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author | NoName <322016+Faq@users.noreply.github.com> | 2020-05-05 22:09:50 +0300 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-01-02 13:56:18 +0100 |
commit | 0aa98a5bc9e6a8646179137f73d115178a815f11 (patch) | |
tree | a6b844f1c9dec2f6f97c9311dee26656302213cc /src | |
parent | 2cb559e4a746c0eafa8018a64611c237ee03f000 (diff) |
Core/Maps: fix respawn times for manual respawns (#24571)
by joshwhedon
(cherry picked from commit 5bbab32793eb66ffb05e88d5dac2bce3de249477)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 091c7c4f88e..23a8689e715 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3216,6 +3216,7 @@ bool Map::CheckRespawn(RespawnInfo* info) void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans) { info->respawnTime = GameTime::GetGameTime(); + _respawnTimes.increase(info->handle); SaveRespawnInfoDB(*info, dbTrans); } |