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authorjoschiwald <joschiwald.trinity@gmail.com>2017-12-26 12:59:36 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2017-12-26 12:59:36 +0100
commit03082db8101f73c90f677f6ffcd6ce21f59b6ce0 (patch)
treed9ed44dcfb8a86b22d0fc0525a90df72c2db09c7 /src
parentb54d1ab35f48ef0d12fc6752df5b1d0fd7cc5f60 (diff)
Core/Spells: Glyph of Desperation/Pain Suppression has been removed
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index edc49a69dd7..5ccd5ee6e21 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5813,12 +5813,6 @@ SpellCastResult Spell::CheckCasterAuras() const
bool usableInStun = m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_STUNNED);
- // Glyph of Pain Suppression
- // Allow Pain Suppression and Guardian Spirit to be cast while stunned
- // there is no other way to handle it
- if ((m_spellInfo->Id == 33206 || m_spellInfo->Id == 47788) && !m_caster->HasAura(63248))
- usableInStun = false;
-
// Check whether the cast should be prevented by any state you might have.
SpellCastResult prevented_reason = SPELL_CAST_OK;
// Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out