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authorkrz <none@none>2009-06-05 02:07:05 +0200
committerkrz <none@none>2009-06-05 02:07:05 +0200
commita319125b4f49109cf008b5f055cf56cd30a7ed7f (patch)
tree3b8b6935fd6bf79ab2f71ff2f348b268e2dcef8f /src/shared/Database/DBCStructure.h
parent65598fe2333472adb9a9eaa80ff4d5d3f62cce10 (diff)
Change in SpellEntry structure to allow EffectBaseDice[] to store negative values - patch by thenecromancer.
--HG-- branch : trunk
Diffstat (limited to 'src/shared/Database/DBCStructure.h')
-rw-r--r--src/shared/Database/DBCStructure.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h
index 95703f9b778..8e8aa8bfba8 100644
--- a/src/shared/Database/DBCStructure.h
+++ b/src/shared/Database/DBCStructure.h
@@ -605,7 +605,7 @@ struct SpellEntry
int32 EquippedItemInventoryTypeMask; // 64 (mask)
uint32 Effect[3]; // 65-67
int32 EffectDieSides[3]; // 68-70
- uint32 EffectBaseDice[3]; // 71-73
+ int32 EffectBaseDice[3]; // 71-73
float EffectDicePerLevel[3]; // 74-76
float EffectRealPointsPerLevel[3]; // 77-79
int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)