diff options
author | Treeston <treeston.mmoc@gmail.com> | 2019-06-23 13:28:45 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2019-06-23 13:28:45 +0200 |
commit | 00728cef1565a78b39541fbaea5923dcfc243743 (patch) | |
tree | ae5216e1174ab8b4bdb6b24f233155c34234da57 /src | |
parent | a5f8c0d30ca8793a0d1f97a16ab0e0a9f066dab4 (diff) |
some more cleanup, a5f8c0d follow-up
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index ef2ccd8e635..0b1c340f9f2 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -799,11 +799,7 @@ void Creature::Update(uint32 diff) if (m_regenTimer == 0) { - bool bInCombat = IsEngaged() && (!GetVictim() || // if IsInCombat() is true and this has no victim - !EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() || // or the victim/owner/charmer is not a player - !EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()->IsGameMaster()); // or the victim/owner/charmer is not a GameMaster - - if (!IsInEvadeMode() && (!bInCombat || IsPolymorphed() || CanNotReachTarget())) // regenerate health if not in combat or if polymorphed + if (!IsInEvadeMode() && (!IsEngaged() || IsPolymorphed() || CanNotReachTarget())) // regenerate health if not in combat or if polymorphed RegenerateHealth(); if (GetPowerType() == POWER_ENERGY) |