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authorOvah <dreadkiller@gmx.de>2021-03-09 17:06:34 +0100
committerGitHub <noreply@github.com>2021-03-09 17:06:34 +0100
commit0aa3a0b0b9430d2b92e6a69e6c3bc205bfebfa57 (patch)
treea81c52727ba582ad74f64439c069c974cdd7e602 /src
parente77100c9238cc6bd1c84f328773cb9a34a9be0bc (diff)
fixed build
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Server/Packets/CombatPackets.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Packets/CombatPackets.cpp b/src/server/game/Server/Packets/CombatPackets.cpp
index 63efe432ac0..97d56755cba 100644
--- a/src/server/game/Server/Packets/CombatPackets.cpp
+++ b/src/server/game/Server/Packets/CombatPackets.cpp
@@ -37,7 +37,7 @@ WorldPackets::Combat::SAttackStop::SAttackStop(Unit const* attacker, Unit const*
if (victim)
{
Victim = victim->GetGUID();
- NowDead = !victim->isAlive(); // using isAlive instead of isDead to catch JUST_DIED death states as well
+ NowDead = !victim->IsAlive(); // using isAlive instead of isDead to catch JUST_DIED death states as well
}
}