diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-04-27 09:06:49 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2020-04-27 09:06:49 +0200 |
commit | ec87d048b4ebbb326158bc05512d1cc5ecbe8271 (patch) | |
tree | e5b2e066c61cb65f1c042ba061b0460f2a7a4dbb /src/server | |
parent | 6f7ff9a3efd10cd4f776a67540109e7bb774f1c5 (diff) |
Core/Misc: Enum flag v3 - allow enabling flag operations directly after enum definition when inside namespaces
Diffstat (limited to 'src/server')
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.h | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Object/ObjectGuid.h | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Updates/UpdateField.h | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Updates/UpdateFields.cpp | 72 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Updates/UpdateFields.h | 72 | ||||
-rw-r--r-- | src/server/game/Entities/Player/CollectionMgr.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Player/CollectionMgr.h | 4 | ||||
-rw-r--r-- | src/server/game/Phasing/PhaseShift.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Phasing/PhaseShift.h | 11 | ||||
-rw-r--r-- | src/server/game/Phasing/PhasingHandler.cpp | 2 |
11 files changed, 89 insertions, 92 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 421c701089c..b86ec0a29f3 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -1147,7 +1147,7 @@ void AuctionHouseObject::Update() } void AuctionHouseObject::BuildListBuckets(WorldPackets::AuctionHouse::AuctionListBucketsResult& listBucketsResult, Player* player, - std::wstring const& name, uint8 minLevel, uint8 maxLevel, EnumFlag_t<AuctionHouseFilterMask> filters, Optional<AuctionSearchClassFilters> const& classFilters, + std::wstring const& name, uint8 minLevel, uint8 maxLevel, EnumFlag<AuctionHouseFilterMask> filters, Optional<AuctionSearchClassFilters> const& classFilters, uint8 const* knownPetBits, std::size_t knownPetBitsCount, uint8 maxKnownPetLevel, uint32 offset, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount) { std::unordered_set<uint32> knownAppearanceIds; diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h index 86e311a67af..308df2083a4 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.h +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h @@ -111,7 +111,7 @@ enum class AuctionHouseFilterMask : uint32 ArtifactQuality = 0x400, }; -namespace EnumFlag { template<> struct IsFlag<AuctionHouseFilterMask> : std::true_type { }; } +DEFINE_ENUM_FLAG(AuctionHouseFilterMask); enum class AuctionHouseSortOrder : uint8 { @@ -295,7 +295,7 @@ public: void Update(); void BuildListBuckets(WorldPackets::AuctionHouse::AuctionListBucketsResult& listBucketsResult, Player* player, - std::wstring const& name, uint8 minLevel, uint8 maxLevel, EnumFlag_t<AuctionHouseFilterMask> filters, Optional<AuctionSearchClassFilters> const& classFilters, + std::wstring const& name, uint8 minLevel, uint8 maxLevel, EnumFlag<AuctionHouseFilterMask> filters, Optional<AuctionSearchClassFilters> const& classFilters, uint8 const* knownPetBits, std::size_t knownPetBitsCount, uint8 maxKnownPetLevel, uint32 offset, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount); void BuildListBuckets(WorldPackets::AuctionHouse::AuctionListBucketsResult& listBucketsResult, Player* player, diff --git a/src/server/game/Entities/Object/ObjectGuid.h b/src/server/game/Entities/Object/ObjectGuid.h index 0eb5c42c728..f5856bfb7ae 100644 --- a/src/server/game/Entities/Object/ObjectGuid.h +++ b/src/server/game/Entities/Object/ObjectGuid.h @@ -131,7 +131,7 @@ enum class ObjectGuidSequenceSource Map = 0x4 }; -namespace EnumFlag { template<> struct IsFlag<ObjectGuidSequenceSource> : std::true_type { }; } +DEFINE_ENUM_FLAG(ObjectGuidSequenceSource); enum class ObjectGuidFormatType { @@ -156,14 +156,14 @@ enum class ObjectGuidFormatType template<HighGuid high> struct ObjectGuidTraits { - static constexpr EnumFlag_t<ObjectGuidSequenceSource> SequenceSource = ObjectGuidSequenceSource::None; + static constexpr EnumFlag<ObjectGuidSequenceSource> SequenceSource = ObjectGuidSequenceSource::None; using Format = std::integral_constant<ObjectGuidFormatType, ObjectGuidFormatType::Null>; }; #define MAKE_GUID_TRAIT(high, sequence, format) \ template<> struct ObjectGuidTraits<high> \ { \ - static constexpr EnumFlag_t<ObjectGuidSequenceSource> SequenceSource = sequence; \ + static constexpr EnumFlag<ObjectGuidSequenceSource> SequenceSource = sequence; \ using Format = std::integral_constant<ObjectGuidFormatType, format>; \ } diff --git a/src/server/game/Entities/Object/Updates/UpdateField.h b/src/server/game/Entities/Object/Updates/UpdateField.h index 50a753d76cb..4dd17a01497 100644 --- a/src/server/game/Entities/Object/Updates/UpdateField.h +++ b/src/server/game/Entities/Object/Updates/UpdateField.h @@ -38,6 +38,8 @@ namespace UF Empath = 0x08 }; + DEFINE_ENUM_FLAG(UpdateFieldFlag); + template<typename T, uint32 BlockBit, uint32 Bit> class UpdateField; @@ -819,6 +821,4 @@ namespace UF }; } -namespace EnumFlag { template<> struct IsFlag<UF::UpdateFieldFlag> : std::true_type { }; } - #endif // UpdateField_h__ diff --git a/src/server/game/Entities/Object/Updates/UpdateFields.cpp b/src/server/game/Entities/Object/Updates/UpdateFields.cpp index 6c8f9e5f462..98e01cbe141 100644 --- a/src/server/game/Entities/Object/Updates/UpdateFields.cpp +++ b/src/server/game/Entities/Object/Updates/UpdateFields.cpp @@ -30,14 +30,14 @@ namespace UF { -void ObjectData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const +void ObjectData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const { data << int32(EntryID); data << uint32(ViewerDependentValue<DynamicFlagsTag>::GetValue(DynamicFlags, owner, receiver)); data << float(Scale); } -void ObjectData::WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const +void ObjectData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const { WriteUpdate(data, _changesMask, false, owner, receiver); } @@ -185,7 +185,7 @@ void SocketedGem::ClearChangesMask() _changesMask.ResetAll(); } -void ItemData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Item const* owner, Player const* receiver) const +void ItemData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Item const* owner, Player const* receiver) const { data << uint32(BonusListIDs->size()); for (std::size_t i = 0; i < BonusListIDs->size(); ++i) @@ -247,20 +247,20 @@ void ItemData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVi } } -void ItemData::WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Item const* owner, Player const* receiver) const +void ItemData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Item const* owner, Player const* receiver) const { UpdateMask<40> allowedMaskForTarget({ 0xFC0149FFu, 0x000000FFu }); AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags); WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver); } -void ItemData::AppendAllowedFieldsMaskForFlag(UpdateMask<40>& allowedMaskForTarget, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const +void ItemData::AppendAllowedFieldsMaskForFlag(UpdateMask<40>& allowedMaskForTarget, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const { if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Owner)) allowedMaskForTarget |= { 0x03FEB600u, 0x00000000u }; } -void ItemData::FilterDisallowedFieldsMaskForFlag(UpdateMask<40>& changesMask, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const +void ItemData::FilterDisallowedFieldsMaskForFlag(UpdateMask<40>& changesMask, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const { if (!fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Owner)) changesMask &= { 0xFC0149FFu, 0xFFFFFFFFu }; @@ -451,7 +451,7 @@ void ItemData::ClearChangesMask() _changesMask.ResetAll(); } -void ContainerData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Bag const* owner, Player const* receiver) const +void ContainerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Bag const* owner, Player const* receiver) const { for (std::size_t i = 0; i < 36; ++i) { @@ -460,7 +460,7 @@ void ContainerData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fi data << uint32(NumSlots); } -void ContainerData::WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Bag const* owner, Player const* receiver) const +void ContainerData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Bag const* owner, Player const* receiver) const { WriteUpdate(data, _changesMask, false, owner, receiver); } @@ -499,7 +499,7 @@ void ContainerData::ClearChangesMask() _changesMask.ResetAll(); } -void AzeriteEmpoweredItemData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, AzeriteEmpoweredItem const* owner, Player const* receiver) const +void AzeriteEmpoweredItemData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, AzeriteEmpoweredItem const* owner, Player const* receiver) const { for (std::size_t i = 0; i < 5; ++i) { @@ -507,7 +507,7 @@ void AzeriteEmpoweredItemData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFi } } -void AzeriteEmpoweredItemData::WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, AzeriteEmpoweredItem const* owner, Player const* receiver) const +void AzeriteEmpoweredItemData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, AzeriteEmpoweredItem const* owner, Player const* receiver) const { WriteUpdate(data, _changesMask, false, owner, receiver); } @@ -603,7 +603,7 @@ void SelectedAzeriteEssences::ClearChangesMask() _changesMask.ResetAll(); } -void