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authorNay <dnpd.dd@gmail.com>2013-01-06 16:40:57 -0800
committerNay <dnpd.dd@gmail.com>2013-01-06 16:40:57 -0800
commitfacefe09091c32317d73277978886bf2f633cbce (patch)
tree59138f5aa4c484cfab7986d7d2d21799cb2ac011 /src/server
parent5fe399195f8f46ba1934ac69d6c8f6a2efac794c (diff)
parent8743e9d368361e2ba1e8ff7d2758f1783cad73ac (diff)
Merge pull request #8870 from Valcorb/PetSpeedFix
Make sure that "guardians" also gain the owner's speed (such as water elemental)
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 5d1ab9aa17a..7124995dd10 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12716,7 +12716,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
if (GetTypeId() == TYPEID_UNIT)
{
Unit* pOwner = GetCharmerOrOwner();
- if (isPet() && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast"
+ if ((isPet() || isGuardian()) && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast"
{
// For every yard over 5, increase speed by 0.01
// to help prevent pet from lagging behind and despawning