aboutsummaryrefslogtreecommitdiff
path: root/src/trinitycore/Master.cpp
diff options
context:
space:
mode:
authorBlaymoira <none@none>2009-01-04 17:20:23 +0100
committerBlaymoira <none@none>2009-01-04 17:20:23 +0100
commitc9f0d4292afa4b468728c456f7ec0f56d8d15c62 (patch)
treecec65105e31ae59f4867e002855244f81cd43f0d /src/trinitycore/Master.cpp
parentc4401376ab510c48cccf0b95cb52c79b038bec5b (diff)
*Cleaned up database queries - by XTZGZoReX
--HG-- branch : trunk
Diffstat (limited to 'src/trinitycore/Master.cpp')
-rw-r--r--src/trinitycore/Master.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/trinitycore/Master.cpp b/src/trinitycore/Master.cpp
index eea1606256c..c1484fede8e 100644
--- a/src/trinitycore/Master.cpp
+++ b/src/trinitycore/Master.cpp
@@ -136,7 +136,7 @@ public:
loopCounter = 0;
sLog.outDetail ("Ping MySQL to keep connection alive");
delete WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1");
- delete loginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1");
+ delete LoginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1");
delete CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1");
}
}
@@ -239,7 +239,7 @@ int Master::Run()
t.setPriority ((ZThread::Priority )2);
// set server online
- loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
+ LoginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
#ifdef WIN32
if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
@@ -330,7 +330,7 @@ int Master::Run()
sWorldSocketMgr->Wait ();
// set server offline
- loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);
+ LoginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);
///- Remove signal handling before leaving
_UnhookSignals();
@@ -346,7 +346,7 @@ int Master::Run()
///- Wait for delay threads to end
CharacterDatabase.HaltDelayThread();
WorldDatabase.HaltDelayThread();
- loginDatabase.HaltDelayThread();
+ LoginDatabase.HaltDelayThread();
sLog.outString( "Halting process..." );
@@ -440,7 +440,7 @@ bool Master::_StartDB()
///- Initialise the login database
sLog.outString("Login Database: %s", dbstring.c_str() );
- if(!loginDatabase.Initialize(dbstring.c_str()))
+ if(!LoginDatabase.Initialize(dbstring.c_str()))
{
sLog.outError("Cannot connect to login database %s",dbstring.c_str());
return false;
@@ -469,7 +469,7 @@ void Master::clearOnlineAccounts()
{
// Cleanup online status for characters hosted at current realm
/// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
- loginDatabase.PExecute(
+ LoginDatabase.PExecute(
"UPDATE account SET online = 0 WHERE online > 0 "
"AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);