AzeriteItemData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, AzeriteItem const* owner, Player const* receiver) const +void AzeriteItemData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, AzeriteItem const* owner, Player const* receiver) const { if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Owner)) { @@ -630,20 +630,20 @@ void AzeriteItemData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> } } -void AzeriteItemData::WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, AzeriteItem const* owner, Player const* receiver) const +void AzeriteItemData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, AzeriteItem const* owner, Player const* receiver) const { UpdateMask<9> allowedMaskForTarget({ 0x0000000Fu }); AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags); WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver); } -void AzeriteItemData::AppendAllowedFieldsMaskForFlag(UpdateMask<9>& allowedMaskForTarget, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const +void AzeriteItemData::AppendAllowedFieldsMaskForFlag(UpdateMask<9>& allowedMaskForTarget, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const { if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Owner)) allowedMaskForTarget |= { 0x000001F0u }; } -void AzeriteItemData::FilterDisallowedFieldsMaskForFlag(UpdateMask<9>& changesMask, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const +void AzeriteItemData::FilterDisallowedFieldsMaskForFlag(UpdateMask<9>& changesMask, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const { if (!fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Owner)) changesMask &= { 0xFFFFFE0Fu }; @@ -811,7 +811,7 @@ void PassiveSpellHistory::WriteUpdate(ByteBuffer& data, bool ignoreChangesMask, data << int32(AuraSpellID); } -void UnitData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Unit const* owner, Player const* receiver) const +void UnitData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Unit const* owner, Player const* receiver) const { data << int32(ViewerDependentValue<DisplayIDTag>::GetValue(DisplayID, owner, receiver)); for (std::size_t i = 0; i < 2; ++i) @@ -1007,14 +1007,14 @@ void UnitData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVi } } -void UnitData::WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Unit const* owner, Player const* receiver) const +void UnitData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Unit const* owner, Player const* receiver) const { UpdateMask<192> allowedMaskForTarget({ 0xFFFFEFFFu, 0xFC3FBFFFu, 0x0001EFFFu, 0xFFBFFFF9u, 0x003F8007u, 0x00000000u }); AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags); WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver); } -void UnitData::AppendAllowedFieldsMaskForFlag(UpdateMask<192>& allowedMaskForTarget, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const +void UnitData::AppendAllowedFieldsMaskForFlag(UpdateMask<192>& allowedMaskForTarget, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const { if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Owner)) allowedMaskForTarget |= { 0x00001000u, 0x03C04000u, 0xFFFE1000u, 0x00400006u, 0xFFC07FF8u, 0xFFFFFFFFu }; @@ -1024,7 +1024,7 @@ void UnitData::AppendAllowedFieldsMaskForFlag(UpdateMask<192>& allowedMaskForTar allowedMaskForTarget |= { 0x00000000u, 0x03C00000u, 0x00000000u, 0x00000000u, 0x00000000u, 0x000007F8u }; } -void UnitData::FilterDisallowedFieldsMaskForFlag(UpdateMask<192>& changesMask, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const +void UnitData::FilterDisallowedFieldsMaskForFlag(UpdateMask<192>& changesMask, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const { if (!fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Owner)) changesMask &= { 0xFFFFEFFFu, 0xFC3FBFFFu, 0x0001EFFFu, 0xFFBFFFF9u, 0x003F8007u, 0x00000000u }; @@ -1907,7 +1907,7 @@ void ArenaCooldown::ClearChangesMask() _changesMask.ResetAll(); } -void PlayerData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const +void PlayerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const { data << DuelArbiter; data << WowAccount; @@ -1980,20 +1980,20 @@ void PlayerData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> field data.FlushBits(); } -void PlayerData::WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const +void PlayerData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const { UpdateMask<192> allowedMaskForTarget({ 0xFFFFFFF5u, 0x000001FFu, 0x00000000u, 0x00000000u, 0x00000000u, 0xFFFFFF80u }); AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags); WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver); } -void PlayerData::AppendAllowedFieldsMaskForFlag(UpdateMask<192>& allowedMaskForTarget, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const +void PlayerData::AppendAllowedFieldsMaskForFlag(UpdateMask<192>& allowedMaskForTarget, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const { if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag::PartyMember)) allowedMaskForTarget |= { 0x0000000Au, 0xFFFFFE00u, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0x0000007Fu }; } -void PlayerData::FilterDisallowedFieldsMaskForFlag(UpdateMask<192>& changesMask, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const +void PlayerData::FilterDisallowedFieldsMaskForFlag(UpdateMask<192>& changesMask, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const { if (!fieldVisibilityFlags.HasFlag(UpdateFieldFlag::PartyMember)) changesMask &= { 0xFFFFFFF5u, 0x000001FFu, 0x00000000u, 0x00000000u, 0x00000000u, 0xFFFFFF80u }; @@ -2604,7 +2604,7 @@ void QuestSession::ClearChangesMask() _changesMask.ResetAll(); } -void ActivePlayerData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const +void ActivePlayerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const { for (std::size_t i = 0; i < 199; ++i) { @@ -2847,7 +2847,7 @@ void ActivePlayerData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> data.FlushBits(); } -void ActivePlayerData::WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const +void ActivePlayerData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const { WriteUpdate(data, _changesMask, false, owner, receiver); } @@ -3812,7 +3812,7 @@ void ActivePlayerData::ClearChangesMask() _changesMask.ResetAll(); } -void GameObjectData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, GameObject const* owner, Player const* receiver) const +void GameObjectData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, GameObject const* owner, Player const* receiver) const { data << int32(DisplayID); data << uint32(SpellVisualID); @@ -3846,7 +3846,7 @@ void GameObjectData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> f } } -void GameObjectData::WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, GameObject const* owner, Player const* receiver) const +void GameObjectData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, GameObject const* owner, Player const* receiver) const { WriteUpdate(data, _changesMask, false, owner, receiver); } @@ -3988,7 +3988,7 @@ void GameObjectData::ClearChangesMask() _changesMask.ResetAll(); } -void DynamicObjectData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, DynamicObject const* owner, Player const* receiver) const +void DynamicObjectData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, DynamicObject const* owner, Player const* receiver) const { data << Caster; data << int32(SpellXSpellVisualID); @@ -3998,7 +3998,7 @@ void DynamicObjectData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag data << uint8(Type); } -void DynamicObjectData::WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, DynamicObject const* owner, Player const* receiver) const +void DynamicObjectData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, DynamicObject const* owner, Player const* receiver) const { WriteUpdate(data, _changesMask, false, owner, receiver); } @@ -4048,7 +4048,7 @@ void DynamicObjectData::ClearChangesMask() _changesMask.ResetAll(); } -void CorpseData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Corpse const* owner, Player const* receiver) const +void CorpseData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Corpse const* owner, Player const* receiver) const { data << uint32(DynamicFlags); data << Owner; @@ -4075,7 +4075,7 @@ void CorpseData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> field } } -void CorpseData::WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Corpse const* owner, Player const* receiver) const +void CorpseData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Corpse const* owner, Player const* receiver) const { WriteUpdate(data, _changesMask, false, owner, receiver); } @@ -4256,7 +4256,7 @@ void ScaleCurve::ClearChangesMask() _changesMask.ResetAll(); } -void AreaTriggerData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, AreaTrigger const* owner, Player const* receiver) const +void AreaTriggerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, AreaTrigger const* owner, Player const* receiver) const { OverrideScaleCurve->WriteCreate(data, owner, receiver); data << Caster; @@ -4273,7 +4273,7 @@ void AreaTriggerData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> ExtraScaleCurve->WriteCreate(data, owner, receiver); } -void AreaTriggerData::WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, AreaTrigger const* owner, Player const* receiver) const +void AreaTriggerData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, AreaTrigger const* owner, Player