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authormaximius <none@none>2009-10-17 15:51:44 -0700
committermaximius <none@none>2009-10-17 15:51:44 -0700
commite585187b248f48b3c6e9247b49fa07c6565d65e5 (patch)
tree637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/shared/vmap/ShortBox.h
parent26b5e033ffde3d161382fc9addbfa99738379641 (diff)
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
Diffstat (limited to 'src/shared/vmap/ShortBox.h')
-rw-r--r--src/shared/vmap/ShortBox.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/shared/vmap/ShortBox.h b/src/shared/vmap/ShortBox.h
index f2d87bc6abe..0e98677aa9e 100644
--- a/src/shared/vmap/ShortBox.h
+++ b/src/shared/vmap/ShortBox.h
@@ -17,18 +17,24 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef _SHORTBOX_H
#define _SHORTBOX_H
+
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Triangle.h>
#include <G3D/Ray.h>
+
#include "ShortVector.h"
+
/**
This is a box and a triangle Class using ShortVectors. Each vector has 16 bit an a fixed point 12.4 representation.
*/
+
namespace VMAP
{
+
class ShortBox
{
private:
@@ -42,15 +48,18 @@ namespace VMAP
inline void setHi(const ShortVector& pV){ iV2 = pV; }
inline void setLo(const G3D::Vector3& pV){ iV1 = ShortVector(pV); }
inline void setHi(const G3D::Vector3& pV){ iV2 = ShortVector(pV); }
+
inline bool operator==(const ShortBox& b) const
{
return ((iV1 == b.iV1) && (iV2 == b.iV2));
}
+
inline bool operator!=(const ShortBox& b) const
{
return !((iV1 == b.iV1) && (iV2 == b.iV2));
}
};
+
//=====================================================================
#ifdef _DEBUG_VMAPS
#ifndef gBoxArray
@@ -61,7 +70,9 @@ namespace VMAP
extern bool myfound;
#endif
#endif
+
static const G3D::Vector3 dummyZeroPosition = G3D::Vector3(0,0,0);
+
class TriangleBox
{
private:
@@ -74,16 +85,20 @@ namespace VMAP
_vertex[0] = pV1;
_vertex[1] = pV2;
_vertex[2] = pV3;
+
}
inline const ShortVector& vertex (int n) const
{
return(_vertex[n]);
}
+
inline const ShortBox getBounds()const
{
ShortBox box;
+
ShortVector lo = _vertex[0];
ShortVector hi = lo;
+
for (int i = 1; i < 3; ++i)
{
lo = lo.min(_vertex[i]);
@@ -94,15 +109,19 @@ namespace VMAP
return(box);
}
inline const G3D::Vector3& getBasePosition() { return(dummyZeroPosition); }
+
inline const G3D::AABox getAABoxBounds() const { ShortBox box = getBounds(); return(G3D::AABox(box.getLo().getVector3(), box.getHi().getVector3())); }
+
inline bool operator==(const TriangleBox& t) const
{
return ((_vertex[0] == t._vertex[0]) && (_vertex[1] == t._vertex[1]) &&(_vertex[2] == t._vertex[2]));
}
+
inline bool operator!=(const TriangleBox& t) const
{
return !((_vertex[0] == t._vertex[0]) && (_vertex[1] == t._vertex[1]) &&(_vertex[2] == t._vertex[2]));
}
+
inline void intersect(const G3D::Ray& pRay, float& pMaxDist, bool /*pStopAtFirstHitDummy*/, G3D::Vector3& /*pOutLocationDummy*/, G3D::Vector3& /*pOutNormalDummy*/) const
{
static const double epsilon = 0.00001;
@@ -113,6 +132,7 @@ namespace VMAP
else
{
testT = G3D::Triangle(vertex(2).getVector3(),vertex(1).getVector3(),vertex(0).getVector3());
+
#ifdef _DEBUG_VMAPS
{
G3D::Triangle myt(testT.vertex(0)+p6, testT.vertex(1)+p6,testT.vertex(2)+p6);
@@ -125,6 +145,7 @@ namespace VMAP
}
}
};
+
}
#endif