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authorariel- <ariel-@users.noreply.github.com>2018-03-10 20:51:14 -0300
committerariel- <ariel-@users.noreply.github.com>2018-03-10 20:51:14 -0300
commit02f1399fde008d3cc40ed80cb859764fba15eeff (patch)
tree19296c6193621337cf985ad14e2efa70bd00daf9 /src
parentf7869ad38b3ee90384667e7d1b230561180454d7 (diff)
Core/Entities: fix creatures ignoring immune flags. Closes #21578 for real
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index e2fba32e645..de0bbf4d194 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2884,7 +2884,7 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
return false;
// ignore immunity flags when assisting
- if (isPositiveSpell && !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))
+ if (!bySpell || (isPositiveSpell && !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG)))
{
if (unit && !unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && unitTarget && unitTarget->IsImmuneToNPC())
return false;