const* receiver) const { WriteUpdate(data, _changesMask, false, owner, receiver); } @@ -4358,7 +4358,7 @@ void AreaTriggerData::ClearChangesMask() _changesMask.ResetAll(); } -void SceneObjectData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const +void SceneObjectData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const { data << int32(ScriptPackageID); data << uint32(RndSeedVal); @@ -4366,7 +4366,7 @@ void SceneObjectData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> data << uint32(SceneType); } -void SceneObjectData::WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const +void SceneObjectData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const { WriteUpdate(data, _changesMask, false, owner, receiver); } @@ -4444,7 +4444,7 @@ void ConversationActor::WriteUpdate(ByteBuffer& data, bool ignoreChangesMask, Co data.FlushBits(); } -void ConversationData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Conversation const* owner, Player const* receiver) const +void ConversationData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Conversation const* owner, Player const* receiver) const { data << uint32(Lines->size()); data << int32(LastLineEndTime); @@ -4460,7 +4460,7 @@ void ConversationData::WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> } } -void ConversationData::WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Conversation const* owner, Player const* receiver) const +void ConversationData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Conversation const* owner, Player const* receiver) const { WriteUpdate(data, _changesMask, false, owner, receiver); } diff --git a/src/server/game/Entities/Object/Updates/UpdateFields.h b/src/server/game/Entities/Object/Updates/UpdateFields.h index 948dee57340..564787bd3fd 100644 --- a/src/server/game/Entities/Object/Updates/UpdateFields.h +++ b/src/server/game/Entities/Object/Updates/UpdateFields.h @@ -48,8 +48,8 @@ struct ObjectData : public IsUpdateFieldStructureTag, public HasChangesMask<4> struct DynamicFlagsTag : ViewerDependentValueTag<uint32> {}; UpdateField<float, 0, 3> Scale; - void WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const; - void WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const; + void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const; + void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const; void WriteUpdate(ByteBuffer& data, UpdateMask<4> const& changesMask, bool ignoreNestedChangesMask, Object const* owner, Player const* receiver) const; void ClearChangesMask(); }; @@ -111,11 +111,11 @@ struct ItemData : public IsUpdateFieldStructureTag, public HasChangesMask<40> UpdateFieldArray<int32, 5, 20, 21> SpellCharges; UpdateFieldArray<UF::ItemEnchantment, 13, 26, 27> Enchantment; - void WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Item const* owner, Player const* receiver) const; - void WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Item const* owner, Player const* receiver) const; + void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Item const* owner, Player const* receiver) const; + void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Item const* owner, Player const* receiver) const; void WriteUpdate(ByteBuffer& data, UpdateMask<40> const& changesMask, bool ignoreNestedChangesMask, Item const* owner, Player const* receiver) const; - void AppendAllowedFieldsMaskForFlag(UpdateMask<40>& allowedMaskForTarget, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const; - void FilterDisallowedFieldsMaskForFlag(UpdateMask<40>& changesMask, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const; + void AppendAllowedFieldsMaskForFlag(UpdateMask<40>& allowedMaskForTarget, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const; + void FilterDisallowedFieldsMaskForFlag(UpdateMask<40>& changesMask, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const; void ClearChangesMask(); }; @@ -124,8 +124,8 @@ struct ContainerData : public IsUpdateFieldStructureTag, public HasChangesMask<3 UpdateField<uint32, 0, 1> NumSlots; UpdateFieldArray<ObjectGuid, 36, 2, 3> Slots; - void WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Bag const* owner, Player const* receiver) const; - void WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Bag const* owner, Player const* receiver) const; + void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Bag const* owner, Player const* receiver) const; + void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Bag const* owner, Player const* receiver) const; void WriteUpdate(ByteBuffer& data, UpdateMask<39> const& changesMask, bool ignoreNestedChangesMask, Bag const* owner, Player const* receiver) const; void ClearChangesMask(); }; @@ -134,8 +134,8 @@ struct