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author | jackpoz <giacomopoz@gmail.com> | 2020-02-26 21:06:39 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-22 13:03:21 +0100 |
commit | 2f30a9986c9408535461c004b5255e7f76078d4b (patch) | |
tree | c2de0be86a74dea31306b5d42cde9b6589ed4118 /src/tools | |
parent | 414edbc5f675af0941a6c1c2a9146e6e5296ca30 (diff) |
Tools/MMaps: Fix strange paths in Blackfathom Deeps
Increase the agent height by x2 to reduce the chance of having underground mmap layers wrongly picked by recast.
(cherry picked from commit 3b0a89a2ea76157156c03262bc86f024a1d4ca57)
Diffstat (limited to 'src/tools')
-rw-r--r-- | src/tools/mmaps_generator/MapBuilder.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp index bccd0291115..f75d571046c 100644 --- a/src/tools/mmaps_generator/MapBuilder.cpp +++ b/src/tools/mmaps_generator/MapBuilder.cpp @@ -997,8 +997,14 @@ namespace MMAP { // Blade's Edge Arena case 562: + // This allows to walk on the ropes to the pillars config.walkableRadius = 0; break; + // Blackfathom Deeps + case 48: + // Reduce the chance to have underground levels + config.ch *= 2; + break; default: break; } |