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authorNoName <322016+Faq@users.noreply.github.com>2020-05-05 22:09:50 +0300
committerShauren <shauren.trinity@gmail.com>2022-01-02 13:56:18 +0100
commit0aa98a5bc9e6a8646179137f73d115178a815f11 (patch)
treea6b844f1c9dec2f6f97c9311dee26656302213cc /src
parent2cb559e4a746c0eafa8018a64611c237ee03f000 (diff)
Core/Maps: fix respawn times for manual respawns (#24571)
by joshwhedon (cherry picked from commit 5bbab32793eb66ffb05e88d5dac2bce3de249477)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Maps/Map.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 091c7c4f88e..23a8689e715 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3216,6 +3216,7 @@ bool Map::CheckRespawn(RespawnInfo* info)
void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans)
{
info->respawnTime = GameTime::GetGameTime();
+ _respawnTimes.increase(info->handle);
SaveRespawnInfoDB(*info, dbTrans);
}