AzeriteEmpoweredItemData : public IsUpdateFieldStructureTag, public HasCh { UpdateFieldArray<int32, 5, 0, 1> Selections; - void WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, AzeriteEmpoweredItem const* owner, Player const* receiver) const; - void WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, AzeriteEmpoweredItem const* owner, Player const* receiver) const; + void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, AzeriteEmpoweredItem const* owner, Player const* receiver) const; + void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, AzeriteEmpoweredItem const* owner, Player const* receiver) const; void WriteUpdate(ByteBuffer& data, UpdateMask<6> const& changesMask, bool ignoreNestedChangesMask, AzeriteEmpoweredItem const* owner, Player const* receiver) const; void ClearChangesMask(); }; @@ -171,11 +171,11 @@ struct AzeriteItemData : public IsUpdateFieldStructureTag, public HasChangesMask UpdateField<uint32, 0, 7> KnowledgeLevel; UpdateField<int32, 0, 8> DEBUGknowledgeWeek; - void WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, AzeriteItem const* owner, Player const* receiver) const; - void WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, AzeriteItem const* owner, Player const* receiver) const; + void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, AzeriteItem const* owner, Player const* receiver) const; + void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, AzeriteItem const* owner, Player const* receiver) const; void WriteUpdate(ByteBuffer& data, UpdateMask<9> const& changesMask, bool ignoreNestedChangesMask, AzeriteItem const* owner, Player const* receiver) const; - void AppendAllowedFieldsMaskForFlag(UpdateMask<9>& allowedMaskForTarget, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const; - void FilterDisallowedFieldsMaskForFlag(UpdateMask<9>& changesMask, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const; + void AppendAllowedFieldsMaskForFlag(UpdateMask<9>& allowedMaskForTarget, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const; + void FilterDisallowedFieldsMaskForFlag(UpdateMask<9>& changesMask, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const; void ClearChangesMask(); }; @@ -342,11 +342,11 @@ struct UnitData : public IsUpdateFieldStructureTag, public HasChangesMask<192> UpdateFieldArray<int32, 7, 163, 178> PowerCostModifier; UpdateFieldArray<float, 7, 163, 185> PowerCostMultiplier; - void WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Unit const* owner, Player const* receiver) const; - void WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Unit const* owner, Player const* receiver) const; + void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Unit const* owner, Player const* receiver) const; + void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Unit const* owner, Player const* receiver) const; void WriteUpdate(ByteBuffer& data, UpdateMask<192> const& changesMask, bool ignoreNestedChangesMask, Unit const* owner, Player const* receiver) const; - void AppendAllowedFieldsMaskForFlag(UpdateMask<192>& allowedMaskForTarget, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const; - void FilterDisallowedFieldsMaskForFlag(UpdateMask<192>& changesMask, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const; + void AppendAllowedFieldsMaskForFlag(UpdateMask<192>& allowedMaskForTarget, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const; + void FilterDisallowedFieldsMaskForFlag(UpdateMask<192>& changesMask, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const; void ClearChangesMask(); }; @@ -421,11 +421,11 @@ struct PlayerData : public IsUpdateFieldStructureTag, public HasChangesMask<192> UpdateFieldArray<UF::VisibleItem, 19, 167, 168> VisibleItems; UpdateFieldArray<float, 4, 187, 188> AvgItemLevel; - void WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const; - void WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const; + void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const; + void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const; void WriteUpdate(ByteBuffer& data, UpdateMask<192> const& changesMask, bool ignoreNestedChangesMask, Player const* owner, Player const* receiver) const; - void AppendAllowedFieldsMaskForFlag(UpdateMask<192>& allowedMaskForTarget, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const; - void FilterDisallowedFieldsMaskForFlag(UpdateMask<192>& changesMask, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags) const; + void AppendAllowedFieldsMaskForFlag(UpdateMask<192>& allowedMaskForTarget, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const; + void FilterDisallowedFieldsMaskForFlag(UpdateMask<192>& changesMask, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags) const; void