR2_CANT_CRIT = 0x20000000, // TITLE Cannot critically strike - SPELL_ATTR2_ACTIVE_THREAT = 0x40000000, // TITLE Active Threat - SPELL_ATTR2_FOOD_BUFF = 0x80000000 // TITLE Food buff (client only) + SPELL_ATTR2_ALLOW_DEAD_TARGET = 0x00000001, // TITLE Allow Dead Target + SPELL_ATTR2_NO_SHAPESHIFT_UI = 0x00000002, // TITLE No shapeshift UI (client only) DESCRIPTION Does not replace action bar when shapeshifted + SPELL_ATTR2_IGNORE_LINE_OF_SIGHT = 0x00000004, // TITLE Ignore Line of Sight + SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF = 0x00000008, // TITLE Allow Low Level Buff + SPELL_ATTR2_USE_SHAPESHIFT_BAR = 0x00000010, // TITLE Use Shapeshift Bar (client only) + SPELL_ATTR2_AUTO_REPEAT = 0x00000020, // TITLE Auto Repeat + SPELL_ATTR2_CANNOT_CAST_ON_TAPPED = 0x00000040, // TITLE Cannot cast on tapped DESCRIPTION Can only target untapped units, or those tapped by caster + SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE = 0x00000080, // TITLE Do Not Report Spell Failure + SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG = 0x00000100, // TITLE Include In Advanced Combat Log (client only) DESCRIPTION Determines whether to include this aura in list of auras in SMSG_ENCOUNTER_START + SPELL_ATTR2_ALWAYS_CAST_AS_UNIT = 0x00000200, /*NYI, UNK*/ // TITLE Always Cast As Unit + SPELL_ATTR2_SPECIAL_TAMING_FLAG = 0x00000400, // TITLE Special Taming Flag DESCRIPTION Related to taming? + SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS = 0x00000800, // TITLE No Target Per-Second Costs + SPELL_ATTR2_CHAIN_FROM_CASTER = 0x00001000, // TITLE Chain From Caster + SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY = 0x00002000, // TITLE Enchant own item only + SPELL_ATTR2_ALLOW_WHILE_INVISIBLE = 0x00004000, // TITLE Allow While Invisible + SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST = 0x00008000, // TITLE Do Not Consume if Gained During Cast + SPELL_ATTR2_NO_ACTIVE_PETS = 0x00010000, // TITLE No Active Pets + SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS = 0x00020000, // TITLE Do Not Reset Combat Timers DESCRIPTION Does not reset melee/ranged autoattack timer on cast + SPELL_ATTR2_NO_JUMP_WHILE_CAST_PENDING = 0x00040000, // TITLE No Jump While Cast Pending (client only) + SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED_CASTER_FORM = 0x00080000, // TITLE Allow While Not Shapeshifted (caster form) DESCRIPTION Even if Stances are nonzero, allow spell to be cast outside of shapeshift (though not in a different shapeshift) + SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK = 0x00100000, // TITLE Initiate Combat Post-Cast (Enables Auto-Attack) + SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE = 0x00200000, // TITLE Fail on all targets immune DESCRIPTION Causes BG flags to be dropped if combined with ATTR1_DISPEL_AURAS_ON_IMMUNITY + SPELL_ATTR2_NO_INITIAL_THREAT = 0x00400000, // TITLE No Initial Threat + SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE = 0x00800000, // TITLE Proc Cooldown On Failure + SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL = 0x01000000, // TITLE Item Cast With Owner Skill + SPELL_ATTR2_DONT_BLOCK_MANA_REGEN = 0x02000000, // TITLE Don't Block Mana Regen + SPELL_ATTR2_NO_SCHOOL_IMMUNITIES = 0x04000000, // TITLE No School Immunities DESCRIPTION Allow aura to be applied despite target being immune to new aura applications + SPELL_ATTR2_IGNORE_WEAPONSKILL = 0x08000000, // TITLE Ignore Weaponskill + SPELL_ATTR2_NOT_AN_ACTION = 0x10000000, // TITLE Not an Action + SPELL_ATTR2_CANT_CRIT = 0x20000000, // TITLE Can't Crit + SPELL_ATTR2_ACTIVE_THREAT = 0x40000000, // TITLE Active Threat + SPELL_ATTR2_RETAIN_ITEM_CAST = 0x80000000 // TITLE Retain Item Cast DESCRIPTION passes m_CastItem to triggered spells }; // EnumUtils: DESCRIBE THIS diff --git a/src/server/game/Miscellaneous/enuminfo_SharedDefines.cpp b/src/server/game/Miscellaneous/enuminfo_SharedDefines.cpp index 4f8622d9efd..017c1377e2f 100644 --- a/src/server/game/Miscellaneous/enuminfo_SharedDefines.cpp +++ b/src/server/game/Miscellaneous/enuminfo_SharedDefines.cpp @@ -258,7 +258,7 @@ TC_API_EXPORT EnumText EnumUtils<SpellAttr0>::ToString(SpellAttr0 value) case SPELL_ATTR0_DO_NOT_LOG: return { "SPELL_ATTR0_DO_NOT_LOG", "Do Not Log (client only)", "Spell will not appear in combat logs" }; case SPELL_ATTR0_HELD_ITEM_ONLY: return { "SPELL_ATTR0_HELD_ITEM_ONLY", "Held Item Only (client only)", "Client will automatically select main-hand item as cast target" }; case SPELL_ATTR0_ON_NEXT_SWING: return { "SPELL_ATTR0_ON_NEXT_SWING", "On Next Swing", "Both \042on next swing\042 attributes have identical handling in server & client" }; - case SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER: return { "SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER", "Wearer Casts Proc Trigger", "" }; + case SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER: return { "SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER", "Wearer Casts Proc Trigger", "Just a marker attribute to show auras that trigger another spell (either directly or with a script)" }; case SPELL_ATTR0_SERVER_ONLY: return { "SPELL_ATTR0_SERVER_ONLY", "Server Only", "" }; case SPELL_ATTR0_ALLOW_ITEM_SPELL_IN_PVP: return { "SPELL_ATTR0_ALLOW_ITEM_SPELL_IN_PVP", "Allow Item Spell In PvP", "" }; case SPELL_ATTR0_ONLY_INDOORS: return { "SPELL_ATTR0_ONLY_INDOORS", "Only Indoors", "" }; @@ -505,38 +505,38 @@ TC_API_EXPORT EnumText EnumUtils<SpellAttr2>::ToString(SpellAttr2 value) { switch (value) { - case SPELL_ATTR2_CAN_TARGET_DEAD: return { "SPELL_ATTR2_CAN_TARGET_DEAD", "Can target dead players or corpses", "" }; - case SPELL_ATTR2_UNK1: return { "SPELL_ATTR2_UNK1", "Unknown attribute 1@Attr2", "" }; - case SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS: return { "SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS", "Ignore Line of Sight", "" }; - case SPELL_ATTR2_UNK3: return { "SPELL_ATTR2_UNK3", "Ignore aura scaling", "" }; - case SPELL_ATTR2_DISPLAY_IN_STANCE_BAR: return { "SPELL_ATTR2_DISPLAY_IN_STANCE_BAR", "Show in stance bar (client only)", "" }; - case SPELL_ATTR2_AUTOREPEAT_FLAG: