diff options
| author | Subv <s.v.h21@hotmail.com> | 2012-04-07 21:09:04 -0500 |
|---|---|---|
| committer | Subv <s.v.h21@hotmail.com> | 2012-04-07 21:09:04 -0500 |
| commit | f8e9dedbe5e4e0d31106683276ff2f0e91120cc3 (patch) | |
| tree | 7a1f2d0a1d794a3805786b448f416f750cc9103f /src/server | |
| parent | fd9c4d9c43331bc66df6b7da4e2520e4aea27f43 (diff) | |
Scripts/Spells: Removed redundant code for spell 54798.
Closes #519
Signed-off-by: Subv <s.v.h21@hotmail.com>
Diffstat (limited to 'src/server')
| -rwxr-xr-x | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 15 | ||||
| -rw-r--r-- | src/server/scripts/Spells/spell_quest.cpp | 4 |
2 files changed, 4 insertions, 15 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index f64dae962da..6fa6270c444 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -5618,21 +5618,6 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const caster->CastCustomSpell(66153, SPELLVALUE_MAX_TARGETS, urand(1, 6), target, true); break; } - case 54798: // FLAMING Arrow Triggered Effect - { - if (!caster || !target || !target->ToCreature() || !caster->GetVehicle() || target->HasAura(54683)) - break; - - target->CastSpell(target, 54683, true); - - // Credit Frostworgs - if (target->GetEntry() == 29358) - caster->CastSpell(caster, 54896, true); - // Credit Frost Giants - else if (target->GetEntry() == 29351) - caster->CastSpell(caster, 54893, true); - break; - } case 62292: // Blaze (Pool of Tar) // should we use custom damage? target->CastSpell((Unit*)NULL, m_spellInfo->Effects[m_effIndex].TriggerSpell, true); diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp index 278abcc0c0b..48faf83cd2f 100644 --- a/src/server/scripts/Spells/spell_quest.cpp +++ b/src/server/scripts/Spells/spell_quest.cpp @@ -636,6 +636,10 @@ class spell_q12851_going_bearback : public SpellScriptLoader if (Unit* caster = GetCaster()) { Unit* target = GetTarget(); + // Already in fire + if (target->HasAura(SPELL_ABLAZE)) + return; + if (Player* player = caster->GetCharmerOrOwnerPlayerOrPlayerItself()) { switch (target->GetEntry()) |