ClearChangesMask(); bool IsQuestLogChangesMaskSkipped() const { return false; } // bandwidth savings aren't worth the cpu time }; @@ -651,8 +651,8 @@ struct ActivePlayerData : public IsUpdateFieldStructureTag, public HasChangesMas UpdateFieldArray<uint32, 7, 610, 611> BankBagSlotFlags; UpdateFieldArray<uint64, 875, 618, 619> QuestCompleted; - void WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const; - void WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const; + void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const; + void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const; void WriteUpdate(ByteBuffer& data, UpdateMask<1494> const& changesMask, bool ignoreNestedChangesMask, Player const* owner, Player const* receiver) const; void ClearChangesMask(); }; @@ -682,8 +682,8 @@ struct GameObjectData : public IsUpdateFieldStructureTag, public HasChangesMask< UpdateField<uint32, 0, 18> ArtKit; UpdateField<uint32, 0, 19> CustomParam; - void WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, GameObject const* owner, Player const* receiver) const; - void WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, GameObject const* owner, Player const* receiver) const; + void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, GameObject const* owner, Player const* receiver) const; + void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, GameObject const* owner, Player const* receiver) const; void WriteUpdate(ByteBuffer& data, UpdateMask<20> const& changesMask, bool ignoreNestedChangesMask, GameObject const* owner, Player const* receiver) const; void ClearChangesMask(); }; @@ -697,8 +697,8 @@ struct DynamicObjectData : public IsUpdateFieldStructureTag, public HasChangesMa UpdateField<uint32, 0, 5> CastTime; UpdateField<uint8, 0, 6> Type; - void WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, DynamicObject const* owner, Player const* receiver) const; - void WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, DynamicObject const* owner, Player const* receiver) const; + void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, DynamicObject const* owner, Player const* receiver) const; + void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, DynamicObject const* owner, Player const* receiver) const; void WriteUpdate(ByteBuffer& data, UpdateMask<7> const& changesMask, bool ignoreNestedChangesMask, DynamicObject const* owner, Player const* receiver) const; void ClearChangesMask(); }; @@ -723,8 +723,8 @@ struct CorpseData : public IsUpdateFieldStructureTag, public HasChangesMask<40> UpdateFieldArray<uint32, 19, 16, 17> Items; UpdateFieldArray<uint8, 3, 36, 37> CustomDisplayOption; - void WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Corpse const* owner, Player const* receiver) const; - void WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Corpse const* owner, Player const* receiver) const; + void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Corpse const* owner, Player const* receiver) const; + void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Corpse const* owner, Player const* receiver) const; void WriteUpdate(ByteBuffer& data, UpdateMask<40> const& changesMask, bool ignoreNestedChangesMask, Corpse const* owner, Player const* receiver) const; void ClearChangesMask(); }; @@ -757,8 +757,8 @@ struct AreaTriggerData : public IsUpdateFieldStructureTag, public HasChangesMask UpdateField<uint32, 0, 12> DecalPropertiesID; UpdateField<ObjectGuid, 0, 13> CreatingEffectGUID; - void WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, AreaTrigger const* owner, Player const* receiver) const; - void WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, AreaTrigger const* owner, Player const* receiver) const; + void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, AreaTrigger const* owner, Player const* receiver) const; + void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, AreaTrigger const* owner, Player const* receiver) const; void WriteUpdate(ByteBuffer& data, UpdateMask<14> const& changesMask, bool ignoreNestedChangesMask, AreaTrigger const* owner, Player const* receiver) const; void ClearChangesMask(); }; @@ -770,8 +770,8 @@ struct SceneObjectData : public IsUpdateFieldStructureTag, public HasChangesMask UpdateField<ObjectGuid, 0, 3> CreatedBy; UpdateField<uint32, 0, 4> SceneType; - void WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const; - void WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const; + void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const; + void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Object const* owner, Player const* receiver) const; void WriteUpdate(ByteBuffer& data, UpdateMask<5> const& changesMask, bool ignoreNestedChangesMask, Object