return { "SPELL_ATTR2_AUTOREPEAT_FLAG", "Ranged auto-attack spell", "" }; - case SPELL_ATTR2_CANT_TARGET_TAPPED: return { "SPELL_ATTR2_CANT_TARGET_TAPPED", "Cannot target others' tapped units", "Can only target untapped units, or those tapped by caster" }; - case SPELL_ATTR2_UNK7: return { "SPELL_ATTR2_UNK7", "Unknown attribute 7@Attr2", "" }; - case SPELL_ATTR2_UNK8: return { "SPELL_ATTR2_UNK8", "Unknown attribute 8@Attr2", "" }; - case SPELL_ATTR2_UNK9: return { "SPELL_ATTR2_UNK9", "Unknown attribute 9@Attr2", "" }; - case SPELL_ATTR2_UNK10: return { "SPELL_ATTR2_UNK10", "Unknown attribute 10@Attr2", "Related to taming?" }; - case SPELL_ATTR2_HEALTH_FUNNEL: return { "SPELL_ATTR2_HEALTH_FUNNEL", "Health Funnel", "" }; - case SPELL_ATTR2_UNK12: return { "SPELL_ATTR2_UNK12", "Unknown attribute 12@Attr2", "" }; - case SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA: return { "SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA", "Enchant persists when entering arena", "" }; - case SPELL_ATTR2_UNK14: return { "SPELL_ATTR2_UNK14", "Unknown attribute 14@Attr2", "" }; - case SPELL_ATTR2_UNK15: return { "SPELL_ATTR2_UNK15", "Unknown attribute 15@Attr2", "" }; - case SPELL_ATTR2_TAME_BEAST: return { "SPELL_ATTR2_TAME_BEAST", "Tame Beast", "" }; - case SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS: return { "SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS", "Don't reset swing timer", "Does not reset melee/ranged autoattack timer on cast" }; - case SPELL_ATTR2_REQ_DEAD_PET: return { "SPELL_ATTR2_REQ_DEAD_PET", "Requires dead pet", "" }; - case SPELL_ATTR2_NOT_NEED_SHAPESHIFT: return { "SPELL_ATTR2_NOT_NEED_SHAPESHIFT", "Also allow outside shapeshift", "Even if Stances are nonzero, allow spell to be cast outside of shapeshift (though not in a different shapeshift)" }; - case SPELL_ATTR2_UNK20: return { "SPELL_ATTR2_UNK20", "Unknown attribute 20@Attr2", "" }; - case SPELL_ATTR2_DAMAGE_REDUCED_SHIELD: return { "SPELL_ATTR2_DAMAGE_REDUCED_SHIELD", "Damage reduction ability", "Causes BG flags to be dropped if combined with ATTR1_DISPEL_AURAS_ON_IMMUNITY" }; - case SPELL_ATTR2_UNK22: return { "SPELL_ATTR2_UNK22", "Unknown attribute 22@Attr2", "" }; - case SPELL_ATTR2_IS_ARCANE_CONCENTRATION: return { "SPELL_ATTR2_IS_ARCANE_CONCENTRATION", "Arcane Concentration", "" }; - case SPELL_ATTR2_UNK24: return { "SPELL_ATTR2_UNK24", "Unknown attribute 24@Attr2", "" }; - case SPELL_ATTR2_UNK25: return { "SPELL_ATTR2_UNK25", "Unknown attribute 25@Attr2", "" }; - case SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE: return { "SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE", "Pierce aura application immunities", "Allow aura to be applied despite target being immune to new aura applications" }; - case SPELL_ATTR2_UNK27: return { "SPELL_ATTR2_UNK27", "Unknown attribute 27@Attr2", "" }; - case SPELL_ATTR2_IGNORE_ACTION_AURA_INTERRUPT_FLAGS: return { "SPELL_ATTR2_IGNORE_ACTION_AURA_INTERRUPT_FLAGS", "Not an Action", "" }; - case SPELL_ATTR2_CANT_CRIT: return { "SPELL_ATTR2_CANT_CRIT", "Cannot critically strike", "" }; + case SPELL_ATTR2_ALLOW_DEAD_TARGET: return { "SPELL_ATTR2_ALLOW_DEAD_TARGET", "Allow Dead Target", "" }; + case SPELL_ATTR2_NO_SHAPESHIFT_UI: return { "SPELL_ATTR2_NO_SHAPESHIFT_UI", "No shapeshift UI (client only)", "Does not replace action bar when shapeshifted" }; + case SPELL_ATTR2_IGNORE_LINE_OF_SIGHT: return { "SPELL_ATTR2_IGNORE_LINE_OF_SIGHT", "Ignore Line of Sight", "" }; + case SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF: return { "SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF", "Allow Low Level Buff", "" }; + case SPELL_ATTR2_USE_SHAPESHIFT_BAR: return { "SPELL_ATTR2_USE_SHAPESHIFT_BAR", "Use Shapeshift Bar (client only)", "" }; + case SPELL_ATTR2_AUTO_REPEAT: return { "SPELL_ATTR2_AUTO_REPEAT", "Auto Repeat", "" }; + case SPELL_ATTR2_CANNOT_CAST_ON_TAPPED: return { "SPELL_ATTR2_CANNOT_CAST_ON_TAPPED", "Cannot cast on tapped", "Can only target untapped units, or those tapped by caster" }; + case SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE: return { "SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE", "Do Not Report Spell Failure", "" }; + case SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG: return { "SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG", "Include In Advanced Combat Log (client only)", "Determines whether to include this aura in list of auras in SMSG_ENCOUNTER_START" }; + case SPELL_ATTR2_ALWAYS_CAST_AS_UNIT: return { "SPELL_ATTR2_ALWAYS_CAST_AS_UNIT", "Always Cast As Unit", "" }; + case SPELL_ATTR2_SPECIAL_TAMING_FLAG: return { "SPELL_ATTR2_SPECIAL_TAMING_FLAG", "Special Taming Flag", "Related to taming?" }; + case SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS: return { "SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS", "No Target Per-Second Costs", "" }; + case SPELL_ATTR2_CHAIN_FROM_CASTER: return { "SPELL_ATTR2_CHAIN_FROM_CASTER", "Chain From Caster", "" }; + case SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY: return { "SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY", "Enchant own item only", "" }; + case SPELL_ATTR2_ALLOW_WHILE_INVISIBLE: return { "SPELL_ATTR2_ALLOW_WHILE_INVISIBLE", "Allow While Invisible", "" }; + case SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST: return { "SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST", "Do Not Consume if Gained During Cast", "" }; + case SPELL_ATTR2_NO_ACTIVE_PETS: return { "SPELL_ATTR2_NO_ACTIVE_PETS", "No Active Pets", "" }; + case SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS: return { "SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS", "Do Not Reset Combat Timers", "Does not reset melee/ranged autoattack timer on cast" }; + case SPELL_ATTR2_NO_JUMP_WHILE_CAST_PENDING: return { "SPELL_ATTR2_NO_JUMP_WHILE_CAST_PENDING", "No Jump While Cast Pending (client only)", "" }; + case SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED_CASTER_FORM: return { "SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED_CASTER_FORM", "Allow While Not Shapeshifted (caster