diff options
Diffstat (limited to 'src/trinitycore/Master.cpp')
-rw-r--r-- | src/trinitycore/Master.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/trinitycore/Master.cpp b/src/trinitycore/Master.cpp index eea1606256c..c1484fede8e 100644 --- a/src/trinitycore/Master.cpp +++ b/src/trinitycore/Master.cpp @@ -136,7 +136,7 @@ public: loopCounter = 0; sLog.outDetail ("Ping MySQL to keep connection alive"); delete WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1"); - delete loginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1"); + delete LoginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1"); delete CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1"); } } @@ -239,7 +239,7 @@ int Master::Run() t.setPriority ((ZThread::Priority )2); // set server online - loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID); + LoginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID); #ifdef WIN32 if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) @@ -330,7 +330,7 @@ int Master::Run() sWorldSocketMgr->Wait (); // set server offline - loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID); + LoginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID); ///- Remove signal handling before leaving _UnhookSignals(); @@ -346,7 +346,7 @@ int Master::Run() ///- Wait for delay threads to end CharacterDatabase.HaltDelayThread(); WorldDatabase.HaltDelayThread(); - loginDatabase.HaltDelayThread(); + LoginDatabase.HaltDelayThread(); sLog.outString( "Halting process..." ); @@ -440,7 +440,7 @@ bool Master::_StartDB() ///- Initialise the login database sLog.outString("Login Database: %s", dbstring.c_str() ); - if(!loginDatabase.Initialize(dbstring.c_str())) + if(!LoginDatabase.Initialize(dbstring.c_str())) { sLog.outError("Cannot connect to login database %s",dbstring.c_str()); return false; @@ -469,7 +469,7 @@ void Master::clearOnlineAccounts() { // Cleanup online status for characters hosted at current realm /// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'? - loginDatabase.PExecute( + LoginDatabase.PExecute( "UPDATE account SET online = 0 WHERE online > 0 " "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID); |