const* owner, Player const* receiver) const; void ClearChangesMask(); }; @@ -807,8 +807,8 @@ struct ConversationData : public IsUpdateFieldStructureTag, public HasChangesMas UpdateField<int32, 0, 3> LastLineEndTime; UpdateField<uint32, 0, 4> Field_1C; - void WriteCreate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Conversation const* owner, Player const* receiver) const; - void WriteUpdate(ByteBuffer& data, EnumFlag_t<UpdateFieldFlag> fieldVisibilityFlags, Conversation const* owner, Player const* receiver) const; + void WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Conversation const* owner, Player const* receiver) const; + void WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Conversation const* owner, Player const* receiver) const; void WriteUpdate(ByteBuffer& data, UpdateMask<5> const& changesMask, bool ignoreNestedChangesMask, Conversation const* owner, Player const* receiver) const; void ClearChangesMask(); }; diff --git a/src/server/game/Entities/Player/CollectionMgr.cpp b/src/server/game/Entities/Player/CollectionMgr.cpp index e2d434cc85a..a715ea37b6a 100644 --- a/src/server/game/Entities/Player/CollectionMgr.cpp +++ b/src/server/game/Entities/Player/CollectionMgr.cpp @@ -72,7 +72,7 @@ void CollectionMgr::LoadMountDefinitions() namespace { - EnumFlag_t<ToyFlags> GetToyFlags(bool isFavourite, bool hasFanfare) + EnumFlag<ToyFlags> GetToyFlags(bool isFavourite, bool hasFanfare) { ToyFlags flags = ToyFlags::None; if (isFavourite) diff --git a/src/server/game/Entities/Player/CollectionMgr.h b/src/server/game/Entities/Player/CollectionMgr.h index 8c37ca1e666..bd92481fbe1 100644 --- a/src/server/game/Entities/Player/CollectionMgr.h +++ b/src/server/game/Entities/Player/CollectionMgr.h @@ -62,9 +62,9 @@ enum class ToyFlags : uint32 HasFanfare = 0x02 }; -namespace EnumFlag { template<> struct IsFlag<ToyFlags> : std::true_type { }; } +DEFINE_ENUM_FLAG(ToyFlags); -typedef std::map<uint32, EnumFlag_t<ToyFlags>> ToyBoxContainer; +typedef std::map<uint32, EnumFlag<ToyFlags>> ToyBoxContainer; typedef std::map<uint32, HeirloomData> HeirloomContainer; enum MountStatusFlags : uint8 diff --git a/src/server/game/Phasing/PhaseShift.cpp b/src/server/game/Phasing/PhaseShift.cpp index a93101c5687..16ed9aaa5e8 100644 --- a/src/server/game/Phasing/PhaseShift.cpp +++ b/src/server/game/Phasing/PhaseShift.cpp @@ -169,7 +169,7 @@ void PhaseShift::ModifyPhasesReferences(PhaseContainer::iterator itr, int32 refe void PhaseShift::UpdateUnphasedFlag() { - EnumFlag_t<PhaseShiftFlags> unphasedFlag = !Flags.HasFlag(PhaseShiftFlags::Inverse) ? PhaseShiftFlags::Unphased : PhaseShiftFlags::InverseUnphased; + EnumFlag<PhaseShiftFlags> unphasedFlag = !Flags.HasFlag(PhaseShiftFlags::Inverse) ? PhaseShiftFlags::Unphased : PhaseShiftFlags::InverseUnphased; Flags &= ~(!Flags.HasFlag(PhaseShiftFlags::Inverse) ? PhaseShiftFlags::InverseUnphased : PhaseShiftFlags::Unphased); if (NonCosmeticReferences && !DefaultReferences) Flags &= ~unphasedFlag; diff --git a/src/server/game/Phasing/PhaseShift.h b/src/server/game/Phasing/PhaseShift.h index dc77665e3e6..0fadbcc42df 100644 --- a/src/server/game/Phasing/PhaseShift.h +++ b/src/server/game/Phasing/PhaseShift.h @@ -48,11 +48,8 @@ enum class PhaseFlags : uint16 Personal = 0x2 }; -namespace EnumFlag -{ - template<> struct IsFlag<PhaseShiftFlags> : std::true_type { }; - template<> struct IsFlag<PhaseFlags> : std::true_type { }; -} +DEFINE_ENUM_FLAG(PhaseShiftFlags); +DEFINE_ENUM_FLAG(PhaseFlags); class TC_GAME_API PhaseShift { @@ -63,7 +60,7 @@ public: : Id(id), Flags(flags), References(0), AreaConditions(conditions) { } uint16 Id; - EnumFlag_t<PhaseFlags> Flags; + EnumFlag<PhaseFlags> Flags; int32 References; std::vector<Condition*> const* AreaConditions; bool operator<(PhaseRef const& right) const { return Id < right.Id; } @@ -113,7 +110,7 @@ public: protected: friend class PhasingHandler; - EnumFlag_t<PhaseShiftFlags> Flags; + EnumFlag<PhaseShiftFlags> Flags; ObjectGuid PersonalGuid; PhaseContainer Phases; VisibleMapIdContainer VisibleMapIds; diff --git a/src/server/game/Phasing/PhasingHandler.cpp b/src/server/game/Phasing/PhasingHandler.cpp index aefaecc57d7..edb176de644 100644 --- a/src/server/game/Phasing/PhasingHandler.cpp +++ b/src/server/game/Phasing/PhasingHandler.cpp @@ -438,7 +438,7 @@ void PhasingHandler::InitDbPhaseShift(PhaseShift& phaseShift, uint8 phaseUseFlag phaseShift.ClearPhases(); phaseShift.IsDbPhaseShift = true; - EnumFlag_t<PhaseShiftFlags> flags = PhaseShiftFlags::None; + EnumFlag<PhaseShiftFlags> flags = PhaseShiftFlags::None; if (phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE) flags |= PhaseShiftFlags::AlwaysVisible | PhaseShiftFlags::Unphased; if (phaseUseFlags & PHASE_USE_FLAGS_INVERSE) |