form)", "Even if Stances are nonzero, allow spell to be cast outside of shapeshift (though not in a different shapeshift)" }; + case SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK: return { "SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK", "Initiate Combat Post-Cast (Enables Auto-Attack)", "" }; + case SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE: return { "SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE", "Fail on all targets immune", "Causes BG flags to be dropped if combined with ATTR1_DISPEL_AURAS_ON_IMMUNITY" }; + case SPELL_ATTR2_NO_INITIAL_THREAT: return { "SPELL_ATTR2_NO_INITIAL_THREAT", "No Initial Threat", "" }; + case SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE: return { "SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE", "Proc Cooldown On Failure", "" }; + case SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL: return { "SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL", "Item Cast With Owner Skill", "" }; + case SPELL_ATTR2_DONT_BLOCK_MANA_REGEN: return { "SPELL_ATTR2_DONT_BLOCK_MANA_REGEN", "Don't Block Mana Regen", "" }; + case SPELL_ATTR2_NO_SCHOOL_IMMUNITIES: return { "SPELL_ATTR2_NO_SCHOOL_IMMUNITIES", "No School Immunities", "Allow aura to be applied despite target being immune to new aura applications" }; + case SPELL_ATTR2_IGNORE_WEAPONSKILL: return { "SPELL_ATTR2_IGNORE_WEAPONSKILL", "Ignore Weaponskill", "" }; + case SPELL_ATTR2_NOT_AN_ACTION: return { "SPELL_ATTR2_NOT_AN_ACTION", "Not an Action", "" }; + case SPELL_ATTR2_CANT_CRIT: return { "SPELL_ATTR2_CANT_CRIT", "Can't Crit", "" }; case SPELL_ATTR2_ACTIVE_THREAT: return { "SPELL_ATTR2_ACTIVE_THREAT", "Active Threat", "" }; - case SPELL_ATTR2_FOOD_BUFF: return { "SPELL_ATTR2_FOOD_BUFF", "Food buff (client only)", "" }; + case SPELL_ATTR2_RETAIN_ITEM_CAST: return { "SPELL_ATTR2_RETAIN_ITEM_CAST", "Retain Item Cast", "passes m_CastItem to triggered spells" }; default: throw std::out_of_range("value"); } } @@ -549,38 +549,38 @@ TC_API_EXPORT SpellAttr2 EnumUtils<SpellAttr2>::FromIndex(size_t index) { switch (index) { - case 0: return SPELL_ATTR2_CAN_TARGET_DEAD; - case 1: return SPELL_ATTR2_UNK1; - case 2: return SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS; - case 3: return SPELL_ATTR2_UNK3; - case 4: return SPELL_ATTR2_DISPLAY_IN_STANCE_BAR; - case 5: return SPELL_ATTR2_AUTOREPEAT_FLAG; - case 6: return SPELL_ATTR2_CANT_TARGET_TAPPED; - case 7: return SPELL_ATTR2_UNK7; - case 8: return SPELL_ATTR2_UNK8; - case 9: return SPELL_ATTR2_UNK9; - case 10: return SPELL_ATTR2_UNK10; - case 11: return SPELL_ATTR2_HEALTH_FUNNEL; - case 12: return SPELL_ATTR2_UNK12; - case 13: return SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA; - case 14: return SPELL_ATTR2_UNK14; - case 15: return SPELL_ATTR2_UNK15; - case 16: return SPELL_ATTR2_TAME_BEAST; - case 17: return SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS; - case 18: return SPELL_ATTR2_REQ_DEAD_PET; - case 19: return SPELL_ATTR2_NOT_NEED_SHAPESHIFT; - case 20: return SPELL_ATTR2_UNK20; - case 21: return SPELL_ATTR2_DAMAGE_REDUCED_SHIELD; - case 22: return SPELL_ATTR2_UNK22; - case 23: return SPELL_ATTR2_IS_ARCANE_CONCENTRATION; - case 24: return SPELL_ATTR2_UNK24; - case 25: return SPELL_ATTR2_UNK25; - case 26: return SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE; - case 27: return SPELL_ATTR2_UNK27; - case 28: return SPELL_ATTR2_IGNORE_ACTION_AURA_INTERRUPT_FLAGS; + case 0: return SPELL_ATTR2_ALLOW_DEAD_TARGET; + case 1: return SPELL_ATTR2_NO_SHAPESHIFT_UI; + case 2: return SPELL_ATTR2_IGNORE_LINE_OF_SIGHT; + case 3: return SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF; + case 4: return SPELL_ATTR2_USE_SHAPESHIFT_BAR; + case 5: return SPELL_ATTR2_AUTO_REPEAT; + case 6: return SPELL_ATTR2_CANNOT_CAST_ON_TAPPED; + case 7: return SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE; + case 8: return SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG; + case 9: return SPELL_ATTR2_ALWAYS_CAST_AS_UNIT; + case 10: return SPELL_ATTR2_SPECIAL_TAMING_FLAG; + case 11: return SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS; + case 12: return SPELL_ATTR2_CHAIN_FROM_CASTER; + case 13: return SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY; + case 14: return SPELL_ATTR2_ALLOW_WHILE_INVISIBLE; + case 15: return SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST; + case 16: return SPELL_ATTR2_NO_ACTIVE_PETS; + case 17: return SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS; + case 18: return SPELL_ATTR2_NO_JUMP_WHILE_CAST_PENDING; + case 19: return SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED_CASTER_FORM; + case 20: return SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK; + case 21: return SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE; + case 22: return SPELL_ATTR2_NO_INITIAL_THREAT; + case 23: return SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE; + case 24: return SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL; + case 25: return SPELL_ATTR2_DONT_BLOCK_MANA_REGEN; + case 26: return SPELL_ATTR2_NO_SCHOOL_IMMUNITIES; + case 27: return SPELL_ATTR2_IGNORE_WEAPONSKILL; + case 28: return SPELL_ATTR2_NOT_AN_ACTION; case 29: return SPELL_ATTR2_CANT_CRIT; case 30: return SPELL_ATTR2_ACTIVE_THREAT; - case 31: return SPELL_ATTR2_FOOD_BUFF; + case 31: return SPELL_ATTR2_RETAIN_ITEM_CAST; default: throw std::out_of_range("index"); } } @@ -590,38 +590,38 @@ TC_API_EXPORT size_t EnumUtils<SpellAttr2>::ToIndex(SpellAttr2 value) { switch (value) { - case SPELL_ATTR2_CAN_TARGET_DEAD: return 0; - case SPELL_ATTR2_UNK1: return 1; - case SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS: return 2; - case SPELL_ATTR2_UNK3: return 3; - case SPELL_ATTR2_DISPLAY_IN_STANCE_BAR: return 4; - case SPELL_ATTR2_AUTOREPEAT_FLAG: return 5; - case SPELL_ATTR2_CANT_TARGET_TAPPED: return 6; - case SPELL_ATTR2_UNK7: return 7; - case SPELL_ATTR2_UNK8: return 8; - case SPELL_ATTR2_UNK9: return 9; - case SPELL_ATTR2_UNK10: return 10; - case SPELL_ATTR2_HEALTH_FUNNEL: return 11; - case SPELL_ATTR2_UNK12: return 12; - case SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA: return 13; - case SPELL_ATTR2_UNK14: return 14; - case SPELL_ATTR2_UNK15: return 15; - case SPELL_ATTR2_TAME_BEAST: return 16; - case SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS: return 17; - case SPELL_ATTR2_REQ_DEAD_PET: return 18; - case SPELL_ATTR2_NOT_NEED_SHAPESHIFT: return 19; - case SPELL_ATTR2_UNK20: return 20; - case SPELL_ATTR2_DAMAGE_REDUCED_SHIELD: return 21; - case SPELL_ATTR2_UNK22: return 22; - case SPELL_ATTR2_IS_ARCANE_CONCENTRATION: return 23; - case SPELL_ATTR2_UNK24: return 24; - case SPELL_ATTR2_UNK25: return 25; - case SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE: return 26; - case SPELL_ATTR2_UNK27: return 27; - case SPELL_ATTR2_IGNORE_ACTION_AURA_INTERRUPT_FLAGS: return 28; + case SPELL_ATTR2_ALLOW_DEAD_TARGET: return 0; + case SPELL_ATTR2_NO_SHAPESHIFT_UI: return 1; + case SPELL_ATTR2_IGNORE_LINE_OF_SIGHT: return 2; + case SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF: return 3; + case SPELL_ATTR2_USE_SHAPESHIFT_BAR: return 4; + case SPELL_ATTR2_AUTO_REPEAT: return 5; + case SPELL_ATTR2_CANNOT_CAST_ON_TAPPED: return 6; + case SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE: return 7; + case SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG: return 8; + case SPELL_ATTR2_ALWAYS_CAST_AS_UNIT: return 9; + case SPELL_ATTR2_SPECIAL_TAMING_FLAG: return 10; + case SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS: return 11; + case SPELL_ATTR2_CHAIN_FROM_CASTER: return 12; + case SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY: return 13; + case SPELL_ATTR2_ALLOW_WHILE_INVISIBLE: return 14; + case SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST: return 15; + case SPELL_ATTR2_NO_ACTIVE_PETS: return 16; + case SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS: return 17; + case SPELL_ATTR2_NO_JUMP_WHILE_CAST_PENDING: return 18; + case SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED_CASTER_FORM: return 19; + case SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK: return 20; + case SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE: return 21; + case SPELL_ATTR2_NO_INITIAL_THREAT: return 22; + case SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE: return 23; + case SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL: return 24; + case SPELL_ATTR2_DONT_BLOCK_MANA_REGEN: return 25; + case SPELL_ATTR2_NO_SCHOOL_IMMUNITIES: return 26; + case SPELL_ATTR2_IGNORE_WEAPONSKILL: return 27; + case SPELL_ATTR2_NOT_AN_ACTION: return 28; case SPELL_ATTR2_CANT_CRIT: return 29; case SPELL_ATTR2_ACTIVE_THREAT: return 30; - case SPELL_ATTR2_FOOD_BUFF: return 31; + case SPELL_ATTR2_RETAIN_ITEM_CAST: return 31; default: throw std::out_of_range("value"); } } diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 5c550058033..326e33e1808 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -1774,7 +1774,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo } if (!shapeInfo->GetFlags().HasFlag(SpellShapeshiftFormFlags::Stance)) - target->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Shapeshifting, GetId()); + target->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Shapeshifting, GetSpellInfo()); } else { @@ -3218,7 +3218,7 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const* aurApp, uint // remove all flag auras (they are positive, but they must be removed when you are immune) if (GetSpellInfo()->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT) - && GetSpellInfo()->HasAttribute(SPELL_ATTR2_DAMAGE_REDUCED_SHIELD)) + && GetSpellInfo()->HasAttribute(SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE)) target->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::StealthOrInvis); } @@ -5499,10 +5499,6 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const return; } - // heal for caster damage (must be alive) - if (target != caster && GetSpellInfo()->HasAttribute(SPELL_ATTR2_HEALTH_FUNNEL) && (!caster || !caster->IsAlive())) - return; - // don't regen when permanent aura target has full power if (GetBase()->IsPermanent() && target->IsFullHealth()) return; diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 2b8353dd6d8..2e14479eb97 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -809,7 +809,7 @@ void Aura::Update(uint32 diff, Unit* caster) { if (m_timeCla > int32(diff)) m_timeCla -= diff; - else if (caster) + else if (caster && (caster == GetOwner() || !GetSpellInfo()->HasAttribute(SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS))) { if (!m_periodicCosts.empty()) { @@ -1114,7 +1114,7 @@ bool Aura::IsRemovedOnShapeLost(Unit* target) const { return GetCasterGUID() == target->GetGUID() && m_spellInfo->Stances - && !m_spellInfo->HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT) + && !m_spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED_CASTER_FORM) && !m_spellInfo->HasAttribute(SPELL_ATTR0_NOT_SHAPESHIFTED); } @@ -1711,9 +1711,15 @@ bool Aura::IsProcOnCooldown(TimePoint now) const return m_procCooldown > now; } -void Aura::AddProcCooldown(TimePoint cooldownEnd) +void Aura::AddProcCooldown(SpellProcEntry const* procEntry, TimePoint now) { - m_procCooldown = cooldownEnd; + // cooldowns should be added to the whole aura (see 51698 area aura) + int32 procCooldown = procEntry->Cooldown.count(); + if (Unit* caster = GetCaster()) + if (Player* modOwner = caster->GetSpellModOwner()) + modOwner->ApplySpellMod(GetSpellInfo(), SpellModOp::ProcCooldown, procCooldown); + + m_procCooldown = now + Milliseconds(procCooldown); } void Aura::ResetProcCooldown() @@ -1730,22 +1736,36 @@ void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInf SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetSpellInfo()); ASSERT(procEntry); + PrepareProcChargeDrop(procEntry, eventInfo); + + // cooldowns should be added to the whole aura (see 51698 area aura) + AddProcCooldown(procEntry, now); + + SetLastProcSuccessTime(now); +} + +void Aura::PrepareProcChargeDrop(SpellProcEntry const* procEntry, ProcEventInfo const& eventInfo) +{ // take one charge, aura expiration will be handled in Aura::TriggerProcOnEvent (if needed) if (!