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authorRat <none@none>2010-03-01 21:06:24 +0100
committerRat <none@none>2010-03-01 21:06:24 +0100
commit006390ffa06048b972f1ac3d3a1ed04e43b842ac (patch)
tree54f7addd55611a421d419d207c5aaefc5459f0d6 /src
parent80b531a4134f71748dad5ba4553efe5da2c40c2f (diff)
*fix weapon enchants procing in feral forms, closes issue #23
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 9c1001e28a8..e9b9e06fd8b 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -7465,7 +7465,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
continue;
// Check if item is useable (forms or disarm)
if (attType == BASE_ATTACK)
- if (!IsUseEquipedWeapon(true))
+ if (!IsUseEquipedWeapon(true) && !IsInFeralForm())
continue;
}
CastItemCombatSpell(target, attType, procVictim, procEx, item, proto);