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authorOvahlord <dreadkiller@gmx.de>2024-04-01 22:06:40 +0200
committerOvahlord <dreadkiller@gmx.de>2024-04-01 22:06:40 +0200
commit08e57239abb6daed21fc2c424fee4c4da2542274 (patch)
tree81829e92bf76c9ef4580ba5a5098ae6dce814117 /src
parent7d66813175e368fc3bd9cb2e1ee44f7b047827a0 (diff)
Core/Config: disable AE loot by default
Diffstat (limited to 'src')
-rw-r--r--src/server/game/World/World.cpp2
-rw-r--r--src/server/worldserver/worldserver.conf.dist6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 36b8120fa77..93eb0ff97e4 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1721,7 +1721,7 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_ALLOW_LOGGING_IP_ADDRESSES_IN_DATABASE] = sConfigMgr->GetBoolDefault("AllowLoggingIPAddressesInDatabase", true, true);
// Enable AE loot
- m_bool_configs[CONFIG_ENABLE_AE_LOOT] = sConfigMgr->GetBoolDefault("Loot.EnableAELoot", true);
+ m_bool_configs[CONFIG_ENABLE_AE_LOOT] = sConfigMgr->GetBoolDefault("Loot.EnableAELoot", false);
// call ScriptMgr if we're reloading the configuration
if (reload)
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index cea66607f49..791afbe048d 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -3558,10 +3558,10 @@ GameObject.CheckInvalidPosition = 0
#
# Loot.EnableAELoot
# Description: Enables AE loot which will allow looting all creatures within a 30 yards radius at once
-# Default: 1 - (AE loot enabled)
-# 0 - (AE loot disabled)
+# Default: 1 - (AE loot disabled)
+# 0 - (AE loot enabled)
-Loot.EnableAELoot = 1
+Loot.EnableAELoot = 0
#
###################################################################################################