(procEntry->AttributesMask & PROC_ATTR_USE_STACKS_FOR_CHARGES) && IsUsingCharges() && (!eventInfo.GetSpellInfo() || !eventInfo.GetSpellInfo()->HasAttribute(SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES))) { --m_procCharges; SetNeedClientUpdateForTargets(); } +} - // cooldowns should be added to the whole aura (see 51698 area aura) - int32 procCooldown = procEntry->Cooldown.count(); - if (Unit* caster = GetCaster()) - if (Player* modOwner = caster->GetSpellModOwner()) - modOwner->ApplySpellMod(GetSpellInfo(), SpellModOp::ProcCooldown, procCooldown); - - AddProcCooldown(now + Milliseconds(procCooldown)); - - SetLastProcSuccessTime(now); +void Aura::ConsumeProcCharges(SpellProcEntry const* procEntry) +{ + // Remove aura if we've used last charge to proc + if (procEntry->AttributesMask & PROC_ATTR_USE_STACKS_FOR_CHARGES) + { + ModStackAmount(-1); + } + else if (IsUsingCharges()) + { + if (!GetCharges()) + Remove(); + } } uint32 Aura::GetProcEffectMask(AuraApplication* aurApp, ProcEventInfo& eventInfo, TimePoint now) const @@ -1913,16 +1933,7 @@ void Aura::TriggerProcOnEvent(uint32 procEffectMask, AuraApplication* aurApp, Pr CallScriptAfterProcHandlers(aurApp, eventInfo); } - // Remove aura if we've used last charge to proc - if (ASSERT_NOTNULL(sSpellMgr->GetSpellProcEntry(m_spellInfo))->AttributesMask & PROC_ATTR_USE_STACKS_FOR_CHARGES) - { - ModStackAmount(-1); - } - else if (IsUsingCharges()) - { - if (!GetCharges()) - Remove(); - } + ConsumeProcCharges(ASSERT_NOTNULL(sSpellMgr->GetSpellProcEntry(GetSpellInfo()))); } float Aura::CalcPPMProcChance(Unit* actor) const diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h index 752712accd7..3aa899513ba 100644 --- a/src/server/game/Spells/Auras/SpellAuras.h +++ b/src/server/game/Spells/Auras/SpellAuras.h @@ -247,11 +247,13 @@ class TC_GAME_API Aura bool CanStackWith(Aura const* existingAura) const; bool IsProcOnCooldown(TimePoint now) const; - void AddProcCooldown(TimePoint cooldownEnd); + void AddProcCooldown(SpellProcEntry const* procEntry, TimePoint now); void ResetProcCooldown(); bool IsUsingCharges() const { return m_isUsingCharges; } void SetUsingCharges(bool val) { m_isUsingCharges = val; } void PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo, TimePoint now); + void PrepareProcChargeDrop(SpellProcEntry const* procEntry, ProcEventInfo const& eventInfo); + void ConsumeProcCharges(SpellProcEntry const* procEntry); uint32 GetProcEffectMask(AuraApplication* aurApp, ProcEventInfo& eventInfo, TimePoint now) const; float CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const; void TriggerProcOnEvent(uint32 procEffectMask, AuraApplication* aurApp, ProcEventInfo& eventInfo); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index d42b2ce8812..80e1fb4e547 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -540,6 +540,10 @@ m_spellValue(new SpellValue(m_spellInfo, caster)), _spellEvent(nullptr) m_spellState = SPELL_STATE_NULL; _triggeredCastFlags = triggerFlags; + + if (info->HasAttribute(SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE)) + _triggeredCastFlags = TriggerCastFlags(uint32(_triggeredCastFlags) | TRIGGERED_DONT_REPORT_CAST_ERROR); + if (info->HasAttribute(SPELL_ATTR4_CAN_CAST_WHILE_CASTING)) _triggeredCastFlags = TriggerCastFlags(uint32(_triggeredCastFlags) | TRIGGERED_IGNORE_CAST_IN_PROGRESS); @@ -754,6 +758,41 @@ void Spell::SelectSpellTargets() if (m_targets.HasDst()) AddDestTarget(*m_targets.GetDst(), spellEffectInfo.EffectIndex); + if (spellEffectInfo.TargetA.GetObjectType() == TARGET_OBJECT_TYPE_UNIT + || spellEffectInfo.TargetA.GetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST + || spellEffectInfo.TargetB.GetObjectType() == TARGET_OBJECT_TYPE_UNIT + || spellEffectInfo.TargetB.GetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST) + { + if (m_spellInfo->HasAttribute(SPELL_ATTR1_REQUIRE_ALL_TARGETS)) + { + bool noTargetFound = std::none_of(m_UniqueTargetInfo.begin(), m_UniqueTargetInfo.end(), [effectMask = 1u << spellEffectInfo.EffectIndex](TargetInfo const& target) + { + return target.EffectMask & effectMask; + }); + + if (noTargetFound) + { + SendCastResult(m_spellInfo->Id == 51690 ? SPELL_FAILED_OUT_OF_RANGE : SPELL_FAILED_BAD_TARGETS); + finish(false); + return; + } + } + if (m_spellInfo->HasAttribute(SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE)) + { + bool anyNonImmuneTargetFound = std::any_of(m_UniqueTargetInfo.begin(), m_UniqueTargetInfo.end(), [effectMask = 1u << spellEffectInfo.EffectIndex](TargetInfo const& target) + { + return target.EffectMask & effectMask && target.MissCondition != SPELL_MISS_IMMUNE && target.MissCondition != SPELL_MISS_IMMUNE2; + }); + + if (!anyNonImmuneTargetFound) + { + SendCastResult(SPELL_FAILED_IMMUNE); + finish(false); + return; + } + } + } + if (m_spellInfo->IsChanneled()) { // maybe do this for all spells? @@ -2048,8 +2087,9 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar if (isBouncingFar) searchRadius *= chainTargets; + WorldObject* chainSource = m_spellInfo->HasAttribute(SPELL_ATTR2_CHAIN_FROM_CASTER) ? m_caster : target; std::list<WorldObject*> tempTargets; - SearchAreaTargets(tempTargets, searchRadius, target, m_caster, objectType, selectType, condList); + SearchAreaTargets(tempTargets, searchRadius, chainSource, m_caster, objectType, selectType, condList); tempTargets.remove(target); // remove targets which are always invalid for chain spells @@ -2077,7 +2117,7 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar if (Unit* unit = (*itr)->ToUnit()) { uint32 deficit = unit->GetMaxHealth() - unit->GetHealth(); - if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && target->IsWithinDist(unit, jumpRadius) && target->IsWithinLOSInMap(unit, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) + if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && chainSource->IsWithinDist(unit, jumpRadius) && chainSource->IsWithinLOSInMap(unit, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) { foundItr = itr; maxHPDeficit = deficit; @@ -2092,19 +2132,22 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar { if (foundItr == tempTargets.end()) { - if ((!isBouncingFar || target->IsWithinDist(*itr, jumpRadius)) && target->IsWithinLOSInMap(*itr, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) + if ((!isBouncingFar || chainSource->IsWithinDist(*itr, jumpRadius)) && chainSource->IsWithinLOSInMap(*itr, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) foundItr = itr; } - else if (target->GetDistanceOrder(*itr, *foundItr) && target->IsWithinLOSInMap(*itr, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) + else if (chainSource->GetDistanceOrder(*itr, *foundItr) && chainSource->IsWithinLOSInMap(*itr, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) foundItr = itr; } } // not found any valid target - chain ends if (foundItr == tempTargets.end()) break; - target = *foundItr; + + if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CHAIN_FROM_CASTER)) + chainSource = *foundItr; + + targets.push_back(*foundItr); tempTargets.erase(foundItr); - targets.push_back(target); --chainTargets; } } @@ -2139,7 +2182,7 @@ void Spell::prepareDataForTriggerSystem() break; case SPELL_DAMAGE_CLASS_RANGED: // Auto attack - if (m_spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG)) + if (m_spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) { m_procAttacker = PROC_FLAG_DEAL_RANGED_ATTACK; m_procVictim = PROC_FLAG_TAKE_RANGED_ATTACK; @@ -2153,7 +2196,7 @@ void Spell::prepareDataForTriggerSystem() default: if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && m_spellInfo->EquippedItemSubClassMask & (1 << ITEM_SUBCLASS_WEAPON_WAND) - && m_spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG)) // Wands auto attack + && m_spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) // Wands auto attack { m_procAttacker = PROC_FLAG_DEAL_RANGED_ATTACK; m_procVictim = PROC_FLAG_TAKE_RANGED_ATTACK; @@ -3328,8 +3371,8 @@ SpellCastResult Spell::prepare(SpellCastTargets const& targets, AuraEffect const { // stealth must be removed at cast starting (at show channel bar) // skip triggered spell (item equip spell casting and other not explicit character casts/item uses) - if (!(_triggeredCastFlags & TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS) && m_spellInfo->IsBreakingStealth() && !m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_ACTION_AURA_INTERRUPT_FLAGS)) - unitCaster->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Action); + if (!(_triggeredCastFlags & TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS) && !m_spellInfo->HasAttribute(SPELL_ATTR2_NOT_AN_ACTION)) + unitCaster->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Action, m_spellInfo); // Do not register as current spell when requested to ignore cast in progress // We don't want to interrupt that other spell with cast time @@ -3707,8 +3750,8 @@ void Spell::_cast(bool skipCheck) if (!(hitMask & PROC_HIT_CRITICAL)) hitMask |= PROC_HIT_NORMAL; - if (!(_triggeredCastFlags & TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS) && !m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_ACTION_AURA_INTERRUPT_FLAGS)) - m_originalCaster->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::ActionDelayed); + if (!(_triggeredCastFlags & TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS) && !m_spellInfo->HasAttribute(SPELL_ATTR2_NOT_AN_ACTION)) + m_originalCaster->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::ActionDelayed, m_spellInfo); Unit::ProcSkillsAndAuras(m_originalCaster, nullptr, procAttacker, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_CAST, hitMask, this, nullptr, nullptr); @@ -4137,7 +4180,7 @@ void Spell::finish(bool ok) if (IsAutoActionResetSpell()) { - if (!m_spellInfo->HasAttribute(SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS)) + if (!m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS)) { unitCaster->resetAttackTimer(BASE_ATTACK); if (unitCaster->haveOffhandWeapon()) @@ -5356,7 +5399,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32 if (m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) || m_spellInfo->IsNextMeleeSwingSpell() || m_spellInfo->HasAttribute(SPELL_ATTR1_INITIATES_COMBAT_ENABLES_AUTO_ATTACK) - || m_spellInfo->HasAttribute(SPELL_ATTR2_UNK20) + || m_spellInfo->HasAttribute(SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK) || m_spellInfo->HasEffect(SPELL_EFFECT_ATTACK) || m_spellInfo->HasEffect(SPELL_EFFECT_NORMALIZED_WEAPON_DMG) || m_spellInfo->HasEffect(SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL) @@ -5570,7 +5613,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32 if (DynamicObject* dynObj = m_caster->ToUnit()->GetDynObject(m_triggeredByAuraSpell->Id)) losTarget = dynObj; - if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !m_spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS) && !target->IsWithinLOSInMap(losTarget, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) + if (!m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) && !m_spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS) && !target->IsWithinLOSInMap(losTarget, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) return SPELL_FAILED_LINE_OF_SIGHT; } } @@ -5582,13 +5625,17 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32 float x, y, z; m_targets.GetDstPos()->GetPosition(x, y, z); - if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !m_spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOS(x, y, z, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) + if (!m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) && !m_spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOS(x, y, z, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) return SPELL_FAILED_LINE_OF_SIGHT; } // check pet presence if (Unit* unitCaster = m_caster->ToUnit()) { + if (m_spellInfo->HasAttribute(SPELL_ATTR2_NO_ACTIVE_PETS)) + if (!unitCaster->GetPetGUID().IsEmpty()) + return SPELL_FAILED_ALREADY_HAVE_PET; + for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects()) { if (spellEffectInfo.TargetA.GetTarget() == TARGET_UNIT_PET) @@ -6458,6 +6505,9 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32 if (m_CastItem) return SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW; + if (m_spellInfo->HasAttribute(SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY)) + return SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW; + if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_NOT_TRADING; @@ -7730,7 +7780,7 @@ bool Spell::CheckEffectTarget(Unit const* target, SpellEffectInfo const& spellEf } // check for ignore LOS on the effect itself - if (m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS)) + if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS)) return true; // check if gameobject ignores LOS @@ -7739,7 +7789,7 @@ bool Spell::CheckEffectTarget(Unit const* target, SpellEffectInfo const& spellEf return true; // if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour - if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, nullptr, SPELL_DISABLE_LOS))) + if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, nullptr, SPELL_DISABLE_LOS))) return true; /// @todo shit below shouldn't be here, but it's temporary @@ -8925,6 +8975,7 @@ CastSpellTargetArg::CastSpellTargetArg(WorldObject* target) CastSpellExtraArgs& CastSpellExtraArgs::SetTriggeringSpell(Spell const* triggeringSpell) { + TriggeringSpell = triggeringSpell; if (triggeringSpell) { OriginalCastItemLevel = triggeringSpell->m_castItemLevel; diff --git a/src/server/game/Spells/SpellDefines.h b/src/server/game/Spells/SpellDefines.h index 56b40fcb439..c975c761d06 100644 --- a/src/server/game/Spells/SpellDefines.h +++ b/src/server/game/Spells/SpellDefines.h @@ -454,6 +454,7 @@ struct TC_GAME_API CastSpellExtraArgs TriggerCastFlags TriggerFlags = TRIGGERED_NONE; Item* CastItem = nullptr; + Spell const* TriggeringSpell = nullptr; AuraEffect const* TriggeringAura = nullptr; ObjectGuid OriginalCaster = ObjectGuid::Empty; Difficulty CastDifficulty = Difficulty(0); @@ -472,6 +473,12 @@ struct TC_GAME_API CastSpellExtraArgs std::vector<std::pair<SpellValueMod, int32>> data; } SpellValueOverrides; + + CastSpellExtraArgs(CastSpellExtraArgs const&) = delete; + CastSpellExtraArgs(CastSpellExtraArgs&&) = delete; + + CastSpellExtraArgs& operator=(CastSpellExtraArgs const&) = delete; + CastSpellExtraArgs& operator=(CastSpellExtraArgs&&) = delete; }; struct SpellCastVisual diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 4a9aaa12ef9..38e0661c9d9 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -641,18 +641,24 @@ void Spell::EffectTriggerSpell() if (effectInfo->Effect == SPELL_EFFECT_TRIGGER_SPELL) delay = Milliseconds(effectInfo->MiscValue); - CastSpellExtraArgs args(TRIGGERED_FULL_MASK); - args.SetOriginalCaster(m_originalCasterGUID); - args.SetTriggeringSpell(this); - // set basepoints for trigger with value effect - if (effectInfo->Effect == SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE) - for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) - args.AddSpellMod(SpellValueMod(SPELLVALUE_BASE_POINT0 + i), damage); - - m_caster->m_Events.AddEventAtOffset([caster = m_caster, targets, triggered_spell_id, args]() mutable + m_caster->m_Events.AddEventAtOffset([caster = m_caster, targets, originalCaster = m_originalCasterGUID, castItemGuid = m_castItemGUID, originalCastId = m_castId, + spellEffectInfo = effectInfo, value = damage, itemLevel = m_castItemLevel]() mutable { // original caster guid only for GO cast - caster->CastSpell(std::move(targets), triggered_spell_id, args); + CastSpellExtraArgs args(TRIGGERED_FULL_MASK); + args.SetOriginalCaster(originalCaster); + args.OriginalCastId = originalCastId; + args.OriginalCastItemLevel = itemLevel; + if (!castItemGuid.IsEmpty() && sSpellMgr->AssertSpellInfo(spellEffectInfo->TriggerSpell, caster->GetMap()->GetDifficultyID())->HasAttribute(SPELL_ATTR2_RETAIN_ITEM_CAST)) + if (Player const* triggeringAuraCaster = Object::ToPlayer(args.TriggeringAura->GetCaster())) + args.CastItem = triggeringAuraCaster->GetItemByGuid(castItemGuid); + + // set basepoints for trigger with value effect + if (spellEffectInfo->Effect == SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE) + for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + args.AddSpellMod(SpellValueMod(SPELLVALUE_BASE_POINT0 + i), value); + + caster->CastSpell(std::move(targets), spellEffectInfo->TriggerSpell, args); }, delay); } diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 035a19f744e..45a23d29435 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1593,7 +1593,7 @@ bool SpellInfo::IsRequiringDeadTarget() const bool SpellInfo::IsAllowingDeadTarget() const { - if (HasAttribute(SPELL_ATTR2_CAN_TARGET_DEAD) || Targets & (TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_DEAD)) + if (HasAttribute(SPELL_ATTR2_ALLOW_DEAD_TARGET) || Targets & (TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_DEAD)) return true; for (SpellEffectInfo const& effect : GetEffects()) @@ -1661,11 +1661,6 @@ bool SpellInfo::IsNextMeleeSwingSpell() const return HasAttribute(SpellAttr0(SPELL_ATTR0_ON_NEXT_SWING_NO_DAMAGE | SPELL_ATTR0_ON_NEXT_SWING)); } -bool SpellInfo::IsBreakingStealth() const -{ - return !HasAttribute(SPELL_ATTR1_ALLOW_WHILE_STEALTHED); -} - bool SpellInfo::IsRangedWeaponSpell() const { return (SpellFamilyName == SPELLFAMILY_HUNTER && !(SpellFamilyFlags[1] & 0x10000000)) // for 53352, cannot find better way @@ -1675,12 +1670,12 @@ bool SpellInfo::IsRangedWeaponSpell() const bool SpellInfo::IsAutoRepeatRangedSpell() const { - return HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG); + return HasAttribute(SPELL_ATTR2_AUTO_REPEAT); } bool SpellInfo::HasInitialAggro() const { - return !(HasAttribute(SPELL_ATTR1_NO_THREAT) || HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO)); + return !