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authorjackpoz <giacomopoz@gmail.com>2020-02-26 21:06:39 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-22 13:03:21 +0100
commit2f30a9986c9408535461c004b5255e7f76078d4b (patch)
treec2de0be86a74dea31306b5d42cde9b6589ed4118 /src/tools
parent414edbc5f675af0941a6c1c2a9146e6e5296ca30 (diff)
Tools/MMaps: Fix strange paths in Blackfathom Deeps
Increase the agent height by x2 to reduce the chance of having underground mmap layers wrongly picked by recast. (cherry picked from commit 3b0a89a2ea76157156c03262bc86f024a1d4ca57)
Diffstat (limited to 'src/tools')
-rw-r--r--src/tools/mmaps_generator/MapBuilder.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp
index bccd0291115..f75d571046c 100644
--- a/src/tools/mmaps_generator/MapBuilder.cpp
+++ b/src/tools/mmaps_generator/MapBuilder.cpp
@@ -997,8 +997,14 @@ namespace MMAP
{
// Blade's Edge Arena
case 562:
+ // This allows to walk on the ropes to the pillars
config.walkableRadius = 0;
break;
+ // Blackfathom Deeps
+ case 48:
+ // Reduce the chance to have underground levels
+ config.ch *= 2;
+ break;
default:
break;
}