(HasAttribute(SPELL_ATTR1_NO_THREAT) || HasAttribute(SPELL_ATTR2_NO_INITIAL_THREAT)); } bool SpellInfo::HasHitDelay() const @@ -1784,7 +1779,7 @@ bool SpellInfo::CanPierceImmuneAura(SpellInfo const* auraSpellInfo) const return true; // these spells (Cyclone for example) can pierce all... - if (HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) || HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE)) + if (HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) || HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES)) { // ...but not these (Divine shield, Ice block, Cyclone and Banish for example) if (auraSpellInfo->Mechanic != MECHANIC_IMMUNE_SHIELD && @@ -1812,7 +1807,7 @@ bool SpellInfo::CanDispelAura(SpellInfo const* auraSpellInfo) const // These auras (Cyclone for example) are not dispelable if ((auraSpellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) && auraSpellInfo->Mechanic != MECHANIC_NONE) - || auraSpellInfo->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE)) + || auraSpellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES)) return false; return true; @@ -1929,7 +1924,7 @@ SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const else { // needs shapeshift - if (!HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT) && Stances != 0) + if (!HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED_CASTER_FORM) && Stances != 0) return SPELL_FAILED_ONLY_SHAPESHIFT; } @@ -2138,7 +2133,7 @@ SpellCastResult SpellInfo::CheckTarget(WorldObject const* caster, WorldObject co if (caster->GetTypeId() == TYPEID_PLAYER) { // Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells) - if (HasAttribute(SPELL_ATTR2_CANT_TARGET_TAPPED)) + if (HasAttribute(SPELL_ATTR2_CANNOT_CAST_ON_TAPPED)) if (Creature const* targetCreature = unitTarget->ToCreature()) if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer())) return SPELL_FAILED_CANT_CAST_ON_TAPPED; @@ -3600,7 +3595,7 @@ bool SpellInfo::CanSpellProvideImmunityAgainstAura(SpellInfo const* auraSpellInf ImmunityInfo const& immuneInfo = effectInfo.GetImmunityInfo(); - if (!auraSpellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) && !auraSpellInfo->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE)) + if (!auraSpellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) && !auraSpellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES)) { if (uint32 schoolImmunity = immuneInfo.SchoolImmuneMask) if ((auraSpellInfo->SchoolMask & schoolImmunity) != 0) @@ -3646,7 +3641,7 @@ bool SpellInfo::CanSpellProvideImmunityAgainstAura(SpellInfo const* auraSpellInf if (auraImmuneItr != immuneInfo.AuraTypeImmune.cend()) isImmuneToAuraEffectApply = true; - if (!isImmuneToAuraEffectApply && !auraSpellInfo->IsPositiveEffect(auraSpellEffectInfo.EffectIndex) && !auraSpellInfo->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE)) + if (!isImmuneToAuraEffectApply && !auraSpellInfo->IsPositiveEffect(auraSpellEffectInfo.EffectIndex) && !auraSpellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES)) { if (uint32 applyHarmfulAuraImmunityMask = immuneInfo.ApplyHarmfulAuraImmuneMask) if ((auraSpellInfo->GetSchoolMask() & applyHarmfulAuraImmunityMask) != 0) @@ -3692,7 +3687,7 @@ bool SpellInfo::SpellCancelsAuraEffect(AuraEffect const* aurEff) const break; case SPELL_AURA_SCHOOL_IMMUNITY: case SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL: - if (aurEff->GetSpellInfo()->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE) || !(aurEff->GetSpellInfo()->SchoolMask & miscValue)) + if (aurEff->GetSpellInfo()->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES) || !(aurEff->GetSpellInfo()->SchoolMask & miscValue)) continue; break; case SPELL_AURA_DISPEL_IMMUNITY: @@ -4268,7 +4263,7 @@ SpellInfo const* SpellInfo::GetAuraRankForLevel(uint8 level) const return this; // Client ignores spell with these attributes (sub_53D9D0) - if (HasAttribute(SPELL_ATTR0_AURA_IS_DEBUFF) || HasAttribute(SPELL_ATTR2_UNK3) || HasAttribute(SPELL_ATTR3_DRAIN_SOUL)) + if (HasAttribute(SPELL_ATTR0_AURA_IS_DEBUFF) || HasAttribute(SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF) || HasAttribute(SPELL_ATTR3_DRAIN_SOUL)) return this; bool needRankSelection = false; diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h index 0000291e369..793fd8b5a0d 100644 --- a/src/server/game/Spells/SpellInfo.h +++ b/src/server/game/Spells/SpellInfo.h @@ -515,7 +515,6 @@ class TC_GAME_API SpellInfo bool IsMoveAllowedChannel() const; bool NeedsComboPoints() const; bool IsNextMeleeSwingSpell() const; - bool IsBreakingStealth() const; bool IsRangedWeaponSpell() const; bool IsAutoRepeatRangedSpell() const; bool HasInitialAggro() const; diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 07dc8bb7cde..63c75f92f19 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -4418,7 +4418,7 @@ void SpellMgr::LoadSpellInfoCorrections() ApplySpellFix({ 75509 }, [](SpellInfo* spellInfo) { spellInfo->AttributesEx6 |= SPELL_ATTR6_CAN_TARGET_INVISIBLE; - spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS; + spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT; }); // Awaken Flames @@ -4442,7 +4442,7 @@ void SpellMgr::LoadSpellInfoCorrections() { // All spells work even without these changes. The LOS attribute is due to problem // from collision between maps & gos with active destroyed state. - spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS; + spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT; }); // Arcane Barrage (cast by players and NONMELEEDAMAGELOG with caster Scion of Eternity (original caster)). @@ -4581,7 +4581,7 @@ void SpellMgr::LoadSpellInfoCorrections() ApplySpellFix({ 42525 }, [](SpellInfo* spellInfo) { spellInfo->AttributesEx3 |= SPELL_ATTR3_DEATH_PERSISTENT; - spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_DEAD; + spellInfo->AttributesEx2 |= SPELL_ATTR2_ALLOW_DEAD_TARGET; }); // Soul Sickness (Forge of Souls) diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp index d93e8d439e8..6147b8881b9 100644 --- a/src/server/scripts/Spells/spell_shaman.cpp +++ b/src/server/scripts/Spells/spell_shaman.cpp @@ -1242,8 +1242,10 @@ class spell_sha_mastery_elemental_overload : public AuraScript caster->m_Events.AddEventAtOffset([caster, targets = CastSpellTargetArg(procInfo.GetProcTarget()), overloadSpellId = GetTriggeredSpellId(procInfo.GetSpellInfo()->Id), - args = CastSpellExtraArgs(procInfo.GetProcSpell())]() + originalCastId = procInfo.GetProcSpell()->m_castId]() { + CastSpellExtraArgs args; + args.OriginalCastId = originalCastId; caster->CastSpell(targets, overloadSpellId, args); }, 400ms); } |